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Author Topic: Rental Model IJN BB  (Read 84023 times)

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SAS~Malone

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Re: Rental Model IJN BB
« Reply #120 on: October 22, 2011, 11:54:28 AM »

indeed. the Kongo is incredibly well done. :D

edit: well mates, it seems i am having a bad spell with installing lately.
after my recent struggles with the IJN DD's, the fix turned out to be a relatively straight-forward rearrangement of the folders to get the loading sequence right.
with the Kongo install, i've yet again hit a 70% ctd, and the error log is complaining about the Kongo.
so what the heck this time? DBW 1.6, installed in this sequence:
Cannonsound mod
Cannonsoundplus v2 - (overwriting 41FC90AE0DC4A868 in Wes_Classes folder, also 89826A60BFE53D96 and D94C776EC8923D50 in ashe_Caioduilio folder)
added Kongo folder alongside the Nagato folder in the IJNBBPack.
all ini entries added.
shuffled folders around a bit, in case of a loading sequence issue, but no joy.
any ideas?
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asheshouse

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Re: Rental Model IJN BB
« Reply #121 on: October 23, 2011, 04:03:54 AM »

I had no particular problems installing this.
I have not installed Cannonsoundplus v2

I copy in the class files first -- and run game to check for any conflicts before installing the new models.

The ShipWes class files include 4 new weapon types (4 new ships.ini entries)

They also include the IJNCV and CVL mods, so if you have these in different folders they may conflict?

This is the list of all the ships in the same class file set. I suggest you keep them all in the same mod folder with a single set of class files to avoid duplication.
Code: [Select]
        new BigshipGeneric.SPAWN(com.maddox.il2.objects.ships.ShipWes$IJNAkagiCV41.class);
        new BigshipGeneric.SPAWN(com.maddox.il2.objects.ships.ShipWes$IJNKagaCV41.class);
        new BigshipGeneric.SPAWN(com.maddox.il2.objects.ships.ShipWes$IJNKagaCV42.class);
        new BigshipGeneric.SPAWN(com.maddox.il2.objects.ships.ShipWes$IJNSoryuCV41.class);
        new BigshipGeneric.SPAWN(com.maddox.il2.objects.ships.ShipWes$IJNSoryuCV42.class);
        new BigshipGeneric.SPAWN(com.maddox.il2.objects.ships.ShipWes$IJNHiryuCV41.class);
        new BigshipGeneric.SPAWN(com.maddox.il2.objects.ships.ShipWes$IJNHiryuCV42.class);
        new BigshipGeneric.SPAWN(com.maddox.il2.objects.ships.ShipWes$IJNZuikakuCV44.class);
        new BigshipGeneric.SPAWN(com.maddox.il2.objects.ships.ShipWes$IJNUnryuCVgray.class);
        new BigshipGeneric.SPAWN(com.maddox.il2.objects.ships.ShipWes$IJNUnryuCVgreen.class);
        new BigshipGeneric.SPAWN(com.maddox.il2.objects.ships.ShipWes$IJNAmagiCV.class);
        new BigshipGeneric.SPAWN(com.maddox.il2.objects.ships.ShipWes$IJNKatsuragiCV.class);
        new BigshipGeneric.SPAWN(com.maddox.il2.objects.ships.ShipWes$IJNRyujoCVL.class);
        new BigshipGeneric.SPAWN(com.maddox.il2.objects.ships.ShipWes$IJNShohoCVL.class);
        new BigshipGeneric.SPAWN(com.maddox.il2.objects.ships.ShipWes$IJNZuihoCVL41.class);
        new BigshipGeneric.SPAWN(com.maddox.il2.objects.ships.ShipWes$IJNZuihoCVL42.class);
        new BigshipGeneric.SPAWN(com.maddox.il2.objects.ships.ShipWes$IJNZuihoCVL43.class);
        new BigshipGeneric.SPAWN(com.maddox.il2.objects.ships.ShipWes$IJNZuihoCVL44.class);
        new BigshipGeneric.SPAWN(com.maddox.il2.objects.ships.ShipWes$IJNRyuhoCVL43.class);
        new BigshipGeneric.SPAWN(com.maddox.il2.objects.ships.ShipWes$IJNRyuhoCVL45.class);
        new BigshipGeneric.SPAWN(com.maddox.il2.objects.ships.ShipWes$IJNChitoseCVLwood.class);
        new BigshipGeneric.SPAWN(com.maddox.il2.objects.ships.ShipWes$IJNChitoseCVLgreen.class);
        new BigshipGeneric.SPAWN(com.maddox.il2.objects.ships.ShipWes$IJNChiyodaCVLwood.class);
        new BigshipGeneric.SPAWN(com.maddox.il2.objects.ships.ShipWes$IJNChiyodaCVLgreen.class);
        new BigshipGeneric.SPAWN(com.maddox.il2.objects.ships.ShipWes$IJNCVL2gray.class);
        new BigshipGeneric.SPAWN(com.maddox.il2.objects.ships.ShipWes$IJNNagatoBB42.class);
        new BigshipGeneric.SPAWN(com.maddox.il2.objects.ships.ShipWes$IJNKongoBB44Early.class);
        new BigshipGeneric.SPAWN(com.maddox.il2.objects.ships.ShipWes$JapanDryCargo1943.class);

The IJN DD's are a different class file set, so a separate mod.
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western0221

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Re: Rental Model IJN BB
« Reply #122 on: October 23, 2011, 07:36:01 AM »

Sorry, I missed ashe's notice about turrets' smoothing group.
I edit this today.
And other some 3D fix/texture fix done together.

Here Kongo BB BETA3 https://www.mediafire.com/?dki65b8roxqiunt

Changes from BETA2: only inside "ShipWesIJNBBpack" folder.
At *.ini files and classfiles, nothing changed.

To Malone:
I don't have DBW envorinment in my PC.
Now I'm preparing DBW installing, background DL DBWs and UP3RCs.
So, I don't have UP3RC environment, too.
In 1-2 days, I will have DBW and test myself in DBW.
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SAS~Malone

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Re: Rental Model IJN BB
« Reply #123 on: October 23, 2011, 08:30:35 AM »

thanks western
i am sure that, once again, this problem is unique to me - i know other DBW users have installed it without problems.
it's definitely an issue with classes being in the wrong place/order, so i just have to figure it out. (thanks, ashe, for that list. it'll help me)
as mentioned, i have many ships installed, pretty much all the wes/gio ships, and ashes' ships.
changing the loading order has led to some interesting results, for instance, if i put ashes' CaioDuilio folder before yours, my game does not even load - absolutely nothing. dead as a doornail.
move the folder further down the list, and it loads fine. go figure.... ::)
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asheshouse

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Re: Rental Model IJN BB
« Reply #124 on: October 23, 2011, 08:44:11 AM »

The only common thing is the weapons classes.
Western's mod has, I think, altered the sounds used in the Caio Duilio weapons classes.
I haven't installed that mod so I am not certain.

I suspect Cannonsoundplus v2 may be your problem.

I have my effects mods prefixed eff_
and ship mods prefixed Ship

So the cannonsound mod loads before the ships.

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SAS~Malone

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Re: Rental Model IJN BB
« Reply #125 on: October 23, 2011, 09:07:04 AM »

okay, i'm actually starting to tear my hair out trying to find an order which'll work.
some info, maybe someone can spot a possible issue.
i have the following ship folders in my Mods folder, currently in this sequence(game works in this sequence, but not if i add the Kongo.):
note also that i rename my folders slightly to make it neater, and this is most likely part of the problem, i don't know.
Ships_0_IJN Minekaze Mutsuki class DD _ShipGio (3DO and classes)
Ships_0_Wes_classes(classes only)
Ships_CaioDuilio_Ashe(3DO and classes)
Ships_Corvette and Escort pack_Shipgio(3DO and classes)
Ships_CZOldCarpenter_Shipgio(3DO and classes)
Ships_Ger_Z7_Z29_DD_Shipgio(3DO and classes)
Ships_Ital_Navigatori_DD_Shipgio(3DO and classes)
Ships_Ital_Poeti_DD_Shipgio(3DO and classes)
Ships_KM-KT30 transport_Shipgio(3DO and classes)
Ships_SIMS-1500tons class 41-43_Shipgio(3DO and classes)
Ships_USN Destroyers(3DO and classes)
Ships_Wes_IJNBBpack(3DO only)
Ships_Wes_IJNCVLpack(3DO only)
Ships_Z_Yamato_Class_BB_JFC(testing)(3DO and classes)

maybe there's a glaring error in there that i don't see, but i've previously had no problem with changing the order of any of the ships folders, etc.
only with the IJN DD's did i first have a sequence problem, and now,with the Kongo, i have no idea what the problem is this time around...
and if i had to merge the relevant classfiles, how on earth do i know which ones to overwrite? just overwite older ones with the newer ones?
geez, it upsets me when i think i know what i'm doing to suddenly being unable to get a simple mod to work.

@ right, i'll give it a go without the cannonsounds....i only installed it because it says it's required for the Kongo
you can see my folder names above, and my cannonsounds loads before the ships.
what's with the game flat refusing to even start if i move your CaioDuilio folder to the top of those i've shown? that's just boggling my mind, and nothing in the error log to help me there....


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SAS~Malone

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Re: Rental Model IJN BB
« Reply #126 on: October 23, 2011, 11:28:02 AM »

lol, again, once i have posted my heart out, now suddenly the game starts fine, Kongo and all. ???
for the life of me, i don't know what i did different to make it work all of a sudden, and that's slightly disturbing, but i'll take the working ships, no arguments.
she sure is a beauty to behold, and suddenly the Japanese Navy looks pretty darn menacing! :D
solved, thanks for the assist and support, gents!  8)
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western0221

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Re: Rental Model IJN BB
« Reply #127 on: November 03, 2011, 04:05:20 AM »

Kongo BB Pack BETA4 https://www.mediafire.com/?5xos34c7fcqeok6

Kongo BB /1944Early : 3D bug fix, texture color correction, ships.ini armament correction
Haruna BB /1944Early : NEW SHIP!!

IJN's Type89 127mm AAA parameters changed(added) in ships.ini.
Real Type89 AAA was more slowly ratation than Daidalos's, I fix it.

For 4.10.1m class files https://www.mediafire.com/?iuwgtrun5t8aa3j
For 4.09m class files https://www.mediafire.com/?p5r4m4aeobai83r

For 4.10.1m users, this Kongo Pack depends on ship's cannons sound MOD
https://www.sas1946.com/main/index.php/topic,18400.0.html
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Whiskey_Sierra_972

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Re: Rental Model IJN BB
« Reply #128 on: November 03, 2011, 08:25:15 AM »

Thanks mate for your continue updates and works on!!!
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SAS~Malone

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Re: Rental Model IJN BB
« Reply #129 on: November 03, 2011, 11:47:33 PM »

Malone, please, can you post a screenshot of that Yamato?


Col. King, i wouldn't like to post pics of other ships in wes's wip thread - perhaps i will post one in the screenshots thread, but first i need to reinstall my game and add all the mods again, not sure when exactly i will get that done...
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GilB57

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Re: Rental Model IJN BB
« Reply #130 on: November 04, 2011, 04:21:45 AM »

Just tested latest beta4, great stuff : I like those IJN battleships  ;D

I noticed a few things:

-lighting on superstructures doesn't seem to have a good orientation (enlighted surface is opposite from the sun's direction) "normal" 3D surfaces may be reverted, no ?
BUT the 2 rear turrets of the Kongo BB have good normals (opposite from other parts of the ship)

-texture maps may need a little more work ?

Anyway, keep up the good work !
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asheshouse

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Re: Rental Model IJN BB
« Reply #131 on: November 04, 2011, 09:34:37 AM »

Gilb57 -- Can you explain this in more detail? I seem to have a similar problem.
The  surface "normals" seem to be correct when you click "show normals" in the modify menu.
When you say " 3D surfaces may be reverted" what do you mean and how do you correct it?
Is this related to the UVW Editor?
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