This is the continuation of some discusssion started around the future DBW1.7 when some of the issues in the current B-29 and Tu-4 started to be reviewed:
Crazyflak,
as far as I know the crew members are not counted from Pilot meshes which are not necessarely visible and then they don't necessarely exist. I consider that the hooks referred by Birdman are a good reference for the bailout and probably the most relevant thing. But it would be very strange to have to set never-visible pilots inside the plane. Perhaps for properly damage they are necessary, to receive the notification of whom got injured, etc.
Regarding the wrong current "frontal gunner" I still don't know if the bombardier could manage the frontal turret, because for sure he should have been the best one to do that. If so, we should move it to a cockpit in the nose, as many others have implemented (like the B-17G let's say). But for sure we should remove the head which is viewable in the first bubble in the external 3D. it doesn't correspond at all.
To don't mess up everything and overload this DBW 1.7 thread, I invite you interested to continue the big-birds discussion in another thread I created some time ago and that I have updated with some new info:
Thanks. Regards,
Pablo
New pics:
So I mapped it as the 3rd cockpit position after the pilot and the bombardier, and before the gunners.
Problems:
-The frontal gunner with his head in the first bubble of the B-29 and Tu-4 is wrong. There wasn't any frontal gunner there. I confirmed that there was a gunner control in top of the Norden bombsight in the nose. We should move it there as in the B-17G.
-The second bubble (top one close to the vertical stabilizer) had a 360° seat that made him able to shut to eventually everything. Crazyflak stated that a cockpit using two weapon triggers cannot be implemented, but I think that something weir but functional can be implemented, as establishing two cockpit classes that switch automatically between them in the frontal 180° or the rear 180°, so different triggers will be used in each case.
-I still don't understand what kind or priority used the "Analog computer" to manage the turrets. Because it seems that they were not directly linked: I mean the gunners didn't control "their turrets", they controlled "the one most suitable in any case". How can we implement this?
Regards,
Pablo