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Author Topic: DBW Request Topic  (Read 82187 times)

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WindWpn

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Re: DBW Request Topic
« Reply #24 on: July 12, 2011, 11:00:00 AM »

Is there a mod out there which allows ground starts on the ramp as compared to always lined up on the runway?  Along with this would be the need for AI taxi ability.  Would be a real plus, especially for DCG and regular offline missions/campaigns!
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Kazegami

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Re: DBW Request Topic
« Reply #25 on: July 12, 2011, 12:08:55 PM »

No, there isn't, but it has been requested. There is also a new feature in the official 4.11 patch that allows aircraft to spawn or start anywhere you place a static aircraft -but the AI will try to takeoff straight from that spawn point  :D
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eyler

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Re: DBW Request Topic
« Reply #26 on: July 13, 2011, 10:07:57 AM »

Would you consider adding SAS~crazyflak's F-80N naval fighter, version 1.2?  Thanks.
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SAS~Monty27

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Re: DBW Request Topic
« Reply #27 on: July 13, 2011, 08:21:42 PM »

Those of us who fly jets off the Collossus, USS Boxer (with catapult) and USS Valley Forge (with catapult) cannot share missions or campaigns through DBW because these features are not available.

Any word on whether they are up for consideration?

Korean War era carriers
https://www.sas1946.com/main/index.php/topic,6993.0.html

Catapult fix
https://storebror.it.cx/sas/archive/sas2/EnsignRo/Mods/CatapultFix.7z

HMS Collossus
https://www.sas1946.com/main/index.php/topic,8477.0.html

Collossus works great with DBW, compliments the Panther, Fury and Skyraiders.
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SAS~Monty27

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Re: DBW Request Topic
« Reply #28 on: July 14, 2011, 05:47:08 PM »

The Vickers Wellington may have been ignored so far because it is wrongly flagged as a 4.09 Mod.  It is fine inside DBW and works without a hitch.  Could you please look into the inclusion of this fine aircraft?

https://www.sas1946.com/main/index.php/topic,2737.0.html

it is not "wrongly flagged" . it is a 409 mod. it will be included when the 4.101 version is finished. Remeber, just because it does not immediately crash your game, does not mean it is working.

Those of us who fly jets off the Collossus, USS Boxer (with catapult) and USS Valley Forge (with catapult) cannot share missions or campaigns through DBW because these features are not available.

Any word on whether they are up for consideration?

Korean War era carriers
https://www.sas1946.com/main/index.php/topic,6993.0.html

Catapult fix
https://storebror.it.cx/sas/archive/sas2/EnsignRo/Mods/CatapultFix.7z

HMS Collossus
https://www.sas1946.com/main/index.php/topic,8477.0.html

Collossus works great with DBW, compliments the Panther, Fury and Skyraiders.

What does the catapult fix do? you put a link to a download, not to a thread.

As for the carriers, pack them up for DBW and send them to me, and I'll include them.
 :)

Thanks for the news on the Wellington, look forward to it.

The catapult fix is in the same thread as the Korean carriers, that's all we got.  They are replacement classfiles, pretty self explanatory.  The Korean Carriers are in DBW but don't have cats like the Illustrious and a few others.  I will try and sort out the files for you if you like.

The Collossus already has working cats so it is good to go right away.  Will you consider including that ship in the next DBW build?


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Phil_K

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Re: DBW Request Topic
« Reply #29 on: July 16, 2011, 02:45:51 PM »

Is there any chance of including Lonestar's Marcus Island map at any point?  This was usually the first place that USN task forces attacked when conducting operations, so will be very useful indeed.

Thanks for your consideration.
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Uufflakke

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Re: DBW Request Topic
« Reply #30 on: July 17, 2011, 03:59:52 AM »

Is there any chance of including Lonestar's Marcus Island map at any point?  This was usually the first place that USN task forces attacked when conducting operations, so will be very useful indeed.

Thanks for your consideration.

http://allaircraftsimulations.com/forum/viewtopic.php?f=125&t=27861
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andqui

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Re: DBW Request Topic
« Reply #31 on: July 17, 2011, 06:46:24 AM »

Can we get the new version of CY6's Command and Control mod in here? It includes more objects and some randomizers that might be useful for mission builders.

https://www.sas1946.com/main/index.php/topic,16973.0.html

thanks
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slipper

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Re: DBW Request Topic
« Reply #32 on: July 17, 2011, 08:54:16 AM »

I was just going to ask for Cy6's Command and Control Mod V 2.0 aswell. Part of the mod requires some prone infantry included in his mortar mod, could that be included to?

https://www.sas1946.com/main/index.php/topic,9530.0.html

also CY6's ambient sounds

https://www.sas1946.com/main/index.php/topic,10364.0.html

The Go-229A2 Nachtjager by SAS~GJE52

https://www.sas1946.com/main/index.php/topic,3899.0.html

The Ta-183 Huckebein Light Version by SAS~CirX

https://www.sas1946.com/main/index.php/topic,4342.0.html

The Liberator GR.V rocket armed

https://www.sas1946.com/main/index.php/topic,14679.msg157125.html#msg157125

The B-24D

https://www.sas1946.com/main/index.php/topic,13455.msg184204.html#msg184204

The Mosquito NF 30

https://www.sas1946.com/main/index.php/topic,15260.0.html

Also for night missions i have a file that improves the searchlights range, i am not sure whose file it is originally, i think it may have been UF_josse but i am not sure, the file is here

https://www.mediafire.com/?2s8h3by40zdll01

you need to adjust the searchlight section of the technics.ini file so that it reads

Quote
[SL_ManualBlue]
Description  A generic searchlight. Hands-driven, blue.
Icon         antiaircraft

// Models
MeshSummer   3do/Lights/SL_ManualBlue/hier.him
//MeshSummerDamage ....   FIXME: do it
//MeshWinter ....   FIXME: do it

// Panzer
PanzerType       Car
PanzerSubtype     1
PanzerBody      0.001

// Weapon
MaxDistance      24000.0
HeadYawHalfRange      180.0
GunMinPitch            30.0
GunStdPitch            90.0
GunMaxPitch            90.0         // >=90 means 0-180
HeadMaxYawSpeed         3.5
GunMaxPitchSpeed        3.5
SearchMaxConeAngle     70.0
FoundMaxConeAngle       0.08
ColorR                  0.53
ColorG                  0.84
ColorB                  1.00
LandIntensity           3.0
LandRadius             70.0

I tested it in DBW and it appears to work fine


Thanks all for a superb mods package,

regards

slipper  :)


p.s

also i was wondering if it would be possible to include Weapon Control Mod by ZloyPetrushkO, there used to be a post here but i can not find it, there is an external link here

http://ultrapack.tuttovola.org/index.php?topic=2359.0

and a link for the mod here

http://forum.aviaskins.com/showthread.php?t=1115

unfortunately at the moment it does not work in 4.10
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slipper

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Re: DBW Request Topic
« Reply #33 on: July 18, 2011, 01:37:07 PM »

A few more you might consider please

Railway Gun Leopold/class K5 guns 283mm, i think it works in 4.101 but i cannot find the correct entries for stationary.ini etc.

It also appears to add the following trains

Germany_CargoTrainLong       Cargo Long Train*
Germany_CargoTrainMixed      Cargo Long Train 2*
Germany_electric             Electric Train*
Germany_Railgun/CommandStaff Railway Gun Leopold Train*
Germany_PrisonerTrain/AA     Prisoner Train/AA*
Germany_CivilTrain2          Passenger Train 2*
Germany_MilitaryTrain/AA     Military Train*
Germany_SanitaryTrain        Sanitary Train*
Germany_Cargo3Train/AA       Cargo Train Germany*

https://www.sas1946.com/main/index.php/topic,14790.msg157265.html#msg157265

CY_6's Ambient Airfield Sounds v 1.02

https://www.sas1946.com/main/index.php/topic,10364.0.html

i get a 100% freeze with the mods above and below, is it possible to fix?

stuka_40's environmental sound mod version 1.0

http://allaircraftsimulations.com/forum/viewtopic.php?f=18&t=31222&p=348183#p348183

finally, New chimmney Smokes and bird effects version2.0. I can confirm this works in DBW, and the chimney smokes give a great wind blown smoke effect, i reccommend you try them and have a look

http://allaircraftsimulations.com/forum/viewtopic.php?f=18&t=29391&p=332757#p332757



regards

slipper

p.s also CY6,s flareship C-47

https://www.sas1946.com/main/index.php/topic,4415.0.html

and/or can flares be added as an option to some Bomber aircraft (Lancaster,Wellington,Halifax) as well as historical mixed bomb loads ?

cheers all

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MR_G

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Re: DBW Request Topic
« Reply #34 on: July 18, 2011, 10:00:33 PM »

I finally got the Formosa map going, and I noticed that it only had one airfield.
The old ag_Formosa map for 4.09 had 9 airfields.
I don't understand why we use this version.
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HundertzehnGustav

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Re: DBW Request Topic
« Reply #35 on: July 20, 2011, 01:38:41 AM »

DBW makes finally sense for me to bring the KriegsMarine to life, with their own Carrier force.
This is a long time idea of mine, have hads it since pacific fighters came out, but never got anywhere with all the mod updates and stuff.
The idea is to make a complete Krieggsmarine Campaign from 1939 onwards... in several Parts

Based in Wilhelmshafen, the german carrier Force will
*operate in local waters, (denmark)
*against France , belgium and NL
*attempt to take Part in BoB
*Help in Norway
*be split in two, one carrier in the Atlantik to go Convoy hunting
*and one in the north near Murmansk
*attempt to get into the Med...
*kick the Portuguese out of the Azores, or maybe not...
.
.
.
.


Based on 109t and Stuka-C, work has begun, but more tools are needed.

This campaign needing a large collection of Mods, i would like to propose the Fw 190 T for inclusion [4.09 only so far?]
https://www.sas1946.com/main/index.php/topic,9350.0.html

as well as the Arado 196 T [flagged as 4.10 ready]
https://www.sas1946.com/main/index.php/topic,8374.0.html

A needed concurrent for 1943 is the Mk IIC Seacane with Hispano Cannons
https://www.sas1946.com/main/index.php/topic,14699.0.html

the Avia BK534 for carrier training, not a primary need.
https://www.sas1946.com/main/index.php/topic,7513.0.html




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