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Author Topic: B-26B Marauder v2.2  (Read 170591 times)

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Benno

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Re: B-26B Marauder v2.2
« Reply #252 on: November 21, 2017, 06:53:54 AM »

Anitek

Thank you for the feedback,  i do not understand whats going on, could it be conflict wih another Mod ?
Benno
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anitek

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Re: B-26B Marauder v2.2
« Reply #253 on: November 21, 2017, 07:26:27 AM »

Benno - Hi
If I remember correctly (?) - For me the fix was in:
1. correcting the number of hooks shown on prop1_d0 & prop2_d0
2. making sure that the hook names weren't duplicated on both files
3. and making sure that there weren't more hook locations than hooks on either file.
But I had to back up the files, comment out existing hook and hook loc code and try fix code with strange results about 3 times.
Like when the wobbly hubs appeared on engine start and then changed to the new hubs after about 3 seconds.
It actually got frustrating, but fun, at that point because I began to see how some of this works
I finally got it. but the magic was in backing up all the old files so I knew that if I blew it up, I could just revert and try again.
One thing I can see..these mods are a LOT OF WORK..and I tip my hat to all the talented mod wizards in this community.
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stanislao

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Re: B-26B Marauder v2.2
« Reply #254 on: November 21, 2017, 09:35:57 AM »


 :)    :( Actually you can not take off manually without turning round and end up with your comrades waiting to take off ... I did not understand how to do, I reinstalled the mod but no luck ...
Anyway, I've copied some of the textures from the beautiful site [http://www.markstyling.com/wwll_s_view_header.htm] .. transferring them to the great Misha-misha and Leperemagloire textures .. the result is pleasing is just the little part of the ventral part confused and disassembled, but if you do not look underneath the rest is fine. I add textures in 2048, them are not really in HD, are in  1024 on which I added the HD signatures, they look sharper and slightly more enjoyable ... good flight kids .. and take off automatically ... is the only chance!
I've put the Link in the Skin Shop section ...




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Benno

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Re: B-26B Marauder v2.2
« Reply #255 on: November 22, 2017, 03:56:59 AM »

Lovely shots ,  thanks
Benno
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Benno

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Re: B-26B Marauder v2.2
« Reply #256 on: November 24, 2017, 03:53:13 AM »

Hi'
Sorry no luck,  when I get the nice Props/Hubs it cannot be steer'd on the ground  ::(
Benno
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anitek

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Re: B-26B Marauder v2.2
« Reply #257 on: November 24, 2017, 08:59:29 AM »

Benno - Hi!

You've probably tried it and it's a hack..
I was going on what I was told by Epervier - to whom I am very grateful - obviously one of the very knowledgeable members of SAS.
 He mentioned turning on the ground caused by duplicate hook names.
SO - if you have the original Prop do files backed up - if not back them up..
try keeping the body of code from those - if that doesn't work try the code body from the fix files  after backing them up.
then try the code below - it works for me. but it's a hack.
In my Prop1_DO - here's where you can see I've commented out the existing and replaced  the locations.
Code: [Select]

[Hooks]
_Clip00 <BASE>
_Clip01 <BASE>
//_Clip02 <BASE>
//_Clip03 <BASE>

//[HookLoc]
//1.0 0.0 2.135e-007 0.0 -1.0 0.0 2.135e-007 0.0 -1.0 -1.09523e-006 0.0502622 2.07603
//1.0 0.0 2.135e-007 0.0 -1.0 0.0 2.135e-007 0.0 -1.0 -2.0821e-007 0.0502627 -2.07864
//1.0 0.0 2.135e-007 0.0 -1.0 0.0 2.135e-007 0.0 -1.0 -2.08601 0.0502625 0.0254872
//1.0 0.0 2.135e-007 0.0 -1.0 0.0 2.135e-007 0.0 -1.0 2.08316 0.0502625 0.0254881

[HookLoc]
1 0 0 0 -1 0 0 0 -1 0 0.0501001 1.89752
1 0 0 0 -1 0 0 0 -1 0 0.0501001 -1.90542



Prop2_DO
Code: [Select]

[Hooks]
//_Clip00 <BASE>
//_Clip01 <BASE>
_Clip02 <BASE>
_Clip03 <BASE>

[HookLoc]
1 0 0 0 -1 0 0 0 -1 -1.91256 0.0501001 0.02562
1 0 0 0 -1 0 0 0 -1 1.90356 0.0501001 0.02562

//[HookLoc]
//1.0 0.0 2.135e-007 0.0 -1.0 0.0 2.135e-007 0.0 -1.0 -1.09523e-006 0.0502622 2.07603
//1.0 0.0 2.135e-007 0.0 -1.0 0.0 2.135e-007 0.0 -1.0 -2.0821e-007 0.0502627 -2.07864
//1.0 0.0 2.135e-007 0.0 -1.0 0.0 2.135e-007 0.0 -1.0 -2.08601 0.0502625 0.0254872
//1.0 0.0 2.135e-007 0.0 -1.0 0.0 2.135e-007 0.0 -1.0 2.08316 0.0502625 0.0254881
 

Hope it works..
I figured that if I can't get my own stuff running..I don't belong on Guadalcanal.


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stanislao

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Re: B-26B Marauder v2.2
« Reply #258 on: November 24, 2017, 10:12:13 AM »

 :) I will try  this evening... Thanks.

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anitek

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Re: B-26B Marauder v2.2
« Reply #259 on: November 24, 2017, 10:35:13 AM »

Although I'm steering OK..my AI squadron needs a little work.
Oops!

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Epervier

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Re: B-26B Marauder v2.2
« Reply #260 on: November 24, 2017, 11:37:35 AM »

@ anitek
If you have in the propeller meshes of your game the following data:

Code: [Select]
[b]Prop1_D0[/b]

[Hooks]
_Clip00 <BASE>
_Clip01 <BASE>
_Clip02 <BASE>
_Clip03 <BASE>

[HookLoc]
1.0 0.0 2.135e-007 0.0 -1.0 0.0 2.135e-007 0.0 -1.0 -1.09523e-006 0.0502622 2.07603
1.0 0.0 2.135e-007 0.0 -1.0 0.0 2.135e-007 0.0 -1.0 -2.0821e-007 0.0502627 -2.07864
1.0 0.0 2.135e-007 0.0 -1.0 0.0 2.135e-007 0.0 -1.0 -2.08601 0.0502625 0.0254872
1.0 0.0 2.135e-007 0.0 -1.0 0.0 2.135e-007 0.0 -1.0 2.08316 0.0502625 0.0254881


[b]Prop2_D0[/b]

[Hooks]
_Clip00 <BASE>
_Clip01 <BASE>
_Clip02 <BASE>
_Clip03 <BASE>

[HookLoc]
1.0 0.0 2.135e-007 0.0 -1.0 0.0 2.135e-007 0.0 -1.0 -1.09523e-006 0.0502622 2.07603
1.0 0.0 2.135e-007 0.0 -1.0 0.0 2.135e-007 0.0 -1.0 -2.0821e-007 0.0502627 -2.07864
1.0 0.0 2.135e-007 0.0 -1.0 0.0 2.135e-007 0.0 -1.0 -2.08601 0.0502625 0.0254872
1.0 0.0 2.135e-007 0.0 -1.0 0.0 2.135e-007 0.0 -1.0 2.08316 0.0502625 0.0254881


It's better to put it on:
Prop1_D0

[Hooks]
_Clip00 <BASE>
_Clip01 <BASE>

[HookLoc]
1 0 0 0 -1 0 0 0 -1   0 0.0502622 2.07603
1 0 0 0 -1 0 0 0 -1   0 0.0502627 -2.07864


Prop2_D0

[Hooks]
_Clip02 <BASE>
_Clip03 <BASE>

[HookLoc]
1 0 0 0 -1 0 0 0 -1   0 0.0502622 2.07603
1 0 0 0 -1 0 0 0 -1   0 0.0502627 -2.07864

 ;)

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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

stanislao

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Re: B-26B Marauder v2.2
« Reply #261 on: November 24, 2017, 12:25:25 PM »

 :D    ;D    Thanks to both of you, my Marauder has stopped turning round on flight track ... there is only the problem of manual starting of the engines, if they turn off after starting with the autopilot then there is no way to restart them ........ ;)

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Benno

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Re: B-26B Marauder v2.2
« Reply #262 on: November 25, 2017, 03:29:43 AM »

It's a mess  :-X
Benno
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LameHawk

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Re: B-26B Marauder v2.2
« Reply #263 on: November 25, 2017, 06:54:34 AM »

After having tried everything (I think) and the plane only running around in circles, I gave it a last chance with your suggestion, Epervier.

I can only say: it worked perfectly!  ;D

Thank you very much
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