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Author Topic: New MODding Tool: Total MODder V1.2 (Build 120.15 - Aug 29th)  (Read 60862 times)

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chupag72

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Re: New MODding Tool: Total MODder V1.2 (Build 120.15 - Aug 29th)
« Reply #132 on: August 16, 2012, 09:07:00 AM »

Thank you for the program, figured out how to put.Sorry for my English, with respect Vitaly
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plug_nickel

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Re: New MODding Tool: Total MODder V1.2 (Build 120.15 - Aug 29th)
« Reply #133 on: September 05, 2012, 10:12:06 AM »

Thanks for the program. I've now got several DBW modded profiles setup as shortcuts where before I had several different modded installs. My HDD is very appreciative.

I'm still trying to get UP3 working. I've followed the instructions given in your reply to "santobr" and I'm experiencing a freeze @ 30% when loading aircraft. My profile is:

Jiver's Sound Mod;
Plutonium for UP3
UP3 MODact/ #UP#, IL-Selector
#UP#_Enable_UP3

The "files.sfs" are placed in IL-2 root (originals backed up).

Except for Jivers/Plutonium mods, UP3 is box stock.

I'm not experiencing any problems when loading UP3 using JSGME.

Appreciate any and all assistance.

plug_nickel

*** EDIT ***
Figured it out: SAS FBDSM Files
UP3 stock loads fine now

Now I need to write a batch file to replace "files.sfs" and both "sasup_fbdsm_08/09.sfs" as needed.

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slipper

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Re: New MODding Tool: Total MODder V1.2 (Build 120.15 - Aug 29th)
« Reply #134 on: September 09, 2012, 05:12:00 AM »

plug_nickel

Could you please detail in steps how you managed to get UP3.0 to run please? i have tried a few times with no luck.

regards

slipper
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benitomuso

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Re: New MODding Tool: Total MODder V1.2 (Build 120.15 - Aug 29th)
« Reply #135 on: September 09, 2012, 09:09:14 AM »


*** EDIT ***
Figured it out: SAS FBDSM Files
UP3 stock loads fine now

Now I need to write a batch file to replace "files.sfs" and both "sasup_fbdsm_08/09.sfs" as needed.


Nickel,
            as slipper said, it would be nice if you detail step by step how have you managed to make it work with UP3.

  RedSpade is preparing (in fact he almost finished it but I'm quite stucked reviewing his material) a very detailed document on setting up the Total MODder. I hope it will cover all uncertainties about it.

  But regarding what you said, the only thing you have to replace (and as explained the only thing that the TotalMODder doesn't change) are special files as the Files.SFS. But it's clearly possible to automatically manage the others .SFSs. You can set different .rc files for your different profiles. Using the "Configuration Files Folder" for each profile and placing a corresponding .rc there or just in any other folder on each profile you want.

  The idea is having the proper .SFSs in different folder. So in each corresponding .rc you made a:

@sfs MOUNT sasup_fbdsm_08.sfs

  or to say something:

@sfs MOUNT UP3/sasup_fbdsm_08.sfs

  In this way the two profiles will load different sasup_fbdsm_08.SFS files automatically. As I said: the only exception is the Files.SFS.

  Nonetheless I'm preparing the version 2 of TotalMODder which will include interesting and quite new features. I'll think on how to make reading of different Files.SFSs from different Profiles an option. It will take some time yet.

  Regards,
                         Pablo
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plug_nickel

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Re: New MODding Tool: Total MODder V1.2 (Build 120.15 - Aug 29th)
« Reply #136 on: September 10, 2012, 05:53:50 PM »

plug_nickel

Could you please detail in steps how you managed to get UP3.0 to run please? i have tried a few times with no luck.

regards

slipper
Sorry...Family illness has kept me on and off the road last several days.

I'm running SAS FBDSM files 1_5, 7_9 installed consecutively.

Enable #UP# through JSGME and set IL-Selector to UP3. Don't run.

Make a copy or cut/paste #UP# to what ever folder you've setup. Mine is UP Modded MODact.

Make a copy of the Selector  and paste it into your setup folder, ie, UP Modded MODact.

Rename files.sfs to whatever. Mine is files.sfs.DBW

Copy files.sfs from #UP# STD folder and put them into your IL-2 root folder.

When you start up TotalMODer, enable #UP# first (left screen), followed by your TotalMODer folder (left screen) that you made, add and activate.

She'll "cook" for 4-8 seconds and UP3 splash screen will start and UP3 will run just fine.

The only thing I haven't been able to do is to get a batch file renaming the files.sfs. when activating DBW, DBW_1916 or UP3 through TotalMODer. I'm not a programmer so I'm having to run the batch manually prior to activation.

I hope this helps.

plug_nickel

**** EDIT ****

UP3 was not to hard getting to run. "The Flying Tigers" campaign was a bitch to figure out using TotalMODer.

TotalMODer = damn what a program....Thanks again.
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slipper

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Re: New MODding Tool: Total MODder V1.2 (Build 120.15 - Aug 29th)
« Reply #137 on: September 12, 2012, 04:50:00 AM »

nickel

Firstly hope the family are ok mate?

Tried the steps you posted above, but keep getting a 70% crash. A few points i'm not sure about so wondered if you may clear them up when you have time please?

Quote
Copy files.sfs from #UP# STD folder and put them into your IL-2 root folder.
  you say put 'them' into your IL-2 root folder? i only have one files.sfs is that right?


Quote
When you start up TotalMODer, enable #UP# first (left screen), followed by your TotalMODer folder (left screen) that you made, add and activate.

Not sure if i am a bit confused here. My totalMODder folder ie. UP Modded MODact contains the #UP# folder if i have understood your earlier posts correctly. So how do i have a #UP# and a TotalMODer folder (UP Modded MODact) to enable in my left screen? I only have the UP Modded MODact folder with #UP# inside.

No rush for an answer, get round to it when you can mate. If at all possible could you maybe upload your #UP# and
UP Modded MODact folder (just the basics to get going), so i know i have the same files and set up to you?

No problem if you can't.

regards

slipper


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plug_nickel

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Re: New MODding Tool: Total MODder V1.2 (Build 120.15 - Aug 29th)
« Reply #138 on: September 12, 2012, 02:56:11 PM »

Hey slipper:

Quote
    Copy files.sfs from #UP# STD folder and put them into your IL-2 root folder.
    you say put 'them' into your IL-2 root folder? i only have one files.sfs is that right?


> You're going to have 2 "files.sfs in the IL-2 root folder. The 27+k files.sfs is for DBW/DBW_1916. The second, 39+k files.sfs is in the #UP# STD folder. It must be copied to your IL-2 root folder for UP3 to run. When you want to run DBW/DBW_1916, you'll need to change the 27+k files.sfs back.

   You'll end up having 2 "files.sfs". One will always be a backup, depending on DBW or UP3 running. When DBW is running, the 27+k "files.sfs" will be active while the 39+k "files.sfs" used for UP3 will be renamed. Mine is files.sfs.UP3. When I want to run UP3, I change the the backup to stock and rename the DBW "files.sfs to files.sfs.DBW

Quote
       When you start up TotalMODer, enable #UP# first (left screen), followed by your TotalMODer folder (left screen) that you made, add and activate.


> UP3 needs to be enabled prior to running. On the left side screen of TotalModer, you need to tick #UP#_Enable_UP3 first followed by your UP Modded MODact folder. By placing the #UP#_Enable_UP3 folder first, it allows the IL-2 Selector that's copied to your UP Modded MODact, the needed files to properly start and run the #UP# folder in your UP Modded Modact folder.

Let me know if you still have problems and I'll up load to Dropbox or ? my Modded folder and the UP files.sfs.

plug_nickel
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slipper

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Re: New MODding Tool: Total MODder V1.2 (Build 120.15 - Aug 29th)
« Reply #139 on: September 12, 2012, 04:21:39 PM »

Nickel

Thanks for the comprehensive reply mate, pleased to say i finally got it working. I had made a mistake at my end when i forgot to change the 'configuration files' folder that was being accessed, and so UP3.0 was trying to run with DBW config files, oopps!

As regards the files.sfs i should have, well i mistakenly overwrote my original DBW 1.71 file when installing the UP 3.0 files.sfs, not to much of a problem as i had a backup from which i copied the files.sfs.

However i am sure my original DBW files.sfs was about 38-39 Mb, while the UP3.0 files.sfs is 39+, the one i loaded from a backup was only 27+. Everything seems to work fine, and i see in your post that you mention your files.sfs from DBW is also 27+, can you confirm you do not have a larger 38-39 + files.sfs for DBW please mate? I'll leave you in peace then.

regards

slipper
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plug_nickel

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Re: New MODding Tool: Total MODder V1.2 (Build 120.15 - Aug 29th)
« Reply #140 on: September 12, 2012, 04:51:54 PM »

Slipper:

The DBW "files.sfs" are 27+k  where the UP3's are 39+k. Everything is fine.

Glad you got it running.

Cheers!

plug_nickel
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slipper

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Re: New MODding Tool: Total MODder V1.2 (Build 120.15 - Aug 29th)
« Reply #141 on: September 17, 2012, 05:45:00 AM »

plug_nickel

Thanks mate again for your help and reply. And thanks to Benito for giving us this indispensable program.

regards

slipper
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Griffon_301

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Re: New MODding Tool: Total MODder V1.2 (Build 120.15 - Aug 29th)
« Reply #142 on: September 25, 2012, 01:21:53 PM »

Hello and thank you very much for a great tool, probably the single most important one with regard to ease of mod installation and managment;
I do have a question though before I start installing:

Currently I have a working 4.101m installation with DBW 1.71 on top of it plus a few mods;
I was updating the wonderful WindWeapon mod packs on my own with some more recent stuff and was about to throw everything into JSGME when I saw your great tool;
now for my question: I added the skin mods and several other SFS files that were needed as per installation guide and have this one working-as said, my game version modded with DBW is working great;
I have also downloaded the DBW 1.0 to 1.71 superpack to get the base ModActivator files you have mentioned in your installation guide;
so can I leave my current installation as it is with regard to the sfs files? can I leave the mods I am running now inside the #DBW directory as well (they do not involve any ini files that would need updates)? I am asking because I have working copies of the great Freddy pits for the Jug and the Pony and do not want to loose those-they cost me an evening of trying and messing around till I got them running, and of course several other thingies that I do not want to have to reinstall again; would it be safe to make a single directory out of the entire mods directory and leave the subdirectories inside with their current 00_xxx 0000_xxxx etc numbering and naming?

best regards and once more a big thank you!!!!!!
phil


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benitomuso

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Re: New MODding Tool: Total MODder V1.2 (Build 120.15 - Aug 29th)
« Reply #143 on: September 25, 2012, 02:11:50 PM »

phil,
            in short, yes, you can. It is hard to explain the details. A basic approach is using what the TotalMODder calls 2nd order MODding folders, that in the basic version are MODs, #DBW...

  So if you create inside your (let's say jsgmemods if you used the previous one or whatever you store all of your MODs) one folder called Profile1 and there a MODS (or #DBW or #UP), and you put there inside a bunch of folders contanining different MODs, all of them will be loaded exactly the same as they were in the past (alphabetically). Dragging the Profile1 folder to the right will enable all included inside as "in the old good days".

  If you get the whole frame, creating a couple of folders with a MODS subfolder inside, and assigning each of them to different profiles, you get two "completely independent" sets.

  In some way it goes against the philosophy of the program (avoid contents dupplication) but it is possible.

  Regarding SFSs associated to different MOD sets, you can load separate lists of them through alternative .rc files in the "Configuration Files" or whatever place of each profile. What you cannot select (for the while, because I will make it possible too in a future version) is an alternative Files.SFS, so up to now no different versions of the game can coexist.

  I hope it helps. Soon a very detailed documentation prepared by RedSpade will appear and we hope it will help users with this kind of stuff.

  Regards,
                        Pablo
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