I have JSGME installed in the main game folder ("C:/IL-2 Sturmovik 1946/JSGME.exe") and so the mods folder ("C:/IL-2 Sturmovik 1946/MODS"). Using this "configuration" I can activate many mods (ex. another sound mod that works flawlessly), simple putting the mod folder into "C:/IL-2 Sturmovik 1946/MODS" and activating it via JSGME.
Why? strange.
About non-JSGME style MODs (no need editing ini or rc files ones),
putting the MOD into MODS folder, it's all and no need more tasks.
About JSGME style MODs,
putting the MOD into jsgmemods folder (NOT MODS folder) and enabling it in JSGME window.
I have downloaded the SAS Button 10.3, that I read it's compatible with 4.09m,
Who told you it? or Where do you read it?
Each SAS buttons depends on each game versions and NO COMPATIBILITY to other game versions.
For 4.13m SAS button is usable only on 4.13m game.
For 4.12.2m SAS button is usable only on 4.12.2m game.
For 4.11.1m SAS button is usable only on 4.11.1m game.
For 4.10.1m SAS button is usable only on 4.10.1m game.
So, your 4.09m game can manage only for 4.09m SAS button.
4.09m version is here --
https://www.sas1946.com/main/index.php/topic,23404.0.html- Unzipping the "#CM_Jiver's Total Sound Mod v2.0" folder in "C:/IL-2 Sturmovik 1946/MODS" and activating it. JSGME creates no folder in main directory, only a "9_JTSM_v2.0" folder in "C:/IL-2 Sturmovik 1946/MODS": it doesn't works.
Do you read CM_Install Instructions.txt ?
How to install it is described.
It doesn't show ' Unzipping the "#CM_Jiver's Total Sound Mod v2.0" folder in "C:/IL-2 Sturmovik 1946/MODS" '.
Do as written in CM_Install Instructions.txt from the first.