Realistic navigation already implemented for the Sabres. It isn't possible to get the carrier beacons working without the AI mod. Unfortunately you need to edit a core game classfile each time you want to have a new aircraft type using it.
Now as for issue with AI actions, please explain. We can't fix them if we don't know about them. I did close off the AI discussion thread, so I will reopen it. The only change to ground attacks was that CY6's ground attack mod was added, that's it. The version included in DBW 1.6 fixes the issue with AI freezing when bombs are dropped at 1/2 and 1/4 speed.
Roger, gonna give it a try once I DL it.
I'll give an example of strange AI actions now:
4 F-9F2 attack enemy field artilery, Flight Test map, flat terrain, Ai at average, no AAA, loadaut: 4x500 bombs. gattack waypoint: altitude 500, speed 500
First approach to target: NP, they droped one pair of bombs, at the target.
Second approach: Flight leader... made barell roll togeather with dropping bombs and crashed... others made it.
Third approach: Here starts the horror. 3 remaining planes came in for strafing. Numbers 2 and 3 approached the target from above, then dived at them. As a result they went at too big angle, started shooting too late and crashed when trying to pull up. I noticed that they approached at one target (they were close to each other) but in last second they switched to the other one - this may be a reason. The 4th one menaged to pull up (but it was close) and he destroyed the target.
Fourth approach: the remaining plane aproached the target, but suddenly it made a barell roll and crashed in the ground....
Same mission, but this time with Ju-87R-2 and 1xSC250 + 4xSC50 loadaut. Altitude 500, generally low level run with dive bombers, they should drop all bombs and gtho...
...but each of them drops ONE bomb and makes another approach...
While this is rather feature then bug for fighter-bombers/attack planes, especialy if we're using C&C v2 and aimpoint object, but it doesn't work with dive bombers. For a reason. For dive bombers making low level attacks it doesn't make sense, bc they should rather act like level bombers then. Gonna ask CY6 for adding dive bomber support to his object though.
Another issues:
Game crashes when YG beacon is selected and sound is about to be played.
Tail light is white again.
Jets soemtimes approach too fast and crash on touchdown when landing on carrier. This, however, isn't so bad idea. It would be nice if AI planes randomly crashed and made Control stop giving permissions to land for a while, when they had low skill (rookie, maybe average) and/or wheather was bad.