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Author Topic: B-26B Marauder v2.2  (Read 170620 times)

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LukelearMissile

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Re: B-26B Marauder v2.2
« Reply #144 on: August 17, 2012, 05:26:32 PM »

  Haha I know it's, as you put it, obsolete. I can't actually remember how I came to have this version, but I'm rather fond of it. I guess in a way I've always been a little scared of upgrading, as lame as that sounds!

  Anyway, I don't think I do have DiffFM, so I'll have a look at the links you provided.  Thanks, crazyflak

Luke
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LukelearMissile

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Re: B-26B Marauder v2.2
« Reply #145 on: August 17, 2012, 06:20:42 PM »

Well, the game loaded, but when I tried to launch a quick mission I got this message:

Mission loading failed: INTERNAL ERROR: HierMeshObj: Can't load HIM/3DO/Plane/B-26B(USA)/hier.him

Aargh!! What is this!?
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Birdman

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Re: B-26B Marauder v2.2
« Reply #146 on: August 18, 2012, 04:01:14 PM »

Something in the 3D model is missing, but you'll have to post some other lines from your logfile to know what. I'm pretty sure it is written there in your logfile a bit before or after that line.
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LukelearMissile

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Re: B-26B Marauder v2.2
« Reply #147 on: August 18, 2012, 07:23:21 PM »

Oh dear! My logfile? Which file is that?
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Epervier

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Re: B-26B Marauder v2.2
« Reply #148 on: August 19, 2012, 03:44:24 AM »

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Ass Eagle

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Re: B-26B Marauder v2.2
« Reply #149 on: August 21, 2012, 09:18:50 AM »

If not answered allready:

For DBW v1.71 (v.4.101 patch), no autofm needed, nor diffFM, use weapons patch on first page,
and rename folder '__0_weapons complement 260lbsBombfrag & M26Incendiary V2' to something like 'B26_Weapons". Make sure its not inside the 'B-26_V2.2' folder.

example of mine in my #DBW folder:

B-26_V2.2
B26_Weapons

Works like a charm. M26Incendiary  is fricking amazing!!

Horrido!
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razor1uk

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Re: B-26B Marauder v2.2
« Reply #150 on: August 22, 2012, 10:18:58 AM »

Love this crate, after watching the youtube US-AAF B-26 Pilot Training vid, found it quite managable if a little hotter and bigger than I'm normally used; congrats to all involved, and may this develope further.
Just wondering, if there might be a template for this?
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LukelearMissile

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Re: B-26B Marauder v2.2
« Reply #151 on: August 27, 2012, 11:44:59 AM »

Ah, I finally found where the logfile is.  These are the errors it's logged:

*Error in Extensions.cpp   line:18:   Get unsupported extension proc address.
*Error in Extensions.cpp   line:19:   glMultiTexCoord3fARB
*Error in Extensions.cpp   line:18:   Get unsupported extension proc address.
*Error in Extensions.cpp   line:19:   glMultiTexCoord4fARB
*Error in Extensions.cpp   line:18:   Get unsupported extension proc address.
*Error in Extensions.cpp   line:19:   glClientActiveTextureARB
*Error in Extensions.cpp   line:18:   Get unsupported extension proc address.
*Error in Extensions.cpp   line:19:   wglGetExtensionsStringARB

-AND-

*Error in Transform.cpp   line:147:   SetViewPort Failed.
*Error in Wgl.cpp   line:1160:   The device is lost and cannot be restored at the current time, so rendering is not possible.
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tob

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Re: B-26B Marauder v2.2
« Reply #152 on: November 13, 2012, 03:26:55 PM »

hey can someone out there tell me what it means that  my pc is tell ing me that it is not able to read file 0x5f0d530e in 0x0000051c?
I get this message everytim enmy fighters are coming in sight and then the game quits!
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Dark Apostle

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Re: B-26B Marauder v2.2
« Reply #153 on: November 13, 2012, 03:30:19 PM »

tob, this happen before OR after you put this mod into your game?
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tob

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Re: B-26B Marauder v2.2
« Reply #154 on: November 14, 2012, 04:35:55 AM »

After but since it also habens with other mods to like the ju-188
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HotelAlpha

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Re: B-26B Marauder v2.2
« Reply #155 on: February 02, 2013, 09:04:21 PM »

   Ranwers at what he does best... 8) 

It's great!
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