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Author Topic: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7  (Read 145760 times)

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sa_475th_Chaney

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Re: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7
« Reply #276 on: May 02, 2012, 07:17:40 AM »

anyone using the old way for dcg4dbw? i never got the new install to work. been looking for you windwpn and cant find you on TS, i have that same error message too and an I/O error message when selecting aircraft. But then again I've had nothing but problems with dcg.
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Semor

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Re: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7
« Reply #277 on: May 02, 2012, 08:31:36 AM »

After spending so many hours,here is my solution for this error message and the bugs:
To make it short..
Re-installed DCG-- doesen`t help
Re-installed DBW--doesen`t help  ??? ???
Re-install DBW+Re-install DCG 3.46--works fine.
After this...delite 3.46 and Re-install 3.47 and..now it works fine!  ???

At the end,and to save my nerves..I will never Install my DCG into the IL-2 main game folder again! No more.
I think this is the best way for me.
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tanda01

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Re: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7
« Reply #278 on: May 02, 2012, 03:51:11 PM »

You'll probably get the error message again eventually - I did.

After re-installing DCG it went away for awhile - but after messing around in DCG panels ( changing A/C, flight order, etc. ) it popped back up !? Since it doen't really effect anything (besides being annoying) I'm not going to worry about it anymore.


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Slink

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Re: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7
« Reply #279 on: May 03, 2012, 01:25:38 AM »

This is just a little glitch in DCG, not a bug as such as it doesn't stop anything working, it's just annoying.
Must be something within the DCG code itself as once it comes up it doesn't matter whether you move DCG back outside of DCG, it will still happen.
Tried all kinds of variations, edited the ini files, DCG directly inside IL2 with no sub-folder, etc; it will still happen, and apparently always come back eventually.

Still, it's harmless, just a P in the A, I'll have to ask Paul if he has any ideas but hunting a pig in the code like this is also a P in the A...
Why DCG should be referencing such low-level memory in the first place is also a good question, and it's not always the same block, but what the hell is it doing down there?

For now it's an unavoidable evil if the files are going to be replaced through jsgme, which isn't the problem itself, just the installation location. It's also required for installing through the exe, as everything has to be pointed at the IL2 directory, with 2 separate folders it could only be pointed at the drive, and then everyone would have to install IL2 to a "standard" folder aswell... so for now ignore it, or manually move the DCG files out of the jsgme folder, you can install the aces files permanently into the DGEN folder too, but that wasn't the idea... but it won't hurt.

Incidentally, some points on aces.
The additional Pacific aces are Lonestars work. These were originally included to go with the campaigns, but credit given where credit is due.
The BoB aces will work but need the start and end dates extending, lots of history to do there...

and a "fascinating" integer value error...
if anyone is getting errors in campaigns using Germany & LG2, it's the Herbert Ihlefeld entry in Aces.dcg. Delete and it works. Strangely enough this is the same entry which already worked before, and there is actually no (visible) error in this entry, not even in the hex code... but one of the spaces appears not to be a space... had this a couple of times now, once with "04 S" is not a valid integer value, which was the end of a date and beginning of Set, 19400804 Setxxxx, so again a bad space, but also again no error in the hex code... so this is something very weird. Question is whether this is only on my system or transfers to everyone else too? Could be a fragmented file? Makes it very difficult to trace of course, but if it's only me on my system then it's my problem, but if everyone is getting it...

Still, the memory error is as said just annoying, but I better ask Paul before Semor goes nuts, though it's really just an annoying glitch, ignore it as Tanda01 says, just an extra click...
Also saw that the 2 Do17 skin folders are missing... said it was time I took a break...
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sa_475th_Chaney

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Re: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7
« Reply #280 on: May 04, 2012, 04:01:36 AM »

You'll probably get the error message again eventually - I did.

After re-installing DCG it went away for awhile - but after messing around in DCG panels ( changing A/C, flight order, etc. ) it popped back up !? Since it doen't really effect anything (besides being annoying) I'm not going to worry about it anymore.

but is anyone getting I/O error 32 when trying to use different skins ingame? Bottom line to this whole dcg thing, I had to result to installing it the old way and not thru a jsme pack because it never even worked. So tired of this not working so I just leave it how it is for now. As far as I know, it still could be broken. All I did basically was copied and replaced Slink's new data folder with his old dcg4dbw one. And I added all the modded planes I was actually using. what is broken with 3rd party campaigns i have found is when you carry the campaign's dgen  folder to the games. Do you copy and paste or choose to add the dgen files to the existing ones. if that's the case then i can finally have fun in this game. it's love hate but mostly hate. sorry I'm bitter but there is no easy way i have seen yet that simply explains "how to" install or any exe that "does it all" so screw it lol.
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Slink

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Re: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7
« Reply #281 on: May 05, 2012, 03:54:04 PM »

Downloads updated (same data as in patches)

Patch files uploaded for those who already downloaded

(if you moved DCG out of jsgme/IL2folder just point the exe to a temp directory and install manually from there, overwriting the old files).
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Cycle

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Re: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7
« Reply #282 on: May 05, 2012, 04:42:02 PM »


Lonestar, for not wringing my neck...


 :D
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"Lenin sagte einmal, der ungebildete Mensch stehe außerhalb der Politik. Heute aber haben wir ein gebildetes Volk. Wie wir in den letzten Jahren handelten, bedeutete, es aus der Politik herauszuhalten. Das ist eine Mißachtung des Volkes. Das ist eine Art Elitedenken." Michail Gorbatschow

sa_475th_Chaney

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Re: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7
« Reply #283 on: May 06, 2012, 09:50:35 AM »

in the !DCGConfigs folder, do we copy and past the com and il8n to the ones inside the DBW/STD folder? Maybe that is why this isnt working for me. I'm still lost in the installation process maybe. This is a nightmare lol. Dump a bucket of ice water on my head so I can wake up please. hehe.

Ok's game loads now. Stupid me. There was some ticks next to some planes I didn't want to load and I just unticked them all since I have your new class.dcg file activated. Gonna give this a whirl again. check my pm please Slink. okies ttyl
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Slink

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Re: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7
« Reply #284 on: May 06, 2012, 10:59:49 AM »

Actually, note that the patches use the same directory names in jsgme as the new downloads;

jsgmemods/!!DCG-4-DBW Standard
jsgmemods/!!DCG-4-DBW ModPack2

when they should really be the original folder names... but just changing the old names to the new will bring everything up to date if you have the original download installed. Just drop the content of the new folder into the old one and overwrite, and update the name for any future patch.
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sa_475th_Chaney

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Re: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7
« Reply #285 on: May 06, 2012, 12:49:09 PM »

roger that! thanks
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Mushr00m

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Re: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7
« Reply #286 on: May 06, 2012, 03:03:00 PM »

In the Poland39 test campign the added Polish squadrons comes up as German in DCG. Ingame they are still Polish, this means big mess at takeoff  :P

Using DCG 3.47 beta 6
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Whacker

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Re: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7
« Reply #287 on: May 06, 2012, 06:21:45 PM »

Actually, note that the patches use the same directory names in jsgme as the new downloads;

jsgmemods/!!DCG-4-DBW Standard
jsgmemods/!!DCG-4-DBW ModPack2

when they should really be the original folder names... but just changing the old names to the new will bring everything up to date if you have the original download installed. Just drop the content of the new folder into the old one and overwrite, and update the name for any future patch.

Quick question Slink.  Aren't we supposed to activate only one of those in JSGME?  I've only been downloading and using the Modpack2 package.  Are we supposed to get the standard and modpack and then activate them in that order?
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