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Author Topic: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7  (Read 145754 times)

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Semor

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Re: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7
« Reply #312 on: August 22, 2012, 10:23:50 AM »

Hi, IJNfan_PL

Maybe I can help you a bit.

First of all.. NO PANIC!  :D

Follow my steps and it should work as you like.

1.Make sure you have the DO-217 & D4Y`s installed in DBW and flyable....Check!

2.Get a working copy of DCG 3.47 beta6 (get it here,if you dont have it: https://www.mediafire.com/?h3rhhfgc483xw6v) Install as usual....Check!

3.Download Slink`s complete pack from the first page and copy the Date & Masters files into DCG,say yes to override....Check!

4.Inside the Data folder you wil found a small text file,called "ClassExtra" this is the important part,cause Slink`s pack was made to work with the standard DBW 1.7.1. and this "ClassExtra" file provided the entrys for many additional planes.(there is a little help text inside!)

5.Take the needed entrys from this text file and copy it into the main class file.But please take care and make sure you DO NOT LEAVE AN EMPTY LINE AT THE END OF CLASS.DCG. Save and you are ready to generate the next campaign successfully. (and..SET PAYLOADS ON DCG CONTROL PANEL AFTER INSTALLING! if needed)

6.Thats it!! You dont have to edit anything in the DGen files or things like that,this is DCG and not DGen.
Here,the things are a bit easyer...(I hope so :D )

I hope I could help you a bit.

Cheers. Semor
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IJNfan_PL

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Re: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7
« Reply #313 on: August 22, 2012, 01:17:25 PM »

Hello Semor,

Step by step I did all what you recommended. Still I cant' choose in squadron panel those planes and still DCG is replacing those planes.
So is it now time to panic? ;D
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Cycle

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Re: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7
« Reply #314 on: August 22, 2012, 05:13:23 PM »

Hi,
Matches the period of the aircraft with the campaign (Aircraft class setting: Start and End Year/Month)?
Also set the "Down- and Upgrade" option to none of those aircraft!
To have in the first mission no other aircraft type, you must also change the class name of the standard aircrafts in the .mis file of that campaign with the new one! They are included in the "Masters" folder of DCG! But before make a safe copy of that folder!
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"Lenin sagte einmal, der ungebildete Mensch stehe außerhalb der Politik. Heute aber haben wir ein gebildetes Volk. Wie wir in den letzten Jahren handelten, bedeutete, es aus der Politik herauszuhalten. Das ist eine Mißachtung des Volkes. Das ist eine Art Elitedenken." Michail Gorbatschow

IJNfan_PL

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Re: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7
« Reply #315 on: August 23, 2012, 07:44:02 AM »

Hello,

Nothing works.  :(
It seems that I can only manually change those planes in FMB in the missions generated by DCG...
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NS~mati140

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Re: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7
« Reply #316 on: September 10, 2012, 11:44:04 AM »

Hi, I have a strange problem with DCG... I'm playing Palau 1944 in F-4U1A with these packs and everytime I start mission (which is usally tank busting/destroying convoy. Everytime I start the mission I almost instantly (about 30 seconds into mission) get "Mission Failed" messege. I checked that mission in FMB and it looks fine, there is only one primary target (destroy) aimed at existing target with no timeout set - the same setting normally works everytime, so the game is not broken. Any idea what's wrong here?

NOTE: I replaced the carrier I start mission on (US Generic CV) with modded one (USS Yorktown CV10 1944) before generating the campaign. It produced some Access Violation error, which is annoying as it pops up everytime I launch DCG, but it doesn't seem to break anything. I use DGen replacement and Auto Generation modes.

EDIT: Something strange that didn't happen when I previously generated this campaign - campaign victory condition is none for both sides.
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Cycle

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Re: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7
« Reply #317 on: September 11, 2012, 01:11:35 AM »

Hi,
Its not really necessary for this campaign to have victory conditions! The Japanese have only one regular airfield in this campaign, so if the american capture this field, the winner will be the red party!
And the other way, when the american lost both of their carriers, the Japanese will win this campaign!
Your message problem is really strange! Which options have you activated in DCG?
When you uncheck "Primary objectives" works all as normal?
Maybe it has something to do with the "No instant success" option in IL-2?
Sorry, more questions then answers! :-X
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"Lenin sagte einmal, der ungebildete Mensch stehe außerhalb der Politik. Heute aber haben wir ein gebildetes Volk. Wie wir in den letzten Jahren handelten, bedeutete, es aus der Politik herauszuhalten. Das ist eine Mißachtung des Volkes. Das ist eine Art Elitedenken." Michail Gorbatschow

NS~mati140

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Re: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7
« Reply #318 on: September 11, 2012, 09:41:08 AM »

Hi,
1 Its not really necessary for this campaign to have victory conditions! The Japanese have only one regular airfield in this campaign, so if the american capture this field, the winner will be the red party!
And the other way, when the american lost both of their carriers, the Japanese will win this campaign!
2 Your message problem is really strange! Which options have you activated in DCG?
3 When you uncheck "Primary objectives" works all as normal?
4 Maybe it has something to do with the "No instant success" option in IL-2?
Sorry, more questions then answers! :-X

1. When I generated this campaign previously the victory condition was to take Ngebescus point.

2. My dcg.ini (after few test I've just done, though settings are back as they were when error happened):
Code: [Select]
E:\Ubisoft\IL-2 Sturmovik 1946\IL2DCG\
E:\Ubisoft\IL-2 Sturmovik 1946\missions\campaign\um\DGen_X_Palaudoe2\
E:\Ubisoft\IL-2 Sturmovik 1946\
Three
Three
Default
Default
Moderate
Full
Full
Squadron Defaults
50 Kilometers
Default
Default
MassedBombers=True
FrontMovement=True
CopyMission=False
Dogfight=False
Coop=False
FBDActive=No
AutoGeneration=True
Primary=True
DSTimes=True
Paras=True
Briefing=True
ShipRoF=5.0
HistDates=True
IL2SCUse=False
LogFileDate=[11.09.2012 15:23:06]
Tracking=True
NoTransfers=False
Night=False
DGEN_Replacement=True
TankDG=True
TransitAlt=Default
TgtEgressAlt=Transit Altitude
TgtAlt=Transit Altitude
TgtIngressAlt=Transit Altitude
IPAlt=Transit Altitude
TgtIngressOffset=Default
IPOffset=Default
TOStepAltBox=Default
NormandyBase=False
Death=False
AirStarts=True
TOCircle=Only Escorts & Escorted
IECoordinates=Only Level Bombers Use
CruiseSpeed=Default
Language=English
GameID=1946
NGEN_Replacement=False
SingleMap=False
PalmTrees=True
RuSupplyRate=1/Squadron/Day
DeSupplyRate=1/Squadron/Day
TrackPlayerRanks=True
AircraftDowngrades=True
LinkMax=False
DataFiles=E:\Ubisoft\IL-2 Sturmovik 1946\IL2DCG\Data\
DeShipSkill=Rookie
RuShipSkill=Rookie
ShipSunk=False
ActiveFront=True
DDRoF=1.0
BridgeRepairTime=1 Mission
BornPlaceRadius=3000
TimePassage=Normal
ServerInfo=
ServerActive=False
Balance=Default
SCPlaneLimits=No
SCTimeLimits=No Time Limit
SquadronManagement=False
IngressSpeed=Default
FixedStartDates=True
CountStaticPlanes=Yes
VoteLevel=100
Radio=Campaign Default
RandomNoseArt=True
NoUserLoadout=False
BeachheadResets=False
MDS=False
RUProp=No
StaticPlanes=No Spawn

3. Yup

4. Maybe, I left it turned off.

Now for the mindf**k:
1. I tried launching those missions through FMB and they worked fine.
2. I generated this campaign at seperate account with all possible "Primary Objective" and "No instant success" combinations (both off, both on, first off, second off), each time I skipped the first mission (except both on) right at the beginning, before any messege appeared. All worked fine.
3. I also generated campaign with exactly the same settings and it worked fine.
4. There are only 2 differences between broken campaign and other generations:
    I: in broken one for some reason I was chosen leader of flight no. 1 (and all 12 planes) in every missions (having captains under my command as 1st lieutnant). However I was also leader in FMB tests and it worked fine...
    II: in broken campaign I changed ammount of fuel in my flights from 100% to 75% during campaign in DCG window, though I think it was after the problem first appeared.

What do you think? Maybe I should simply restart the campaign?

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Cycle

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Re: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7
« Reply #319 on: September 11, 2012, 09:20:19 PM »

I would say, go back to the roots! Deactivate all additional mods (also Slinks DCG files) for your DBW/DCG installation, back to your standard carrier, then reinstall completly DCG and try it again!
When it works, add your mods one by one to see, if you get stuck! Of course only an advice!
I have tested your configs in my DCG installation with this campaign and had no problems!
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"Lenin sagte einmal, der ungebildete Mensch stehe außerhalb der Politik. Heute aber haben wir ein gebildetes Volk. Wie wir in den letzten Jahren handelten, bedeutete, es aus der Politik herauszuhalten. Das ist eine Mißachtung des Volkes. Das ist eine Art Elitedenken." Michail Gorbatschow

NS~mati140

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Re: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7
« Reply #320 on: September 12, 2012, 07:55:39 AM »

I would say, go back to the roots! Deactivate all additional mods (also Slinks DCG files) for your DBW/DCG installation, back to your standard carrier, then reinstall completly DCG and try it again!
When it works, add your mods one by one to see, if you get stuck! Of course only an advice!
I have tested your configs in my DCG installation with this campaign and had no problems!

As I said, I didn't have problems either, when I generated campaign for second time. I also tried reinstalling DCG. Anyway, I'm gonna try simply restarting campaign. Maybe it was a single error. Too bad I'll lose my kills though...
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RealDarko

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Re: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7
« Reply #321 on: October 04, 2012, 02:24:03 PM »

How can I make the modded planes appear as selectable in Squadron editor? Currently only il2 vanilla planes appear on the plane list.
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electroman

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Re: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7
« Reply #322 on: November 26, 2012, 09:03:14 PM »

i have the same problem installed the dcg mod for dbw and still can not use planes that are in dbw. always says non flyable
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veneto

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Re: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7
« Reply #323 on: December 06, 2012, 01:09:29 PM »

hey great thing this but I dont understand something :
so I have got il 2 4.11.1m and dcg3.46 right .
now I had downloaded from the first 2 links and unpacked the jsgmemod folder in a newfolder on my desktop .
but must I download also up3.0rc4 and DBW or not or what ?
answer please I'm desperate !! :(
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