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Author Topic: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7  (Read 145722 times)

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Slink

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Re: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7
« Reply #288 on: May 07, 2012, 01:49:21 AM »

No, just one or the other.

Standard has no mod plane package included and just vanilla DBW planes in class.dcg.

Modpack2 has the mod planes included and all the entries already in class.dcg (but not the original FUBARed campaign set...)

The patches update a few things, like a typo in the PZL42 loadout, carried over into payloads and timetable...

#1 disable in jsgme first of course,

#2 If you have one of the original downloads your jsgme DCG directory will still be called something like "DCG for DBW 171" so you'll need to rename it to either:

jsgmemods/!!DCG-4-DBW Standard   (for the standard no extras patch)

jsgmemods/!!DCG-4-DBW ModPack2  (for the full mod planes included patch)

easiest to copy the name from here and paste to rename the folder.

#3 run the patch exe (whichever one you're using, which will drop the patched files into the newly renamed directory in jsgmemods.

The patches should write directly into the original folders, it's just my mistake for using the same folder names as in the new full downloads (which already include the new files), which was meant to be consistent but was actually dumb... so I better take a time out...

It's quite possible to have both sets installed simultaneously (no need, but if someone wants to...), as the folder names in jsgmemods are different so you can have the basic standard pack and the fullmods pack installed too, but you can only enable one or the other in jsgme of course, not both at the same time.


Mushr00m - indeed, seems DCG still can't handle the new squads, thought it was the old Polish/German bug again, but it's only the new ones, so...
I'll just extend the stock units out to 4 squads each and move all the units to these. Will need new mis and timetable files... hang on a bit, but this time I'll just put the files up directly... need to fix the traffic jam at Yaroslav too...

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tanda01

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Re: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7
« Reply #289 on: May 07, 2012, 08:58:56 AM »

Does the Modpack2 included the latest Solomon (1.6) and Phillipine campaigns by Lonestar ?

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kpn.kardif

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Re: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7
« Reply #290 on: May 14, 2012, 01:11:37 AM »

I have some questions regarding frame rate and time compression when using DCG.  I've got Lonestar's Philippines campaign loaded with squadron density set to heavy, static objects at dense, and columns at full.  2x TC drops me to about 15 fps, 4x drops it to about 5 fps, and 8x just stays at 5 fps and looks to be about the same as 4x as far as time passage goes.  Heck, 4x doesn't seem to be that much faster than 2x.  I know real pilots had to sit in their cockpits for hours on end before they reached their targets, but for me this is a way to let off some steam, and staring at my screen for 10 minutes while it stutters at 5-6 fps on my way to target just isn't fun.  Smaller campaigns with fewer objects obviously don't have this problem.  I guess I would like to know which settings I can change that have the least impact on the campaign while increasing my fps while in time compression.  Any tips?  I love the randomness of DCG and I really like the large scale battles it can create, it just takes so long to get to them sometimes  ::)

My system:
Win7x64
12gb ram
AMD Phenom II x4 B50, oc'd 3.6ghz
Radeon HD4890
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tanda01

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Re: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7
« Reply #291 on: May 14, 2012, 08:53:05 AM »

For me, squadron density is the big killer. I never set it above moderate - and that still gives you lots of air activety (random or otherwise) and you'll also have problems if you fly more than 2 flights per squadron with some maps.

Static objects never seem to make too much difference - so I put that at full.

Columns, I also put to full because anything else (I'm told) can screw up the land battles and change the outcome too drastically.



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oldschoolie

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Re: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7
« Reply #292 on: May 17, 2012, 08:42:50 AM »

Much as I try I still can't understand the installation instructions for DCG. I run DBW 1.71. Has anyone produced a step by step idiots' guide (for an idiot like me)?
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tanda01

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Re: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7
« Reply #293 on: May 17, 2012, 09:46:22 AM »

Bit of a learning curve - but definitely worth it when it all comes together

http://allaircraftsimulations.com/forum/viewtopic.php?f=94&t=29320&sid=992fafa6182e5bfa4f73e552184d796b

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oldschoolie

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Re: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7
« Reply #294 on: May 17, 2012, 02:14:05 PM »

What a useful link,tanda01. Thank you. I am going inside and I may be some time...
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tanda01

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Re: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7
« Reply #295 on: May 17, 2012, 02:49:20 PM »

This worked best for me:

1. Install DBW 1.71

2. Install Lowengrins DCG 3.47

3. Install Slink's DCG 4 DBW Standard package (first post)

4. Follow Lonestar's instructions from above link

I didn't have much luck with Slink's DCG 4 DBW Mod package (the big one) - don't know why ?? It just never worked for me. Maybe I'll play around with it again and see what I did wrong . . .

If you like dynamic campaigns and controlling your own squadron with the some of the newer maps, DCG is the way to go - stick with it

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tomoose

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Re: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7
« Reply #296 on: June 01, 2012, 08:01:39 PM »

Someone has probably asked and I missed it but are some or all of the modded maps in 1.71 useable with the DCG mod????
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Cycle

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Re: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7
« Reply #297 on: June 02, 2012, 10:33:23 AM »

All standard and modded maps!
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tomoose

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Re: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7
« Reply #298 on: June 02, 2012, 03:18:20 PM »

Trying to download 'standard' DCG mod but mediafire says the file is set to 'private'????
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arquillos

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Re: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7
« Reply #299 on: June 04, 2012, 08:16:46 AM »

Trying to download 'standard' DCG mod but mediafire says the file is set to 'private'????

It must be a temporary error. I´ve just downloaded the two versions from mediafire without any errors.
Try it again mate!
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