Checkyersix:
+1 on what Vepe said above - this would also set things up for if/when someone comes up with the Lysander and we could plant/evacuate spies, er, members of the underground (there were no spies were there?).
Also, could you extend the Dead Zone object to remove vehicles, trains and, ships? From what I've read the Random Ships and Random Ships2 may or may not remove ships. I have missions where the support vessels don't keep up with the Task Group and fall behind far enough to not be seen when the flying is over. This would reduce the load on the computer at a time when it could be used for the battles. Maybe a time delay to let the Task Group get out of range of the DZ?
Just thoughts...
Haven't used this mod yet - still adding the lines of text and moving them around into an order I find more logical for me. I'm especially looking forward to using the Storm Front object.
I'm confident that this mod will exceed my expectations as the last one did.
Bob
edit:
I just flew using the StormFront object. You've delved into this weather thing very well and have put in time delays and variable weather with user-defined parameters. Is there some way to incorporporate all of this into one step further - a storm cell. Can this current StormFront be reduced in radius to, say, 20km - just under 11 nautical miles? Could there be the inclusion of BestClouds as in Dynamic Weather?
What I'm seeing in my mind is a violent thunder storm cell that can be flown through or avoided. Or, in the case of the Battle of the Phillipine Sea, a storm that separates Japanese Forces "A" and "B" in Admiral Ozawa's Mobile Fleet on Tuesday, June 20, 1944.
As always, just thoughts...
Bob