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Author Topic: B-26B Marauder v2.2  (Read 176029 times)

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sa_475th_Chaney

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Re: B-26B Marauder v2.2
« Reply #96 on: December 29, 2011, 08:06:09 AM »

Weird, with the weapons complement folder there should be no problem...

EDIT: sorry, you're right. When on SAS modactivator, loadouts get cutted... so I'll upload an extra for non-DBWers ;)

Where is this weapons compliment folder? I don't even have a loadout in weapons.ru. I love this plane but in DCG it don't even appear on the screen even tho you select it.
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jsg72

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Re: B-26B Marauder v2.2
« Reply #97 on: January 03, 2012, 11:24:09 AM »

I don't want to upset anyone. But I love the fact this Mod is here I have waited patiently for years.

Thanks to all involved.

Now the controversial bit.
I use this plane as A Target! :o
However I find on some missions that it appears to evade like it was a fighter. Is it something to do with my install? It appeared to be all there from the start. Its just that this plane manouvres and speeds up faster than any fighter I can put up against it. :-[
Where am I going wrong?

I fly DBW. only
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Mick

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Re: B-26B Marauder v2.2
« Reply #98 on: January 03, 2012, 02:12:52 PM »

... not sure you're doing anything wrong, I have a 4.09m install with no pack and get the very same fighter behaviour from the B26, could be a FM issue ...  ::)
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mexchiwa

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Re: B-26B Marauder v2.2
« Reply #99 on: January 08, 2012, 10:39:35 AM »

Did some civil skins at M4T.  Thanks for the kick-a$$ mod





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sa_475th_Chaney

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Re: B-26B Marauder v2.2
« Reply #100 on: January 13, 2012, 07:11:51 AM »

Not sure if this is noted but the altimeter in the bombadier's sections is messed up. the hands aren't on it they are above just hanging in mid air. Also the engine prop appears to not be connected with the engine. Just a note.
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Darth_Dooboss

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Re: B-26B Marauder v2.2
« Reply #101 on: January 22, 2012, 02:26:28 PM »

Hi all

Can someone put the code for the weapons_ru file??

thanks, best regards
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UberDemon

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Re: B-26B Marauder v2.2
« Reply #102 on: January 27, 2012, 09:00:16 PM »

Please remenber:

About Historical WWII situation of Marauder B26 aircraft:

this plane was never involved into any dogfight or enemy hunting during WWII. So it's almost completely a not-interesting-storical-AC. If you want to make mission remember that it is only for off- line bombing stand-alone mission.

http://flgrube1.tripod.com/id325.html
"USAAF Marauders were particularly effective during the latter stages of the Tunisian campaign, when their heavy armament, high speed, and long range enabled them to intercept Me 323 and Ju 52/3m transports far out over the Mediterranean, shooting them down in droves and cutting off attempts to evacuate the defeated German forces."

The picture of a Me-323 being shot by a Marauder is a fairly well known one...

I would not call that uninteresting.  I really appreciate this mod.

UberDemon/danzigzag
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Best Regards, UberDemon/danzigzag, Get UQMG at SAS BAT Mission area.  www.uberdemon.net no longer exists.  (** Alienware Aurora R7 / i7-8700 3.20GHz / 16GB RAM / Win 10 x64 / NVIDIA GeForce GTX 1080 **)

Cycle

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Re: B-26B Marauder v2.2
« Reply #103 on: January 29, 2012, 05:09:39 AM »

Hi all

Can someone put the code for the weapons_ru file??

thanks, best regards

My entrys (4.09m):

#####################################################################
# B-26B
#####################################################################
B-26B.default Default
B-26B.100xParaF 100xParafrag Bombs
B-26B.20x100lbs 20x100lbs Bombs
B-26B.10x250lbs 10x250lbs Bombs
B-26B.10x260lbsFragBombs 10x260lbs FragBombs
B-26B.10x300lbs 10x300lbs Bombs
B-26B.6x500lbs 6x500lbs Bombs
B-26B.4x1000lbs 4x1000lbs Bombs
B-26B.2x2000lbs 2x2000lbs Bombs
B-26B.1xTorpMk13 1xTorpedo Mk13
B-26B.1xTorpMk13Late 1xTorpedo Mk13Late
B-26B.4xSupplyBoxes 4xSupply Boxes
B-26B.12xM26IncendiaryClusters 12xM26 Incendiary Clusters
B-26B.*30x100lbs 30x100lbs Bombs
B-26B.*16x250lbs 16x250lbs Bombs
B-26B.*16x260lbsFragBombs 16x250lbs FragBombs
B-26B.*16x300lbs 16x300lbs Bombs
B-26B.*8x500lbs 8x500lbs Bombs
B-26B.none None
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"Lenin sagte einmal, der ungebildete Mensch stehe außerhalb der Politik. Heute aber haben wir ein gebildetes Volk. Wie wir in den letzten Jahren handelten, bedeutete, es aus der Politik herauszuhalten. Das ist eine Mißachtung des Volkes. Das ist eine Art Elitedenken." Michail Gorbatschow

Far77

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Re: B-26B Marauder v2.2
« Reply #104 on: February 01, 2012, 11:36:35 PM »

Some minor request on B-26b gunsight.

The gunsight "cross" (aim point) position was already corrected early (before this bullets flew over/above/higher the gunsignt's aim point), but if you look through <Cntr>+F1  - the situation remains non-corrected. Is it possible to correct the latter?

Thank you!
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Herra Tohtori

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Re: B-26B Marauder v2.2
« Reply #105 on: February 09, 2012, 12:51:57 PM »

I'm having a problem of sorts with this aircraft.

I am running 4.10.1 with HSFX 5.0.1 and SAS ModAct to enable a MODS directory where I got a bunch of customizations. I installed the B-26B there along with the weapons complement, then patched the weapons complement, added the air.ini entry, and dropped the skin pack in PaintSchemes/Skins/B-26B/.

The game loads, and the B-26B shows up in the plane list as selectable plane, and all the weapons show up as well.

However, when I try to launch a Quick Mission with the B-26B selected, it starts to load the mission, and upon reaching 100% it throws an error saying "Mission loading failed: null".

It does this in every map available. Other planes (such as Do-17) that I have added work normally.
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mandrill

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Re: B-26B Marauder v2.2
« Reply #106 on: February 09, 2012, 02:50:28 PM »

RE the FM, I notice the bomber continually pulls to the left. Is this historically accurate?
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Herra Tohtori

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Re: B-26B Marauder v2.2
« Reply #107 on: February 09, 2012, 04:21:53 PM »

Here is the end of the log, containing the mission loading progress.

Code: [Select]
[23:17:05] Loading mission Quick/Net8Islands/Net8IslandsRedNoneN00.mis...
[23:17:05] Detected Vertex Shaders 3.0.
[23:17:05] *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[23:17:05] Vertex texture units: 32
[23:17:05]
[23:17:07] PBuffer: suitable formats: 6
[23:17:07]
[23:17:07] Created a 1024x1024 RenderTexture with BPP(8, 8, 8, 8)
[23:17:07] Depth = 24, stencil = 8
[23:17:07] PBuffer: suitable formats: 6
[23:17:07]
[23:17:07] Created a 4096x4096 RenderTexture with BPP(8, 8, 8, 8)
[23:17:07] Depth = 24, stencil = 8
[23:17:09] Loading vertex/fragment programs: *144768032*
[23:17:09] *** Loading: [vpFogFar2Tex2D]
[23:17:09] *** Loading: [vpFog2Tex2DBlend]
[23:17:09] *** Loading: [vpFogFar4Tex2D]
[23:17:09] *** Loading: [vpFogFar8Tex2D]
[23:17:09] *** Loading: [vpFogNoTex]
[23:17:09] *** Loading: [vpFog4Tex2D]
[23:17:09] *** Loading: [vpFog4Tex2D_UV2]
[23:17:09] *** Loading: [vp4Tex2D]
[23:17:09] *** Loading: [vp6Tex2D]
[23:17:09] *** Loading: [vpTexUVTex2D]
[23:17:09] *** Loading: [vpWaterGrid_NV]
[23:17:09] *** Loading: [vpWaterSunLight_NV]
[23:17:09] *** Loading: [vpWaterSunLight_ATI]
[23:17:09] *** Loading: [vpWaterSunLight_FP]
[23:17:09] *** Loading: [vpTreeSprite]
[23:17:09] *** Loading: [vpTreeTrunk]
[23:17:09] *** Loading: [vpVAObjectsN]
[23:17:09] *** Loading: [vpVAObjectsL0]
[23:17:09] *** Loading: [vpSprites]
[23:17:09] *** Loading: [vpSimpleGL]
[23:17:09] *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[23:17:09] *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[23:17:09] *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[23:17:09] *** Loading: [fpCoastBump] -> NV3X Optimized!
[23:17:09] *** Loading: [fpCoastFoam] -> NV3X Optimized!
[23:17:09] *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[23:17:09] *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[23:17:09] *** Loading: [fpCausticSimple] -> NV3X Optimized!
[23:17:09] *** Loading: [fpCaustic] -> NV3X Optimized!
[23:17:09] *** Loading: [fpSprites] -> NV3X Optimized!
[23:17:09] *** Loading: [fpObjectsL0] -> NV3X Optimized!
[23:17:09] *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[23:17:09] *** Loading: [fpSimpleGL]
[23:17:09] *** Loading: [fpNearLandFog] -> NV3X Optimized!
[23:17:09] *** Loading: [fpFarLandFog] -> NV3X Optimized!
[23:17:09] *** Loading: [fpRiverCoastAA]
[23:17:09] *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[23:17:09] *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[23:17:09] *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[23:17:09] *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[23:17:09] *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[23:17:09] *** Loading: [vpWaterDM_CPU]
[23:17:09] *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[23:17:09] *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[23:17:09] *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[23:17:09] *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[23:17:09] *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[23:17:09] *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[23:17:09] *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[23:17:09] *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[23:17:09] *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[23:17:09] *** Loading: [fpWaterLFogDM]
[23:17:09] *** Loading: [fpIceWater] -> NV3X Optimized!
[23:17:09] *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[23:17:09] *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[23:17:09] *** Loading: [fpNearBlend] -> NV3X Optimized!
[23:17:09] *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[23:17:09] *** Loading: [fpFarBlend] -> NV3X Optimized!
[23:17:09] *** Loading: [fpForestPlane] -> NV3X Optimized!
[23:17:09] *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[23:17:09] *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[23:17:09] *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[23:17:10] Load bridges
[23:17:10] Load static objects
[23:17:10] sFMDir = gui/game/buttons
[23:17:10] s1 = flightmodels/pw_r-2800_series.emd
[23:17:10] s = FlightModels/PW_R-2800_Series.emd
[23:17:10] m_lastFMFile = gui/game/buttons
[23:17:10] Mission error, ID_04: java.lang.NullPointerException
[23:17:10] java.lang.NullPointerException
[23:17:10] at com.maddox.il2.fm.Motor.resolveFromFile(Motor.java:192)
[23:17:10] at com.maddox.il2.fm.Motor.load(Motor.java:181)
[23:17:10] at com.maddox.il2.fm.EnginesInterface.load(EnginesInterface.java:46)
[23:17:10] at com.maddox.il2.fm.FlightModelMain.load(FlightModelMain.java:332)
[23:17:10] at com.maddox.il2.fm.FlightModelMain.<init>(FlightModelMain.java:613)
[23:17:10] at com.maddox.il2.fm.FlightModel.<init>(FlightModel.java:26)
[23:17:10] at com.maddox.il2.fm.AIFlightModel.<init>(AIFlightModel.java:29)
[23:17:10] at com.maddox.il2.ai.air.Maneuver.<init>(Maneuver.java:219)
[23:17:10] at com.maddox.il2.ai.air.Pilot.<init>(Pilot.java:51)
[23:17:10] at com.maddox.il2.fm.RealFlightModel.<init>(RealFlightModel.java:32)
[23:17:10] at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1906)
[23:17:10] at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1896)
[23:17:10] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2339)
[23:17:10] at com.maddox.il2.game.Mission.loadAir(Mission.java:1287)
[23:17:10] at com.maddox.il2.ai.Wing.load(Wing.java:134)
[23:17:10] at com.maddox.il2.game.Mission.loadWings(Mission.java:1079)
[23:17:10] at com.maddox.il2.game.Mission._load(Mission.java:455)
[23:17:10] at com.maddox.il2.game.Mission.access$000(Mission.java:129)
[23:17:10] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
[23:17:10] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[23:17:10] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[23:17:10] at com.maddox.il2.game.Main.exec(Main.java:437)
[23:17:10] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[23:17:15] null
[23:17:15] java.lang.NullPointerException
[23:17:15] at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:445)
[23:17:15] at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:408)
[23:17:15] at com.maddox.il2.game.Mission._load(Mission.java:591)
[23:17:15] at com.maddox.il2.game.Mission.access$000(Mission.java:129)
[23:17:15] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
[23:17:15] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[23:17:15] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[23:17:15] at com.maddox.il2.game.Main.exec(Main.java:437)
[23:17:15] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[09.02.2012 23:17:21] -------------- END log session -------------


Full log here in pastebin.com.
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