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Author Topic: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7  (Read 145769 times)

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Ducon321

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Re: DCG for Dark Blue World - Version 06.1
« Reply #132 on: January 10, 2012, 06:25:45 PM »

Ya I did change it plus the one in air.ini but still no luck. Maybe there is something wrong with MS410 model. I do not really understand where DGC get the information about squadron side. The .mis file that I build with FMB state that it is a red squadron but it look like there is a conflict with the squadron definition in DBW but I can not acces it.
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Slink

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Re: DCG for Dark Blue World - Version 06.1
« Reply #133 on: January 11, 2012, 03:07:48 AM »

It's not the MS410, though it should be 406;

"While the 406s were entering service in 1939, an upgrade series was started to improve the design. The result was the M.S.410, which included a stronger wing, simpler fixed radiator in place of the earlier retractable design, four belt-fed MAC guns in place of the earlier two drum-fed weapons, and exhaust ejectors for additional thrust. The added thrust boosted the top speed to 316 mph (509 km/h), an improvement of about 10 mph (16 km/h) over the 406.
Production had just started when France fell, and only five examples had been completed. Production was allowed to continue under German supervision, converting earlier 406s to the 410 standard, but many of these received only the new wings."

Still, DCG still only supports the two stock French squads, fr01 and NN. Shouldn't there really be more French squads in the stock game? I mean, honestly, hasn't the French community requested anything here? Am I missing something again?

However, tried the 410 out, can go anywhere, and with the two squads above comes out as French, but if you try and assign it to any of the other French squads (forgotten countries) they will come out as whatever the previously selected squad ID was, Russian for red or German for blue.

So yes, it's a limitation in DCG, if you look in the squadrons.dcg file there are only these two, new squads don't seem to work. Seems to be still hard-coded in DCG.
On the other hand I've created new gb squads with no limitations, so what's going on? Have to delve a bit deeper.

You can still have multiple squads though, use NN for fighters and fr01 for bombers and assign each squad individually in FMB or timetable.

fr0100 = fr0100 + fr0101 + fr0102 + fr0103 = 4 flights of 3 or 4  (i.e. XX00, XX01, XX02, XX03, squadron 1, flights 1-4)
fr0110 = fr0110 + fr0111 + fr0112 + fr0113
fr0120 ...
fr0130 ...

and the same again for NN using fighters, gives you 8 operational squads, so the Brits will have to fill in the numbers. (and/or use the 3 Dutch squads too?)
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Ducon321

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Re: DCG for Dark Blue World - Version 06.1
« Reply #134 on: January 11, 2012, 09:36:56 AM »

Same story for Belgium squadrons even the default be0 does not works, but the 3 dutch speaking squadrons plus  DU_NN are working properly.

It's really frustrating I am giving up on this campaign...  Going to model invasion of Poland campaign instead

I think that DGC is a dead end. While the mod community is really open DGC is a kind of close box.
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Ducon321

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Re: DCG for Dark Blue World - Version 06.1
« Reply #135 on: January 15, 2012, 04:25:11 PM »

That's Lowengrin answer

Lowengrin on 15 Jan : 10:08
Sorry, they're hard-coded. So if you're using mods, you're stuck with the vanilla countries.

I am still working on that west40 campaign because the map is actually great and hope to see some change in the nexct DCG.
Otherwise I can use brit squadrons with french and belgium skins.

 
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Slit

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Re: DCG for Dark Blue World - Version 06.1
« Reply #136 on: January 18, 2012, 03:40:50 AM »

Haven't been here a while.

Hopefully we're almost there now, but still found another surprise dead loadout at the end, in the U2 biplanes of all places, anyone know what a Gruz is actually?
In case you're still wondering "gruz" means literally "cargo".
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Slink

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Re: DCG for Dark Blue World - Version 06.1
« Reply #137 on: January 30, 2012, 10:57:01 AM »

Thanks Slit, good to see you back again. Was wondering, but then I asked my secretary, who speaks fluent Russian but doesn't understand anything about Forgotten Battles or Pacific Fighters... I thought since it was a dead loadout it might mean "ballast" or "dead weight," but wrong again as usual...
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Slink

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Re: DCG for Dark Blue World - Version 06.1
« Reply #138 on: February 11, 2012, 11:27:03 AM »

Hmm, looks like time for an update, better get on with it.
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Slink

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Re: DCG for Dark Blue World - Version 06.1
« Reply #139 on: February 18, 2012, 01:07:51 PM »

News: DCG 3.47 beta is available at Paul's site, and the loadout limitation is fixed, now up to 40 characters!

This will work as is for standard DCG campaigns (stock only), but don't use the old compat files. These are being updated for DBW 1.7 plane and loadout consolidations/changes, and now all loadouts will be available finally, once I've finished checking them...
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Lupus

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Re: DCG for Dark Blue World - Version 06.1
« Reply #140 on: February 22, 2012, 09:39:35 PM »

So, really I did.  I tried reading the fine manual but . . .

After I downloaded and got DBW 1.7 working great.  I dl'd and installed DCG 3.46 and applied your updates, and no go.  Can't get a mission one to load from DCG.  I know I"m missing something obvious.  If you can see your way to help me i'd appreciate it.
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“If you're in a fair fight, you didn't plan it properly.”― Nick Lappos

Slink

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Re: DCG for Dark Blue World - Version 06.1
« Reply #141 on: February 23, 2012, 06:06:38 PM »

First thought is that the current files are for DBW1.6. 1.7 brings some changes to the plane list and loadouts so some may no longer work or cause the famous exploding spawns problem. The 1.7 files are in progress (bit overloaded right now) which will fix all that (along with the new DCG 3.47 beta, but to use it the loadout columns in payloads.dcg have to be extended to 40 characters, but doesn't fix the previous problem).

Without knowing how you have things set up, and any error messages, or exactly what happens in what sequence, it's hard to say what's going wrong.
Does the briefing screen come up, but can't load the actual mission, or not even the briefing? Does the campaign actually generate? Which campaign is it with which plane? Maybe I can reproduce it. Need some info!
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Lupus

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Re: DCG for Dark Blue World - Version 06.1
« Reply #142 on: February 23, 2012, 08:11:27 PM »

You got it on the first go.  DBW 1.7 with DCG 3.46 and current files.  Thanks.  I'll try to be patient and let you sort through real life waiting on you to update your DCG files. . . .

. . . are they done yet?  ;)

I guess I'll have to back up and reload DBW 1.6 for now.  Oh well.
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“If you're in a fair fight, you didn't plan it properly.”― Nick Lappos

kpn.kardif

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Re: DCG for Dark Blue World - Version 06.1
« Reply #143 on: February 23, 2012, 11:36:47 PM »

Pretty sure this is putting the cart before the horse, seeing as how the new version of DCG and DBW are still getting sorted, but I would looooooove to see some of JastaV's campaigns redone for DBW.  His Great Patriotic War campaign was one of my favorites back when I was still playing vanilla 4.09.  Those campaigns were huge too, so I understand the amount of work that would be involved. 

Still, just thought I'd throw it out there  :)
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