Pablo;
I followed your instructions but still have the same graphics corruption issues as before like this:
Catalyst version is 11.10, Windows 7 x64 Professional & Sturmovik 4.101 + DBW ++. Am I missing something or do I still need the atioglxx.dll from 11.5?
Thanks;
Darren
Dsmith,
basically what I found is that with my suggested method, we can avoid the use of the pre-10.6 drivers through the atioglxx.dll of the 10.5 version copied to the game folder. But it seems that for you it doesn't work so good.
That picture you posted is exactly the same that it made for you the 10.6 to 10.9 driver without older atioglxx.dll? Because the problem used to be more radical: not displaying water, shadow in huge polys without a shape, etc. You only seem to have very pixelated beaches. I don't know if it's the same.
And to clarify, the atioglxx.dll (present in any version of the ATI driver), is the 32 bit interface for the OpenGL graphic library. The atio6axx.dll is the same as the atioglxx.dll but in 64 bit version (I think that in 32 bit OSs it will neither be present, that's why I explained that this is only for 64bit Windows users.
So you have to keep the provider because we will use OpenGL:
[GLPROVIDER]
GL=Opengl32.dll
But the driver itself, instead of being the real Opengl32.dll or the atioglxx.dll will now be the 64 bit version:
[GLPROVIDERS]
Open GL=atio6axx.dll //64 bit ATI OpenGL driver, originally use: Opengl32.dll
DirectX=dx8wrap.dll
It would be nice to receive more feedback if in general it works OK and if your problem with the squared coast line is only particular (and perhaps derived of another configuration setting).
Regards,
Pablo