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Author Topic: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7  (Read 145708 times)

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Cycle

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Re: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7
« Reply #324 on: December 06, 2012, 05:47:24 PM »

Hi veneto and welcome!
Latest DCG Version is V3.47beta8 and works with unmodded IL-2 1946 V4.11 without any additional files:
http://www.jg1.org/tabid/116/g/posts/m/5314/DCG-3-47-Open-Beta-Test.aspx#post5314
If you want to play the standard campaigns of DCG 3.47beta8 with Modpack DBW 1.71, then you need additional the modded files by "Slink"!

But before you install DCG and more, please start first here: https://www.sas1946.com/main/index.php/topic,16523.0.html

Hope it helps!
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"Lenin sagte einmal, der ungebildete Mensch stehe außerhalb der Politik. Heute aber haben wir ein gebildetes Volk. Wie wir in den letzten Jahren handelten, bedeutete, es aus der Politik herauszuhalten. Das ist eine Mißachtung des Volkes. Das ist eine Art Elitedenken." Michail Gorbatschow

veneto

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Re: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7
« Reply #325 on: December 07, 2012, 02:07:15 AM »

hello to you !!!!

yes thanks


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bobik4000

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Re: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7
« Reply #326 on: January 26, 2013, 06:33:40 AM »

Hello,

Great add-on thank you for this. Starting new Poland1939 campaign I encountered a problem - all new planes - Lublin RXIII, PZL23, PZL37 etc. are generated at German airfields and of course are immediately destroyed by AA. When I went to squadron editor panel I saw that all these are as the German squadrons - do you know what could be the reason of it?

Grzegorz
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vegetarian

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Re: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7
« Reply #327 on: January 26, 2013, 07:15:00 PM »

Quote
Starting new Poland1939 campaign I encountered a problem - all new planes - Lublin RXIII, PZL23, PZL37 etc. are generated at German airfields and of course are immediately destroyed by AA. When I went to squadron editor panel I saw that all these are as the German squadrons - do you know what could be the reason of it?

Yep, I had the same problem. Would also be happy for the solution.
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Mad026

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Re: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7
« Reply #328 on: January 30, 2013, 02:08:50 AM »

Hi
I completely rookie with the dcg can someone answer some questions about this? I read the first post.
So first how is this working anyway, is it like the Dgen? The first post said something about the air ini, will it modify my air ini when I download it? Will it kill the DGEN or they can work together? What are the standard problems with this? and for last What's the difference beween this and the DGEN?


thanks for the help!
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Semor

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Re: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7
« Reply #329 on: January 30, 2013, 02:49:32 AM »

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bobik4000

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Re: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7
« Reply #330 on: February 03, 2013, 05:50:55 AM »

Yep, I had the same problem. Would also be happy for the solution.

I changed P.23 & P.37 sqns into fighter ones and it helped. Nevertheless it is no solution.

Grzegorz
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vegetarian

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Re: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7
« Reply #331 on: February 04, 2013, 05:00:34 AM »

Thanks Grzegorz. I will give that a try.

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Alex840

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Re: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7
« Reply #332 on: February 12, 2013, 03:34:00 PM »

Hello,

Great add-on thank you for this. Starting new Poland1939 campaign I encountered a problem - all new planes - Lublin RXIII, PZL23, PZL37 etc. are generated at German airfields and of course are immediately destroyed by AA. When I went to squadron editor panel I saw that all these are as the German squadrons - do you know what could be the reason of it?

Grzegorz

I have this problem everytime i try to run dcg with a non-stock squadron. I have asked Lowengrin some years ago about this problem and he answered that when DCG was made in the first time there's no il-2 mods and he had no idea that one day anybody would make a country/squadron mod. So, some countries and squadrons data was wrote in the hardcoded DCG executable, instead of an editable .dcg file like class.dcg or squadids.dcg. Squadids.dcg only store the names of squadrons data, and seems not to have anything with the squadron/country relation. That led to the situation of entering a new modded squadron in squadids.dcg and that squadron belongs to Russia or Germany in the DCG squadron panel instead of the country that you want it to be. I don't know how to make a new squadron belong to their real country, particularly if it belongs to a new country (like the forgotten countries mod), and I would love if Lowengrin make a fix to DCG to solve this kind of problem, but I understand that this fix need a major rework of program architecture and this implies a lot of work, so i don't blame at Lowengrin about it, as mods in il-2 are relatively recent (il-2 is a 2002-2004 game and only in 2007 the first mods appeared). DCG is a wonderful campaign mission generator and i hope one day it have full mod support, but i have the patience to wait for this. The important thing is that Lowengrin continues this superb work, making it better and better day after day. I'm grateful to everyone involved in this great project.

Correct me if i'm wrong.
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indio

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Re: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7
« Reply #333 on: February 20, 2013, 12:50:22 PM »

Hi Slink!

I always used your mod for DCG with DBW, now I'm trying The Full Monty pack but I would like to know if your mod is going to work.

The Full Monty has a huge list of new ships so I think (if I understood what your mod does) that many of them are going to miss in dcg.

Am I wrong? What should I do to have this awesome DCG pack upgraded for TFM?

Thanks so much for help
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Parmenides

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Re: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7
« Reply #334 on: March 28, 2013, 01:26:38 PM »

Yep, I had the same problem. Would also be happy for the solution.

I changed P.23 & P.37 sqns into fighter ones and it helped. Nevertheless it is no solution.

Grzegorz

Sorry to ask but how did you do this. I have no clue which file I have to change.

Is there maybe any other solution around?
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Makhno

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Re: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7
« Reply #335 on: May 12, 2013, 04:52:07 AM »

Hi,
thank you for this pack.
I'm trying to make it works. Yesterday I downloaded DCG last version from lowengrin site and extracted it in the default folder inside IL2-installation-folder/IL2DCG then I downloaded here the standard and the modpack2 files and extracted them inside the IL2-installation-folder. I then ran the game and it was working. I then activated the "standard" version via JSGE (modpack2 freezes the selector) and today created via DCG a Mediterranean campaign, just to test. Then I ran the game and it CTD at 70%.
I closed DCG but still crashes. I deleted "Mediterranean_1941" folder inside IL2DCG and still crashes, I disabled every mod in JSGE and still crashes.
I read this topic for troubleshooting but was not able to deal with the error.
Any hint?

Thank you in advance :)
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