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Author Topic: VTOL aircraft  (Read 17611 times)

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SAS~GJE52

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Re: VTOL aircraft
« Reply #48 on: August 20, 2011, 05:40:28 PM »

Look guys just drop it now ... there are some REAL smart guys here who have looked at this problem.

In future just ask yourself one question before you post these comments ...

If the answer was as simple as the solution I am about to suggest ... then do I think that one of the smart guys here would probably have already tried it ::)

G
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(-battlemaster-)

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Re: VTOL aircraft
« Reply #49 on: November 30, 2011, 04:14:47 PM »

why don't you use the lerche FM. and let it turn horizontaly with prop-pitch, but the 3d moddel stays like the joistick is pointed?
do you know what i mean?
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kind_boy

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Re: VTOL aircraft
« Reply #50 on: January 23, 2012, 04:47:34 AM »

possibly you better should make flaps which will instantly take the plane off the ground? smth like very-very short takeoff, 1000 times shorter then Fi-156 :)
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dinosaurJR

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Re: VTOL aircraft
« Reply #51 on: January 23, 2012, 06:49:51 AM »

Or just ditch the entire VTOL thing and have the Harrier as a standard jet? I know it would look kinda off, the Harrier with a long take off roll, but at least we would have the Harrier in game.

Is limited vectored thrust completely off the table?
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SAS~GJE52

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Re: VTOL aircraft
« Reply #52 on: January 23, 2012, 10:11:36 AM »

Quote
Is limited vectored thrust completely off the table?
No........ but controlling it effectively is
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Verhängnis

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Re: VTOL aircraft
« Reply #53 on: January 23, 2012, 10:58:22 PM »

I've always just thought of adding 2 seperate engines, 1 for vertical and 1 for horizontal flight, it would be strange but it would work. (?) Also I think kind_boy makes an interesting point, if a programmer could somehow set the lift values from FM to go so high when flaps are at combat.
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dinosaurJR

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Re: VTOL aircraft
« Reply #54 on: January 24, 2012, 02:02:11 AM »

Quote
Is limited vectored thrust completely off the table?
No........ but controlling it effectively is

In so far that it will not be possible to even simulate, for example, the thrust vectoring that makes the Harrier so maneuverable? (forget VTOL for a second). In terms of actually controlling it, I mean?

Verhängis - I like the cut of your jib; the possibility of a second engine for VTOL... I have no idea about what is possible or not (I am but a humble skinner) but it sounds more possible than controlling thrust vectoring. Might be a challenge for the AI to control, though...
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Verhängnis

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Re: VTOL aircraft
« Reply #55 on: January 24, 2012, 02:12:16 AM »

Well I just had the idea of a helicopter combined with a plane to make a vtol, so naturally, the AI is gonna have a terrible time using it, but then we could always just make a seperate version without the vtol feature for them to use.
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SAS~GJE52

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Re: VTOL aircraft
« Reply #56 on: January 24, 2012, 04:36:50 AM »

Guys please read the thread before you comment.

Quote
Look guys just drop it now ... there are some REAL smart guys here who have looked at this problem.

In future just ask yourself one question before you post these comments ...

If the answer was as simple as the solution I am about to suggest ... then do I think that one of the smart guys here would probably have already tried it ::)

G

I have done the basic 3d work and would love to see this working properly and more importantly FLYABLE in the game more than any of you believe me ......... So unless you are one of these really, really smart guys who understands fully how the game engine works (they do exist as well as being senior members here) and you can come here and say " I have the answer, I have made the mod and here it is " (which is actually why this thread is still running  ::) ) then comments like " I don't know what I am talking about but have you tried ....... X..... " really don't take this any further.

Thanks,

GJE52
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kind_boy

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Re: VTOL aircraft
« Reply #57 on: January 24, 2012, 04:45:13 AM »

I've always just thought of adding 2 seperate engines, 1 for vertical and 1 for horizontal flight, it would be strange but it would work. (?) Also I think kind_boy makes an interesting point, if a programmer could somehow set the lift values from FM to go so high when flaps are at combat.

I'm not really sure, but it seems that planes have single "engine pushing vector" (don't know how to translate ?????? ???? in English :) ), no matter how many engines is installed on AC
in other words, you can't (modders, please, prove me wrong :( ) separate the thrust vector of a few engines
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Verhängnis

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Re: VTOL aircraft
« Reply #58 on: January 24, 2012, 05:16:26 AM »

So just release it in the state it is in (Basic 3d-assuming shadows, collision, damage etc), because I think if all the bright minds we have here couldn't come up with a working solution then I doubt you will ever see one. We simply can't expect everything to work as it should in this very old piece of software. So either all or nothing. We would all much prefer to have it flying normally without the VTOL function, that would be a win win situation.
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dinosaurJR

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Re: VTOL aircraft
« Reply #59 on: January 24, 2012, 08:49:49 AM »

Guys please read the thread before you comment.

Quote
Look guys just drop it now ... there are some REAL smart guys here who have looked at this problem.

In future just ask yourself one question before you post these comments ...

If the answer was as simple as the solution I am about to suggest ... then do I think that one of the smart guys here would probably have already tried it ::)

G

I have done the basic 3d work and would love to see this working properly and more importantly FLYABLE in the game more than any of you believe me ......... So unless you are one of these really, really smart guys who understands fully how the game engine works (they do exist as well as being senior members here) and you can come here and say " I have the answer, I have made the mod and here it is " (which is actually why this thread is still running  ::) ) then comments like " I don't know what I am talking about but have you tried ....... X..... " really don't take this any further.

Thanks,

GJE52

Yeah, I chose to ignore that because I found it arrogant and elitist.

It never hurts to get another pair of eyes on the subject, regardless of the level of education / experience / intelligence that is operating those eyes (provided there is no trolling). One cannot possibly know absolutely everything about a subject. It just isn't possible and in my opinion it shows an astounding lack of humility and an abundance of ignorance to simply state that you do not want to even discuss it and to actively discourage others from doing the same because absolutely everything and anything we normal people could ever possibly come up with has been thought up and tried already by these really smart people.

Release it in it's current state if you want. Or don't. To be honest, with that sort of attitude I could care less... But not much.
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