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Author Topic: Command and Control Mod v 2.0 (C&C + randomizers)  (Read 41191 times)

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ansons

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Re: Command and Control Mod v 2.0 (C&C + randomizers)
« Reply #60 on: November 26, 2011, 04:34:03 AM »

 :( Hello, I cannot find the add_to_stationary .txt file in the downloaded 7z archive. Anyone can post it ?
I am playing DBW1.6 and I would like to add the dynamic front weather to my install.
Thanks for your help.

ansons
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agracier

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Re: Command and Control Mod v 2.0 (C&C + randomizers)
« Reply #61 on: November 26, 2011, 04:49:37 AM »

:( Hello, I cannot find the add_to_stationary .txt file in the downloaded 7z archive. Anyone can post it ?
I am playing DBW1.6 and I would like to add the dynamic front weather to my install.
Thanks for your help.

ansons

Here you go:

You don't need the entire list if you only wish to install one or two components. Find which you wish to install and then copy only those lines.
_________________________________________________________________
Add the following lines to your stationary.ini file in the [StationaryObjects] section:

FAC           vehicles.stationary.FAC$FACUnit     1
AFAC         vehicles.stationary.AFAC$AFACUnit    1
GCI(m)        vehicles.stationary.GCI$GCIUnit     2
GCI(ft)       vehicles.stationary.AGCI$AGCIUnit     1
RCGCI         vehicles.stationary.RCGCI$RCGCIUnit 2
Vector        vehicles.stationary.Vector$VectorUnit 1
OBS           vehicles.stationary.OBS$OBSUnit     1
CW            vehicles.stationary.CW$CWUnit     1
FUG202        vehicles.stationary.FUG$FUGUnit     2
FUG218         vehicles.stationary.FUG218$FUG218Unit 2
SN2         vehicles.stationary.SN2$SN2Unit 2
SN2b         vehicles.stationary.SN2b$SN2bUnit 2
Naxos         vehicles.stationary.Naxos$NaxosUnit 2
Flensburg     vehicles.stationary.Flensburg$FlensburgUnit 2
AImkIV         vehicles.stationary.AImkIV$AImkIVUnit 1
AImkVIII      vehicles.stationary.AImkVIII$AImkVIIIUnit 1
AImkX         vehicles.stationary.AImkX$AImkXUnit 1
AImkXV         vehicles.stationary.AImkXV$AImkXVUnit 1
Serrate       vehicles.stationary.Serrate$SerrateUnit 1
Monica        vehicles.stationary.Monica$MonicaUnit 1
GTW         vehicles.stationary.GTW$GTWUnit      2
GNR           vehicles.stationary.GNR$GNRUnit     1
Corkscrew     vehicles.stationary.Corkscrew$CorkscrewUnit 1
Window         vehicles.stationary.Window$WindowUnit 1   
Jammer         vehicles.stationary.Jammer$JammerUnit 1
RO            vehicles.stationary.RadioOperator$RadioOperatorUnit 2
NAV         vehicles.stationary.NAV$NAVUnit   1
OBOE         vehicles.stationary.OBOE$OBOEUnit 1
H2S         vehicles.stationary.H2S$H2SUnit 1
Aimpoint      vehicles.stationary.Aimpoint$AimpointUnit 1
SPR           vehicles.stationary.SPR$SPRUnit     1
ASD         vehicles.stationary.ASD$ASDUnit     1
ASG         vehicles.stationary.ASG$ASGUnit     1
ASVmkIII      vehicles.stationary.ASVmkIII$ASVmkIIIUnit     1
ANAPS4         vehicles.stationary.ANAPS4$ANAPS4Unit   1
Taki         vehicles.stationary.Taki$TakiUnit     2
RESCAP         vehicles.stationary.RESCAP$RESCAPUnit 1
SAR         vehicles.stationary.SAR$SARUnit 1
DZ         vehicles.stationary.DZ$DZUnit 1
Arty(g)         vehicles.stationary.NGS$NGSUnit 1
Arty(n)         vehicles.stationary.NGS1$NGS1Unit 1
Barrage         vehicles.stationary.BRG$BRGUnit 1
Box         vehicles.stationary.Box$BoxUnit 1
SLD         vehicles.stationary.SLD$SLDUnit 1
SLD2         vehicles.stationary.SLD2$SLD2Unit 1
Fire         vehicles.stationary.Fire$FireUnit 2
Refuel         vehicles.stationary.Refuel$RefuelUnit 1
RandomPlanes  vehicles.stationary.RandomAircraft$RandomAircraftUnit 2
RandomPlanes2 vehicles.stationary.RandomAircraft2$RandomAircraft2Unit 2
RandomGround  vehicles.stationary.RandomVehicles$RandomVehiclesUnit 2
RandomGround2 vehicles.stationary.RandomVehicles2$RandomVehicles2Unit 2
RandomWeather vehicles.stationary.RandomWeather$RandomWeatherUnit 1
DynamicWeather vehicles.stationary.DynamicWeather$DynamicWeatherUnit 1
StormFront    vehicles.stationary.StormFront$StormFrontUnit 1
RandomTime    vehicles.stationary.RandomTime$RandomTimeUnit 1
RandomSkill   vehicles.stationary.RandomSkill$RandomSkillUnit 2
RandomTrains  vehicles.stationary.RandomTrains$RandomTrainsUnit 2
RandomShips   vehicles.stationary.RandomShips$RandomShipsUnit 2
RandomShips2  vehicles.stationary.RandomShips2$RandomShips2Unit 2
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ansons

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Re: Command and Control Mod v 2.0 (C&C + randomizers)
« Reply #62 on: November 26, 2011, 05:39:47 AM »

 :)Thanks alot Agracier !
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FANATIC MODDER

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Re: Command and Control Mod v 2.0 (C&C + randomizers)
« Reply #63 on: December 10, 2011, 04:11:18 AM »

I am still confused if V2.0 is included in UP & DBW.
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agracier

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Re: Command and Control Mod v 2.0 (C&C + randomizers)
« Reply #64 on: December 10, 2011, 04:35:06 AM »

I am still confused if V2.0 is included in UP & DBW.

Just go to your stationary.ini file and start checking. Use the first part of the lines I posted above and do a search for each item.

For instance: FAC or Corkscrew ...

Once you find one, you'll know it has been installed ... if you don't find any then you'll know it hasn;t been included.

For what it is worth, though I may be wrong, some elements of the mod are included from when the mod was less extensive ... though not with all the lines you now see above.

I can't really remember since I did some extensive changing around of the entries on my own.

But just check and see for yourself.

The stationary.ini file is located ...#DBW/STD/com/Maddox/Il2/objects ....

And if you wish to change anything, backup the original file first. It's a doozy to fix once something is entered incorrectly ....
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smg13

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Re: Command and Control Mod v 2.0 (C&C + randomizers)
« Reply #65 on: January 11, 2012, 06:20:24 PM »

Hello. i have one question/problem and one suggestion:

1. I am having problems with the FAC and AFAC objects. If I make a mission with an AFAC (and the L-5 plane) it crashes when i try to load the mission. If I try with a FAC, I can load the mission and fly, but as soon as the enemy tanks get within range of the FAC, it crashes the game. Seems that the FAC object when it tries to load into the mission, it crashes. Any ideas?

All other obejcts seem to work....randomplanes, spotters, artillery, gunners, ect... and I am using DBW.

2. The suggestion - would it be possible to link the random object in such a way that if you have two randomplanes2 for example for two different groups of planes if one of them gets to be disappeared the other group will stay... that way you could make missions where you would always get a group of enemies coming in, but 50% they come in from starting point A or 50% from starting point B... or for example, you could make sure you will always get a train moving in the map, but sometimes it will be in one spot, other times in another....

BTW, this is an amazing mod!

Thanks.
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smg13

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Re: Command and Control Mod v 2.0 (C&C + randomizers)
« Reply #66 on: January 11, 2012, 10:03:44 PM »

Sorry for the double-post, but I have another question: how do you use randomtrain or randomground? I am trying to use it but it doesn't seem to work... can you use only one type of each per map? Because I am setting up one train coming out of St. Lo and another out of Caen in a Normandy map, and each has a randomtrain object... but I check and both trains always appear; at least 8 times in a row (that is how many times I tried... if I am doing everything correct, and I am having such luck with 50-50 odds of the trains always coming up, I am off to Vegas tomorrow :P).

The same with ground veichles. I set up a number of convoys all over the map, each with a randomground2 less than a km close by, but they all keep appearing. Am I doing something wrong? BTW I am using DBW.

Thanks
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smg13

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Re: Command and Control Mod v 2.0 (C&C + randomizers)
« Reply #67 on: January 16, 2012, 01:03:48 AM »

Sorry for asking again... but I can't use the FAC or AFAC objects. Once the mission start, as soon as the enemy tank gets within range of the FAC, the game crashes, or if using an AFAC, the mission crashes when it loads. I am usind DBW 1.6. The only other mods I have is two or three planes and the NavAids mod.

I tried using in SAS Modact 3 and it works. But with DBW it crashes  :(

Thanks.

edit- Today I decided to try with version 1.11 and the FAC works perfect! So it must be something with the new 2.0 version...
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smg13

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Re: Command and Control Mod v 2.0 (C&C + randomizers)
« Reply #68 on: February 11, 2012, 09:42:37 PM »

Anyway... I figure out a long time ago my previous problem was that I needed to install the mortar mod to make it work...

My question now is: if I am using two different randomplane2 objects, one of them to be for a group of planes appearing at mission start, and the other for a group I want to appear 45 minutes after mission start, how do I write the delay in the mission file? I know I have to use RADelay switch in a Mods section.... but how do I make it work with the randomplane2 for the second group only?

Anyone has any ideas? Thanks.
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lowfighter

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Re: Command and Control Mod v 2.0 (C&C + randomizers)
« Reply #69 on: February 23, 2012, 06:37:20 AM »

This is a great mod!Thank you! 8) 8) 8)
I tested Randomground and I think it works only with moving ground objects (moving trucks) etc.
I thought it would be nice to have a similar randomizer but acting on the static objects, static aircraft, static trucks etc.

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sputnikshock

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Re: Command and Control Mod v 2.0 (C&C + randomizers)
« Reply #70 on: February 26, 2012, 07:38:54 AM »

just looked up which objects are included in the DBW 1.71 stationary.ini

This is can't be version 2. Must be some older version. Your missing the AFAC, Vector, H2S, Aimpoint, Barrage, Box, SLD, SLD2, Fire, Refuel, Stormfront, Dynamicweather and the Randomizer objects.
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sputnikshock

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Re: Command and Control Mod v 2.0 (C&C + randomizers)
« Reply #71 on: February 26, 2012, 11:04:38 AM »

Quote
because as in the old 1.6 the full version give some CTD

I have C&C v2 installed over DBW 1.6 in the #DBW folder. Runs without any trouble.
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