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Author Topic: Thunderbolts Mk.I & II  (Read 36204 times)

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BravoFxTrt

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Re: Thunderbolts Mk.I & II
« Reply #48 on: February 17, 2013, 03:57:22 PM »

Nice.
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SAS~Malone

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Re: Thunderbolts Mk.I & II
« Reply #49 on: April 07, 2013, 11:16:16 AM »

hi guys
i see several references in this thread to a P-47 Ordnance mod by Storbror - all my searches so far have yielded squat.
can anyone point me to this mod, please?
i have the Poncho pits, and the fix, loaded in correct loading sequence.
i have the AAA weapons as per Bravo's suggestion, but the only loadout option i get is default - not even 'none'......
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NNFFLYLB

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Re: Thunderbolts Mk.I & II
« Reply #50 on: April 07, 2013, 11:42:18 AM »

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SAS~Malone

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Re: Thunderbolts Mk.I & II
« Reply #51 on: April 07, 2013, 11:48:00 AM »

i just found it, and was about to post the link here, lol.
thanks mate! :D
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SAS~Malone

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Re: Thunderbolts Mk.I & II
« Reply #52 on: April 07, 2013, 12:08:04 PM »

darn!
i thought i'd solve it now, but these guys are still showing 'default' only, after adding the P47 Ordnance mod, and it also doesn't seem as if i'm getting all the new P47 loadouts showing, either.
there also seem to only be two extra loadout options available for the stock P47's, both marked with an asterisk - one is also default and the other is a centre line droptank.
i'm pretty darn sure i have everything required, and in the correct loading sequence as well.
if anyone can help me figure this out, i'd appreciate it.
no great rush, i have other stuff to get done first, so maybe i'll only carry on trying to sort this tomorrow again.
anyhoo, any assist will be more than welcome. ;)
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SAS~Malone

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Re: Thunderbolts Mk.I & II
« Reply #53 on: April 07, 2013, 12:31:07 PM »

okay, i solved it in the meantime - turns out, same as mission-bug's problem earlier in this thread, i also needed to have the AAA_UI1.2_P51's weapons set installed.
problem solved, all good, thanks folks! :D
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SAS~Malone

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Re: Thunderbolts Mk.I & II
« Reply #54 on: April 07, 2013, 12:43:52 PM »

lol, i thought that was too easy....
in fact, although all the new loadouts are now in the list, many of them do not appear visibly, either in the preview box, nor ingame.
mostly, it's some of the droptanks that aren't showing up - the 108, 110 and 165 liter?gallon? tanks do not show up, although they appear in the loadout lists.
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SAS~Malone

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Re: Thunderbolts Mk.I & II
« Reply #55 on: April 07, 2013, 12:57:30 PM »

lol, again, solved, after reading a bit more in the Jugs Ordnance thread, following Gumpy's experience.
the strange thing, however, is that i had already had the ordnance mod loaded first, but for some strange reason, my game was reading the ones from the P47 cockpit mod, later in the loading sequence.
strange.....but solved, that's the main thing. ;)
all Jugs, all loadouts, present and correct, sah!  8)
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SAS~Storebror

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Re: Thunderbolts Mk.I & II
« Reply #56 on: April 07, 2013, 11:34:45 PM »

Now that there was a claim that Jugs need cluster bombs as well (similar to Ponys from 4.12 release) and with all the ordnance hassles on our Jugs lately, I think when 4.12 is out we could use a full Jugs revamp with all ordnance options set accordingly.

However 4.12 should be out first, there's no use doing all this work right now.

Best regards - Mike
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SAS~Malone

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Re: Thunderbolts Mk.I & II
« Reply #57 on: April 08, 2013, 12:57:46 AM »

sounds like a good idea for the update - but of course, we can't put the cart before the horse.:D
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BravoFxTrt

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Re: Thunderbolts Mk.I & II
« Reply #58 on: April 08, 2013, 04:12:08 AM »

+1 Good idea Mike.
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SAS~Riken

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Re: Thunderbolts Mk.I & II
« Reply #59 on: April 13, 2013, 09:13:26 AM »

Do you think that we should put all the ordinance mods into 1 package deal for the moment? I keep forgetting that some people are not using DBW like I use. I will try and keep that in mind from here on out when using ordinances and such. ;)
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