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Author Topic: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7  (Read 145684 times)

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Moezilla

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Re: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7
« Reply #360 on: July 13, 2013, 09:28:08 AM »

Chaney can you upload the mission file to mediafire? It should be at IL2/Missions/Campaign/UN/DGen_x_Marcus42xxxxx0. Grab any .mis files in there then zip and upload them and post the link here.
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sa_475th_Chaney

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Re: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7
« Reply #361 on: July 13, 2013, 10:07:52 AM »

Chaney can you upload the mission file to mediafire? It should be at IL2/Missions/Campaign/UN/DGen_x_Marcus42xxxxx0. Grab any .mis files in there then zip and upload them and post the link here.

Well now I know I'm not going completely insane. I'm only having issues with Carrier Operations campaign. Any of them i try and fly, my plane explodes. Now if I make a standard non-third party dcg campaign, I never have an issue.
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Moezilla

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Re: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7
« Reply #362 on: July 13, 2013, 10:54:05 AM »

Hmm....do you have the carrier takeoff mod? Either as a standalone mod or as part of the SAS_AI_Engine mod? Did you add any custom carriers? Strange one.
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sa_475th_Chaney

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Re: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7
« Reply #363 on: July 13, 2013, 02:13:08 PM »

Hmm....do you have the carrier takeoff mod? Either as a standalone mod or as part of the SAS_AI_Engine mod? Did you add any custom carriers? Strange one.

Can't seem to find that mod? can you point me in that direction?
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Moezilla

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Re: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7
« Reply #364 on: July 13, 2013, 03:33:38 PM »

I was going to ask you to disable it temporarily anyway to see if there was some sort of conflict.

Still might be a loadout issue. After the plane explodes press shift+tab to bring up the console. Press pagedown to make sure you're at the bottom of the log and have a look at the last 30 or 40 lines to see if there's anything jumping out saying "bad loadout" or "can't load xxx.yyy" or something to help us diagnose the problem.
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sa_475th_Chaney

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Re: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7
« Reply #365 on: July 14, 2013, 08:11:38 AM »

I was going to ask you to disable it temporarily anyway to see if there was some sort of conflict.

Still might be a loadout issue. After the plane explodes press shift+tab to bring up the console. Press pagedown to make sure you're at the bottom of the log and have a look at the last 30 or 40 lines to see if there's anything jumping out saying "bad loadout" or "can't load xxx.yyy" or something to help us diagnose the problem.

Only error is : 'Can't open file 'paintschemes/pilots/un/03 ..............etc.

and then:  Mission:wrong chief's type [ships.UssYorktownCV5_42]
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Moezilla

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Re: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7
« Reply #366 on: July 14, 2013, 08:42:25 AM »

...and then:  Mission:wrong chief's type [ships.UssYorktownCV5_42]

Aha!

Looks like you installed the files to use the Yorktown mod by Asheshouse into your DCG campaign but maybe don't have the mod anymore in your IL2 install?

Easiest way to check is to open the timetable.dcg file in /DCG/Marcus Island 1942 V1.2 DBW and find USSYorktownCV5_42 and replace it with USSCVGeneric. Should only be 2 instances on lines 30 and 100. Then generate a new campaign and see if things still go boom.
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sa_475th_Chaney

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Re: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7
« Reply #367 on: July 15, 2013, 09:24:48 AM »

...and then:  Mission:wrong chief's type [ships.UssYorktownCV5_42]

Aha!

Looks like you installed the files to use the Yorktown mod by Asheshouse into your DCG campaign but maybe don't have the mod anymore in your IL2 install?

Easiest way to check is to open the timetable.dcg file in /DCG/Marcus Island 1942 V1.2 DBW and find USSYorktownCV5_42 and replace it with USSCVGeneric. Should only be 2 instances on lines 30 and 100. Then generate a new campaign and see if things still go boom.

That was it. Thanks man.  :)
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pandacat

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Re: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7
« Reply #368 on: July 19, 2013, 12:59:46 PM »

If you wanted to add some or all of the new objects and planes from TFM you would need to edit the following DCG files from Slinks pack:

allpayloads.dcg (new planes and their loadouts)
armor.dcg (tanks and armoured vehicles)
class.dcg (new planes go here)
crewseats.dcg (any new multiseat planes need an entry in here)
gobjects.dcg (any kind of ground object that you want DCG to track)
gunits.dcg (all moving ground units)
payloads.dcg (which loadouts a plane should use for certain mission types)

and optionally fobjects.dcg and shipnames.dcg

Don't forget to add the skin folders for the new planes if they aren't there already.

A lot of data entry to get it up and running.

Hi Moezilla, I did a clean install of the game and patched it up to 4.11.1m.  Then I applied the latest 6.017 HSFX to the game.  In order to add some of the new planes (just planes only, no other objects) in HSFX into DCG, I tried your method.  Theoretically, you only need change class.dcg, loadout.dcg and allpayload.dcg, right?  What I found out is somehow by changing those 3 files, it won't work.  You can enter the 3D world, but graphics are all messed up(you won't see cockpit, just a big pink engine cowling).  However, I also tried just install the mod you provided on the first post wholesale.  Then it worked.  Therefore, I believe there is something else you need change besides those 3 files in order to get it to work. 
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WindWpn

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Re: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7
« Reply #369 on: July 19, 2013, 02:19:07 PM »

You can enter the 3D world, but graphics are all messed up(you won't see cockpit, just a big pink engine cowling).  However, I also tried just install the mod you provided on the first post wholesale.  Then it worked.  Therefore, I believe there is something else you need change besides those 3 files in order to get it to work.

If you are seeing a big pink engine cowling, that means that the java failed.  The log.lst will have the answer.  Likely a plane, squadron id, or loadout which DCG is attempting to use, does not exist or is named differently in the game code. 
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Moezilla

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Re: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7
« Reply #370 on: July 19, 2013, 03:04:58 PM »

Hi pandacat, the mod on the first post is by Slink, not me.

My advice was for people who want to add the objects/planes from NewTFM to their DCG install if they already use the mod on the first post.

As WindWpn said, it's most likely that the squadid was the problem, or a missed loadout.

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pandacat

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Re: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7
« Reply #371 on: July 20, 2013, 02:31:07 AM »

I see. I just uninstalled all DCG stuff.  There are so many bugs and incompatibility.  Now I am getting "not valid integer value" error and planes explodes at start issues.  I rolled back to dgen and tried to add the planes into dgen.  What files do I need change in order to add planes to dgen?
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