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Author Topic: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7  (Read 145690 times)

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Bonez

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Re: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7
« Reply #336 on: May 12, 2013, 06:16:26 AM »

post the last part of your log.lst using the code (#) button.
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Makhno

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Re: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7
« Reply #337 on: May 14, 2013, 12:15:19 PM »

Hi Bonez,
thank you for your reply.
I reinstalled everything and now it works.
Actually my problem is to make DCG works in auto-full-generation mode.
I replaced DGen and set "Off-line career" in "mode".
I'm trying to Generate a Campaign "French Fighter Pilot (DCG)": when I click to generate, nothing happens.
I'll report the log of DCG dcgerror.txt:
Code: [Select]
[2013/05/14 20:14:35.344] Parameter String0 = D:\Giochi\IL-2 Sturmovik 1946\DGen.exe
[2013/05/14 20:14:35.345] Parameter String1 = fr
[2013/05/14 20:14:35.346] Parameter String2 = 0
[2013/05/14 20:14:35.347] DCG.ini processed.
[2013/05/14 20:14:35.361] Loaded messages processed.
[2013/05/14 20:14:35.368] Game version checked [1946].
[2013/05/14 20:14:35.369] Game version includes IL2AEP [True].
[2013/05/14 20:14:35.370] Game version successfully set up.
[2013/05/14 20:14:35.379] Begin Parameter Check
[2013/05/14 20:14:35.384] Setting new log file date.
[2013/05/14 20:14:35.385] Game Path = D:\Giochi\IL-2 Sturmovik 1946\
[2013/05/14 20:14:35.396] Finding configuration file to determine log file name.
[2013/05/14 20:14:35.399] Logfile = eventlog.lst
[2013/05/14 20:14:36.549] No "France40/" Campaign Found. Creation Failed.
[2013/05/14 20:14:36.551] Parameters processed.
[2013/05/14 20:14:36.552] Form Create Complete

Thank you :)
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Cycle

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Re: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7
« Reply #338 on: May 14, 2013, 06:40:32 PM »

Hi,
Have you unchecked "Optional Third party Data folder" under "Files" in DCG?
Uncheck the option and then try it again!
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Makhno

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Re: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7
« Reply #339 on: May 17, 2013, 10:15:44 AM »

Thank you Lonestar67,
now it works!
Now the only thing is that missions are always the same: I'm in the fourth mission and it's still a "Sweep" mission..
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Cycle

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Re: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7
« Reply #340 on: May 17, 2013, 10:56:52 AM »

Open DCG, go to the "Custom Mission Selection" panel and choose one of the "Custom Mission Preference" options!
Then you have the probability that you get one of those mission types for the next generated Mission!
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"Lenin sagte einmal, der ungebildete Mensch stehe außerhalb der Politik. Heute aber haben wir ein gebildetes Volk. Wie wir in den letzten Jahren handelten, bedeutete, es aus der Politik herauszuhalten. Das ist eine Mißachtung des Volkes. Das ist eine Art Elitedenken." Michail Gorbatschow

Moezilla

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Re: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7
« Reply #341 on: May 17, 2013, 01:29:11 PM »

Another option is to increase the action radius. If the action radius can reach your airfield or an important location then there might be an enemy bomber flight for you to intercept.
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vegetarian

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Re: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7
« Reply #342 on: May 27, 2013, 02:10:44 AM »

Hey indio [Reply 333],

Did you ever get the DCG Pack working with TFM? I would be interested to know, as I am thinking of giving it a try.

Cheers
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Moezilla

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Re: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7
« Reply #343 on: May 27, 2013, 02:29:44 AM »

If you wanted to add some or all of the new objects and planes from TFM you would need to edit the following DCG files from Slinks pack:

allpayloads.dcg (new planes and their loadouts)
armor.dcg (tanks and armoured vehicles)
class.dcg (new planes go here)
crewseats.dcg (any new multiseat planes need an entry in here)
gobjects.dcg (any kind of ground object that you want DCG to track)
gunits.dcg (all moving ground units)
payloads.dcg (which loadouts a plane should use for certain mission types)

and optionally fobjects.dcg and shipnames.dcg

Don't forget to add the skin folders for the new planes if they aren't there already.

A lot of data entry to get it up and running.
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vegetarian

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Re: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7
« Reply #344 on: May 27, 2013, 04:45:00 AM »

Yep, you're right about the data entry Moezilla!
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Sinu

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Re: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7
« Reply #345 on: June 09, 2013, 07:49:20 PM »

If you wanted to add some or all of the new objects and planes from TFM you would need to edit the following DCG files from Slinks pack:

allpayloads.dcg (new planes and their loadouts)
armor.dcg (tanks and armoured vehicles)
class.dcg (new planes go here)
crewseats.dcg (any new multiseat planes need an entry in here)
gobjects.dcg (any kind of ground object that you want DCG to track)
gunits.dcg (all moving ground units)
payloads.dcg (which loadouts a plane should use for certain mission types)

and optionally fobjects.dcg and shipnames.dcg

Don't forget to add the skin folders for the new planes if they aren't there already.

A lot of data entry to get it up and running.


How would one go about locating all the necessary lines for a aircraft to be able to edit all these files?
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Whiskey_Sierra_972

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Re: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7
« Reply #346 on: June 10, 2013, 01:47:44 AM »

Slink is no more active....hope that someone 'll continue his work....
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Moezilla

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Re: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7
« Reply #347 on: June 10, 2013, 09:14:15 AM »

Ok, to get you started...

allpayloads.dcg - you only need to add payloads other than default and none - one line for each. Data would come from DBW/STD/i18n/weapons_ru.properties
Code: [Select]
BF_109G6                                    A                                                                                       U3-MK108
[Name of plane from air.ini - air.xxx]       [Type of loadout: A|B|D|T for Air/Bomb/Droptank/Torpedo]                    [Loadout name from weapons_ru.properties]

armor.dcg - data from DBW/STD/com/maddox/il2/objects/chief.ini and internet/books
Code: [Select]
1-PzIVF2                                 2                194208          194408      1-PzIVJ                          06/06
[Name of chief from chief.ini]      [Side 1|2]    [Entered service]   [Retired]    [Upgrade type or none]     [+friendly troops/-enemy troops]

class.dcg - data from air.ini, internet/books and IL2 folder but also compare to similar type in class.dcg already
Code: [Select]
BF_109G6                               Bf 109G-6                       de      2       1       1           194211             194412     BF_109G6Late   Bf-109G-6      BF_109G2       5000 Meters          410.00 kph  Default     410.00 kph
[Name of plane from air.ini - air.xxx] [Text friendly name] [country code] [side 1|2] [type] [flyable 1|0] [entered service] [retired] [upgrade type] [skin folder] [downgrade type] [transit altitude] [cruise speed] [range] [ingress speed]

[type]
1 = fighter
2 = level bomber
3 = transport
4 = ground attack/torpedo
5 = recon
6 = floatplane
7 = dive bomber


EDIT:
A few more...

gobjects.dcg - data from Chief.ini and Stationary.ini
Code: [Select]
artillery.Artillery$ZIS3                              1 0 0 0 0 0 1  None
[object name]                                     [First number is side 1|2, next five digits should be 0, then a 1 and then None]

gunits.dcg - data from Chief.ini and Stationary.ini
Code: [Select]
Vehicles.M3_Halftrack 1
[object name] [side 1|2]

payloads.dcg - data from weapons_ru.properties and air.ini
Code: [Select]
BF_109G6                              R1-AB250                                R6-MG151-20                             R1-SC500                                R3-DROPTANK                             R1-SC250                                default
[Name of plane from air.ini - air.xxx]  [Ground attack loadout]                     [Fighter loadout]                   [Bomber loadout]                     [Long range fighter loadout]                  [Anti-ship loadout]            [?Recon loadout]




                             
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