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Author Topic: Is there a 262 engine flame mod?  (Read 7032 times)

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Murray

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Is there a 262 engine flame mod?
« on: June 27, 2011, 11:22:27 PM »

Is there a mod anywhere (I have done some Internet searching, but have not found what i'm looking for) that quells or significantly minimizes Me262 engine fires (well, make that ALL jet engine fires) because of throttle movement?

It's one thing to burst into flames any time a 2mm shrapnel speck passes 100 meters past your wingtip, but to burst into flames constantly rather pisses me off. It's about as realistic as half of UbiSoft's other decisions (you should take that to mean I don't think it's realistic at all) and essentially it stops me from flying any jets in this game. It's more aggravating than enjoyable. It's stupid, IMO.

So, with all your infinite collective experience, might one of you point me the right way? Thanks for your time, and keep up all the great mods!
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hawker445

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Re: Is there a 262 engine flame mod?
« Reply #1 on: June 27, 2011, 11:53:48 PM »

I dont know of there is anything like that on here.

Besides that you should have posted this in the Requests forum
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sputnikshock

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Re: Is there a 262 engine flame mod?
« Reply #2 on: June 28, 2011, 12:35:57 AM »

I am sorry, but 004 turbines being hyper-sensitive to throttle movement is actually very realistic. Flameouts and fires due to inappropriate power changes were a real problem, especially when below 6000rpm.
Just don't slam the throttles back and forth, rather think ahead and make adjustments slowly. Apart from this, continous power above ~8200 revs is rather unhealthy to 004s as well.

Hope this helps.
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santobr

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Re: Is there a 262 engine flame mod?
« Reply #3 on: June 28, 2011, 04:29:16 AM »

Try this one:

 :D ;D :P


santobr.
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mac1

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Re: Is there a 262 engine flame mod?
« Reply #4 on: June 28, 2011, 07:25:03 AM »

It's about as realistic as half of UbiSoft's other decisions

"Early jet engines required careful throttle movement. Rapid throttle movement could cause flameouts (a problem soon to be solved by more advanced fuel controls). "

source: http://www.enginehistory.org/stories_&_essays_3.shtml

So Eh, fairly realistic I'd say...
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Murray

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Re: Is there a 262 engine flame mod?
« Reply #5 on: June 28, 2011, 07:51:42 AM »

From what I've read yes they did require a gentle touch on the throttle, but it was compressor cavitations (perhaps not the right word?) that caused a flameout -- not to be confused with "simply caught fire"...

Loss of the combustion in the rear exhaust chamber of the engine resulted in gas being poured on very hot surfaces. First thing to do in such a case was to shut down the engine to stop gas flow. Standard procedure was to shut the engine down in this case, then rinse out the engine exhaust chamber to clear it of excess fuel before restarting to avoid a large combustion when it does restart.

It was NOT an instant death sentence like in UbiSoft's IL2.


See, the funny thing is from all the tales I've read of 262s losing power, having to shut down and engine, or just not making full power on takeoff, etc.... I've never read one instance of a pilot that burst into flames because of throttle management issues.



P.S. Sorry for the wrong forum on original post.
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mac1

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Re: Is there a 262 engine flame mod?
« Reply #6 on: June 28, 2011, 09:12:45 AM »

    If you don't shut the engine down, wouldnt it continue to burn the leftover fuel + the fuel being pumped into it? Its an electric start engine that uses gasoline as a starter fuel. In the air it uses "brown coal crud" as fuel. The turbines would still be turning if the engine failed, (wouldnt they? :?) hence driving the shafts and continuing to pump fuel into a fire until... Im only guessing now, but either the fuel supply would be switched off in cockpit and the fire would burn off the remainder, or the turbine could be somehow locked down from free spinning hence stopping the flow of fuel.

   Also you have to remember that there is more to just catch fire in an engine than the fuel, you ahve lubrication oil, the starter fuel tank full of vapour, all of this sitting below a wing full of jet fuel.
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Murray

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Re: Is there a 262 engine flame mod?
« Reply #7 on: June 28, 2011, 09:26:58 AM »

Yes but those were never the problems. Flameouts were the problems, or engine failures (not explosions). There are many tales of 262 pilots having to land with 1 engine out, or both, but they didn't trail fire and they didn't blow up after UbiSoft's arbitrary timer limit.

What they could do is flame out (not get enough air intake to keep the combustion going) at high AoA and if the compressor created cavitations (again, not sure if that's the right term). Consequently, they could also, quality-of-engine-depending, have a failure in which part of the fan blades breaks or fractures. This would KILL the engine I have no doubt, but not set you on fire any more than a piston engine getting knocked out.

Further, each engine had an automatic self starter. In the case of a no-damage flame out you could try restarting theoretically. I don't know about that with actual pilot policy, since you would risk a little bit of a flame jet if any gas had pooled in the combustion chamber.


I'd like a mod that models flameouts (not flame UPS) and possibly engine damage, running rough, needing to throttle back, etc. All these would still be tied to throttle manipulation, but you would NOT get these arbitrarily fake instant-death flame trails.

My issue is the flames. The can't-put-them-out flames. I'm not saying I want perfect engines and would readily substitute "damage" in lieu of "flames"....

Something that lets me limp home instead of ending every sortie in a loss.

EDIT:

I wonder if this myth about flames started from ground-start sequences? You COULD get a get of flames out the back if you didn't start it right. There was a fire extinguisher ready at all times, though, and you shut the engine down, rinsed it out, and tried again. It wasn't an uncontrollable fire nor an engine failure. It wasn't common to only the 262 either. This was an issue for other jets at the time. It's ALSO common for piston engines. Why, the amount of flames belching out of a piston engine could set a plane on fire. That's why they also had fire extinguishers ready for every engine start.

Doesn't mean Piston engines caught fire like UbiSoft models jet engines. I think they just bought into the cheap myths that are unsubstantiated rather than actually doing any in-depth research. It's not the first time UbiSoft skimped on historical accuracy.
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Murray

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Re: Is there a 262 engine flame mod?
« Reply #8 on: June 28, 2011, 10:03:16 AM »

Hrm... I just noticed a tiny comment here:
https://www.sas1946.com/main/index.php/topic,13797.0.html

Maybe this 262 pack is what I want? Seems to change how they light on fire.
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Comm Cody

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Re: Is there a 262 engine flame mod?
« Reply #9 on: June 28, 2011, 11:15:57 AM »

You have that right. But it doesn't mean you can go from 0-100 throttle  in 2 seconds.
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Kazegami

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Re: Is there a 262 engine flame mod?
« Reply #10 on: June 28, 2011, 11:24:57 AM »

Turn off the "Advanced Engine Management" difficulty option.
Or

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DFTBA

Murray

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Re: Is there a 262 engine flame mod?
« Reply #11 on: June 28, 2011, 11:33:23 AM »

Turn off the "Advanced Engine Management" difficulty option.
Or


Advanced engine doesn't change the probability they will catch fire based on throttle movement. I tried that. Also, invulnerability isn't so much fun. I'm not looking for a cheat. I'm just looking to rectify what, IMO, is a fabricated problem. I'll check out the 262 pack and see if that solves it.

I still have to create a dummy copy of my IL2 directory and start over. I can't trust Steam's default DIR, it keeps updating and hosing my setup.
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