My load.ini.
I changed a couple of lines to match the textures I had in my _tex folder, [Wood and Appendix], the rest is as per the original I think.
Hope this is of some use.
[MAP]
ColorMap = map_c.tga
HeightMap = map_h.tga
SmallMap = map_M.tga
TypeMap = map_T.tga
FarMap = map_F.tga
//ReflMap = map_R.tga
[LIGHT]
LandLight = LandLight.mat
CloudShadows = CloudShadows.mat
[MAP2D]
;map_ed.tga
;ed_m03.tga
ed_m02.tga
ed_m01.tga
[TMAPED]
ed_map_t.tga
[WORLDPOS]
CAMOUFLAGE = SUMMER
MONTH=7
DECLIN = 10
PRESSURE = 800
TEMPERATURE = 30
[CUBE]
Down = Cube_bott.tga
East = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up = Cube_top.tga
West = Cube_left.tga
[static]
actors.static
[text]
texts.txt
[WOOD]
;Wood0 = forest/summer/Wood0.tga
;Wood1 = forest/summer/Wood1.tga
;Wood2 = forest/summer/Wood2.tga
;Wood3 = forest/summer/Wood3.tga
;Wood4 = forest/summer/Wood4.tga
Wood0 = forest/summer/Jungle0.tga
Wood1 = forest/summer/Jungle1.tga
Wood2 = forest/summer/Jungle2.tga
Wood3 = forest/summer/Jungle3.tga
Wood4 = forest/summer/Jungle4.tga
WoodMask2 = forest/summer/forestMask.tga
WoodMask3 = forest/summer/forestMask2.tga
WoodMiniMasks = forest/summer/MiniMask.tga
SideWood = forest/summer/ForestSide.tga
[APPENDIX]
HighClouds = Clouds256.tga
HighCloudsNoise = CloudsNoise.tga
// CloudsMap = CloudMap4x4km.tga
Moon = Moon\Moon0000.tga
ShadeNoise = land/SandNoise.tga
WaterNoise = water/WaterNoise.tga
WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
ForestNoise= forest/summer/ListForestNoise.tga
BeachFoam = water/PacificFoam_.tga
BeachSurf = water/PacificBeachSurf.tga
BeachLand = water/RiverLand.tga
CoastBumpNoise = water/CoastBumpNoiseDimas.tga
Tree0 = Trees\AlteredBush9a.tga
TreeLightMask = Trees\LightM256.tga
[WATER]
Water = water/PacificWater.tga
WaterColorATI = 0.001 0.142 0.166
WaterColorNV = 0.140 0.185 0.268
[ROADS]
Rail = land/summer/Rail
Road = land/summer/Road
Highway = land/summer/Highway
[FIELDS]
LowLand0 = land/summer/Ra_Ta/RSpain_Tex_Bal_34.tga,2
LowLand1 = land/summer/Ra_Ta/RSpain_Tex_Bal_43.tga,2
LowLand2 = land/summer/Ra_Ta/RaGrass.tga,2
LowLand3 =
MidLand0 = land/summer/Ra_Ta/RavalaPrelaz_fields.tga
MidLand1 =
MidLand2 =
MidLand3 =
Mount0 = land/summer/Ra_Ta/fields_Ra_Ta_Jung.tga,2
Mount1 =
Mount2 =
Mount3 =
Country0 = land/summer/Ra_Ta/Ra_Ta_Fields.tga
Country1 =
Country2 =
Country3 =
City0 = land/summer/Ra_Ta/Ra_Ta_vill.tga
City1 =
City2 =
City3 =
AirField0= land/summer/Ra_Ta/Ra_Ta_airfield.tga
AirField1=
AirField2=
AirField3=
;Wood0 = forest/summer/forestGr.tga
Wood0 = forest/summer/JungleGr.tga
; fields_grnd_02.tgaland/summer/mount.tga
Wood1 =
;Wood2 = forest/summer/forestfar.tga
Wood2 = forest/summer/JungleFar.tga
Wood3 =
Water0 = water/water.tga
Water1 = water/water.tga
water2 = land/summer/Ra_Ta/Shallows7a_Fields.tga,-2
//water2 = land/summer/Ra_Ta/RaShallows.tga,-2
//Water2 = land/summer/Ra_Ta/RAavalabeach.tga
Water3 = land/summer/Ra_Ta/RAavalabeach.tga,4
[AIRFIELDS]
Airfield_001 = 146572.79 161120.32 147793.27 160900.26 1.9
Airfield_002 = 118500.72 133794.85 119901.76 132904.39 1.9
Airfield_003 = 98339.93 48133.74 101404.07 47696.81 1.9