CY6, have a big request; is it possible to make the variables also function through the Conf.ini [mods] section? At least for vector/GCI?
Setting them in each mission can't be used for dynamically generated campaign missions, so only the defaults are valid.
This would be crucial for my BoB campaign mod, I'm using the vectors to direct RAF squadrons to incoming raids, but can neither stop them intercepting fighter sweeps nor control detection height at range, which would pretty much let me recreate the chain home network (well, sort of), and stop the RAF flying out toward France.
How many such objects can be realistically used simultaneously (with a heavy aircraft load)?
Can storm front be made compatible with dynamic weather, the one overriding the other? Could storm front also be a moving object? Have a timer?
Can the text reports be made neutral, since, as mentioned above, both sides currently receive the warnings from GNR, OBS, etc; but if there were no enemy/bombers/fighters distinction players would have to go out and get a visual to ID a contact, just as in reality for early radars at least (although in my case the RAF had IFF in the BoB, but generally). Maybe single/small/large formation contact reporting instead? I could get around double OBS reporting with two campaign maps, and it would cut down the numbers too, but is less important, but I would really appreciate getting the vectors/GCI working in dynamic DCG campaigns, it changes everything.