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Author Topic: Mitsubishi J8M & Ki-202 UPDATE!  (Read 26353 times)

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Verhängnis

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Mitsubishi J8M & Ki-202 UPDATE!
« on: July 07, 2011, 01:51:19 AM »

Enjoy :)

New In version 2:
Weapons bug fixed, for UP/DBW users there is a default skin on Pacific/Desert maps, Ki-202 Ground takeoff bug fixed.
Long Range Navy loadout of 1 Cannon only.


Version~2
https://www.mediafire.com/?y6jysusil7cir3d

Drop J8M1 into Paintschemes folder, move ZZJ8M into MODS or #SAS folder.
4.101 only~!
DIFF_FM is required~!


Air.ini:

J8M1        air.J8M 2                               ja01   Desert
Ki-202        air.J8M3 2                               ja01   Desert

Credits to Camarada Ayuso for the default skin, skinners will also find some links to images for possible schemes.
Inside you will also find the Performance figures for each aircraft.  ;)

Known bugs:
Fixed in Version 2. Report any others.

Some background info:

The J8M Shusui (Literally Autumn Water", used as a
poetic term meaning "Sharp Sword") was essentially the
license production version of the Me-163 Komet.

The 2 aircraft actually differ quite a bit in performance.
Once the Germans were able to send a Komet example and some technical blueprints,
it had to be adapted to Japanese manafacturing capabilities.

As a result the copied HWK rocket engine produced 500lb less thrust.
The Japanese version was also essentially more "fragile", with the
cockpit armour plating being removed to save weight, and the Main wing spar
and Vertical tail being built of Plywood and wood.

It also carried less fuel and slightly less ammo.
This ended with an aircraft 410kg lighter when empty than the Komet
but this was not enough to offset the effects of the weaker engine.

Whilst the Navy began their own long range project, the Army disliked the design and began working on their own project in secret.
It would use a more powerful engine, the fuselage would be increased by length and so would the wing span. The result was something less than satisfactory that actually had less projected endurance than the original. I thought this was incorrect and only gave it around 40 secs more increased flight time.


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SAS~Malone

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Re: Mitsubishi J8M
« Reply #1 on: July 07, 2011, 04:10:54 AM »

cool!  ;D
hope you can sort out the Ki-202 takeoff problem at some point... ;)
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Verhängnis

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Re: Mitsubishi J8M
« Reply #2 on: July 07, 2011, 05:09:47 AM »

Crazy check the hier and try to move the CF damage meshes, they won't budge. I think that is the cause, I changed the scale of them.
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Batbomb

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Re: Mitsubishi J8M
« Reply #3 on: July 07, 2011, 05:27:41 AM »

Banzai! And another japanese X-Plane takes Il-2 skys!
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SAS~Poltava

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Re: Mitsubishi J8M
« Reply #4 on: July 07, 2011, 04:52:10 PM »

Yes, many thanks for this!!!!  ;D

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saab ja26

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Re: Mitsubishi J8M
« Reply #5 on: July 07, 2011, 05:04:58 PM »

+1! Thanks for this! Downloading now.
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Verhängnis

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Re: Mitsubishi J8M
« Reply #6 on: July 07, 2011, 08:38:24 PM »

Glad you guys like it.  :)
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Vampire_pilot

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Re: Mitsubishi J8M
« Reply #7 on: July 07, 2011, 10:11:41 PM »

thanks for that!
I have once made a campaign for the Shusui so maybe I will redo it to use this.

what is the gun loadout actually?

Verhängnis

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Re: Mitsubishi J8M
« Reply #8 on: July 07, 2011, 10:18:42 PM »

The navy used 2XHo-105 30MM Cannons, whilst the army used 2xType 5 30mm cannons. (And I forgot to mention in credits the Type 5 Classes are courtesy of Kodama.)

Both guns have 50 rounds each, or about 5 seconds worth.
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Cranky.1

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Re: Mitsubishi J8M
« Reply #9 on: July 08, 2011, 06:53:52 AM »

Will not run on UP 3.0  :(
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razor1uk

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Re: Mitsubishi J8M
« Reply #10 on: July 08, 2011, 09:37:50 AM »

Will not run on UP 3.0  :(
  It might one day...
Great addition to the 45'/46' forces, goodluck to further updates, & other stuff. Had the war lasted longer or progressed differently, I think possible swarms of these might have been encountered, ala Battle of the Philippine Sea/'Great Marianas Turkeyshoot'. but in semi-opposite way/manner.
  Although with less armour and more pilots returning at similar times (assuming those pilots that didn't crash, explode, collide, etc) who managed to keep control after damage/imjury to land somewhere seemingly safe to, could face a higher risk of being disolved if aircaft glided home & landed as a loose flock, through best/smoothest(?) landing areas filling up more by the early RTB-ing kites first/naturaly.

Whoops...8) I got a bit what if plausable operational likely reasons for losses in possible usage; scenario logic there ::)
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flightdok74

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Re: Mitsubishi J8M
« Reply #11 on: July 08, 2011, 01:13:36 PM »

Does fine in  DBW..... ;).....
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