Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3 4 5   Go Down

Author Topic: Damage to ships using guns  (Read 22080 times)

0 Members and 2 Guests are viewing this topic.

Slikk

  • Modder
  • member
  • Offline Offline
  • Posts: 265
Re: Damage to ships using guns
« Reply #12 on: August 04, 2011, 12:17:58 PM »

@ Joberg

Just a shot in the dark here, but you may have more than one ships.ini file in your game that’s preventing the game from seeing the changes you've made. Do a (ships.ini) search in your IL-2 root folder, and make the changes in every ships.ini file that it finds. That might fix your problem. Remember to make backups of any of the other ships.ini files you find.
Logged

Stratodog

  • member
  • Offline Offline
  • Posts: 413
  • Slightly hypoxic
Re: Damage to ships using guns
« Reply #13 on: August 04, 2011, 01:40:50 PM »

This is a bit of an immersion killer as you are notified that the ship is 'dead' when outwardly it may appear normal.

Is there anyway to get the guns, or at least the AA guns to continue firing even as the ship is sinking?

slipper

Just a thought here; At some point the commander of the ship would make the "abandon ship" call and everyone would stop their duties (including shooting AAA) in order to get off of the ship. 
Logged

Joberg

  • member
  • Offline Offline
  • Posts: 415
Re: Damage to ships using guns
« Reply #14 on: August 04, 2011, 02:24:24 PM »

Search only found one ships.ini. will tinker with it some more over the weekend
Logged

tooslow

  • Stang Driver
  • member
  • Offline Offline
  • Posts: 329
Re: Damage to ships using guns
« Reply #15 on: August 04, 2011, 03:15:36 PM »

Joberg,

Did you just copy and paste into the Ship.ini if so you probably added Silkk's lines rather than replacing them.  I replaced the lines at the beginning of the ship.ini file by highlighting the equivalent lines then copying the new lines over them. 

I'm assuming you made a copy of your original ship.ini before making any changes so you could always go back.  If so, make another copy then carefully copy Silkk's lines over the ones in the ship.ini.

Good Luck ... TS
Logged

Joberg

  • member
  • Offline Offline
  • Posts: 415
Re: Damage to ships using guns
« Reply #16 on: August 04, 2011, 04:56:01 PM »

I did the same thing, highlighted the equivalent lines that were already in the ships.ini and pasted the new ones I had copied from the first post over the top of them. There's no way this could be an issue with the map or dbw or anything else like that is there?
Logged

Slikk

  • Modder
  • member
  • Offline Offline
  • Posts: 265
Re: Damage to ships using guns
« Reply #17 on: August 04, 2011, 05:39:35 PM »

The map shouldn’t have anything to do with it. This really sounds like it’s not seeing the changes that you put into your ships.ini. And the only reason for that would be if it’s not put in correctly or it’s getting the info from another ships.ini file. When you did your search, did you make sure to search all of the sub folders as well? Also check to make sure that the text you put into your ships.ini file is not in another section of the file as well.

If it still dose not work for you, post what you have from (// Gun Durability) all the way to (// Hull Durability) and we’ll see if we can hunt the problem down.
Logged

Joberg

  • member
  • Offline Offline
  • Posts: 415
Re: Damage to ships using guns
« Reply #18 on: August 04, 2011, 06:50:53 PM »

Will do, Thanks

// Gun Durability

[strength_GunTiny]
MinShotCaliber    0.00762
NumShots          1 //30
MinHitExplTNT     1 //2
NumHitExpl        2 //4
MinNearExplTNT    4
NumNearExpl       2 //7

[strength_GunSmall]
MinShotCaliber    0.0127
NumShots          1 //40
MinHitExplTNT     4
NumHitExpl        2 //4
MinNearExplTNT    8
NumNearExpl       2 //7

[strength_GunMedium]
MinShotCaliber    0.02
NumShots 20 //50
MinHitExplTNT 3 //6
NumHitExpl 3 //6
MinNearExplTNT 5 //12
NumNearExpl 4 //10.5

[strength_GunLarge]
MinShotCaliber    0.037
NumShots          82
MinHitExplTNT     8
NumHitExpl        8
MinNearExplTNT 25 //32
NumNearExpl 11 //14

[strength_GunHuge]
MinShotCaliber    0.045
NumShots          90
MinHitExplTNT     10
NumHitExpl        10
MinNearExplTNT    45
NumNearExpl       16

// Hull Durability
Logged

Slikk

  • Modder
  • member
  • Offline Offline
  • Posts: 265
Re: Damage to ships using guns
« Reply #19 on: August 04, 2011, 08:36:37 PM »

All of that is correct, I'm not sure what the problem might be.
Logged

Joberg

  • member
  • Offline Offline
  • Posts: 415
Re: Damage to ships using guns
« Reply #20 on: August 04, 2011, 11:27:57 PM »

Cannons are wrecking the little junks and other small ships but still not harming the regular cargo ships at all. This working with DBW for everyone else?
Logged

SAS~Malone

  • flying as #46 with the FAC
  • Editor
  • member
  • Offline Offline
  • Posts: 14562
  • proud member of that 'other' site
Re: Damage to ships using guns
« Reply #21 on: August 05, 2011, 01:07:14 AM »

Joberg, can you do us another favour, and post your entire ships.ini here - please use the 'insert code' option when pasting it into your post, for easier reading. it's the little '#' symbol, just above right of the last crying smiley icon. let us have a look at the entire file, just to be sure. cheers.  ;)
Logged
.....taking fun seriously since 1968.....  8)

slipper

  • Modder
  • member
  • Offline Offline
  • Posts: 920
Re: Damage to ships using guns
« Reply #22 on: August 05, 2011, 06:49:59 AM »

Stratodog

Quote
This is a bit of an immersion killer as you are notified that the ship is 'dead' when outwardly it may appear normal.

Is there anyway to get the guns, or at least the AA guns to continue firing even as the ship is sinking?

slipper

Just a thought here; At some point the commander of the ship would make the "abandon ship" call and everyone would stop their duties (including shooting AAA) in order to get off of the ship.

You are correct mate, and i am not saying i have the perfect solution. But say at the moment four torpedos are sent into a Cruiser, straight away all the guns will stop firing as the game considers the ship dead, all AI planes then ignore it, while outwardly the ship has not even started to sink

In reality after the four torpedos struck there would be some form of damage assesment, and attempt to save the ship, most AA guns would still fire as the ship is still under attack. The ship might then show signs of sinking and eventually the ship would be abandoned, but it would not happen immediatley the 'killer' torpedo struck, in the meantime planes would continue to attack the ship until it was giving obvious signs of sinking.
How would the enemy know the ship was sinking? they wouldn't say "that is the 4th torpedo to strike the ship is finished" they would have to keep on attacking until it was obvious the ship was sunk.

Just trying to get a bit more immersion and unpredictability into the game, at the moment the stopping of the firing of the guns is a giveaway that the ship is sinking.

cheers

slipper
Logged

_AUS_Salmo

  • member
  • Offline Offline
  • Posts: 210
Re: Damage to ships using guns
« Reply #23 on: August 05, 2011, 06:57:27 AM »

Stratodog

Quote
This is a bit of an immersion killer as you are notified that the ship is 'dead' when outwardly it may appear normal.

Is there anyway to get the guns, or at least the AA guns to continue firing even as the ship is sinking?

slipper

Just a thought here; At some point the commander of the ship would make the "abandon ship" call and everyone would stop their duties (including shooting AAA) in order to get off of the ship.

You are correct mate, and i am not saying i have the perfect solution. But say at the moment four torpedos are sent into a Cruiser, straight away all the guns will stop firing as the game considers the ship dead, all AI planes then ignore it, while outwardly the ship has not even started to sink

In reality after the four torpedos struck there would be some form of damage assesment, and attempt to save the ship, most AA guns would still fire as the ship is still under attack. The ship might then show signs of sinking and eventually the ship would be abandoned, but it would not happen immediatley the 'killer' torpedo struck, in the meantime planes would continue to attack the ship until it was giving obvious signs of sinking.
How would the enemy know the ship was sinking? they wouldn't say "that is the 4th torpedo to strike the ship is finished" they would have to keep on attacking until it was obvious the ship was sunk.

Just trying to get a bit more immersion and unpredictability into the game, at the moment the stopping of the firing of the guns is a giveaway that the ship is sinking.

cheers

slipper
... and I'm working on ship 'intelegence' to. The stock ship AI is one of the poorest game features & has not been improved much to date.
Logged
Pages: 1 [2] 3 4 5   Go Up
 

Page created in 0.053 seconds with 25 queries.