Hey guys, I installed the 4.09 version in HSFX 6.0 and I get the Mission Loading Failed: Null
I Put the plane in at the bottom of the air.ini as Beowolff says to do with new airplanes, and in where it should of gone if it had been included in HSFX 6.0 and still get the load fail.
I put in the entry for the Plane_ru.properties................. same result
Your entry for Weapons_ru.properties is a bit ambiguous.............
*************************
* WEAPONS_RU.PROPERTIES *
*************************
- default
- 100xParaF
- 20x100lbs
- 10x250lbs
- 10x260lbsFragBombs
- 10x300lbs
- 6x500lbs
- 4x1000lbs
- 2x2000lbs
- 1xTorpMk13
- 1xTorpMk13Late
- 4xSupplyBoxes
- 12xM26IncendiaryClusters
- *30x100lbs
- *16x250lbs
- *16x260lbsFragBombs
- *16x300lbs
- *8x500lbs
- none
shouldn't it say
##################################################################
# B-26B
##################################################################
B-26B.default Default
B-26B.100xParaF 100xParafrag. Bombs
B-26B.20x100lbs 20x100lbs. Bombs
B-26B.10x250lbs 10x250lbs. Bombs
B-26B.10x260lbsFragBombs 10x260lbs. Frag Bombs
B-26B.10x300lbs 10x300lbs. Bombs
B-26B.6x500lbs 6x500lbs. Bombs
B-26B.4x1000lbs 4x1000lbs. Bombs
B-26B.2x2000lbs 2x2000lbs. bombs
B-26B.1xTorpMk13 1xTorpedo. Mk13
B-26B.1xTorpMk13Late 1xTorpedo. Mk13 Late
B-26B.4xSupplyBoxes 4xSupply. Boxes
B-26B.12xM26IncendiaryClusters 12xM26. Incendiary Clusters
B-26B.*30x100lbs 30x100lbs. Bombs
B-26B.*16x250lbs 16x250lbs. Bombs
B-26B.*16x260lbsFragBombs 16x260lbs. Frag bombs
B-26B.*16x300lbs 16x300lbs. Bombs
B-26B.*8x500lbs 8x500lbs. Bombs
B-26B.none None
It really doesn't matter, with our without it I get the same result, the default selections are the same and not like this ru file, and I can see the plane on the arming screen. Unlike the Bearcat where I don't see it and get the load fail message........... Gerd say's that one is flyable in 4.09 as well but not HSFX 6.0.
I'm using Tonn's HSFX 6.0 DiffFM, I also sent him a PM about it to see if that could be the conflict. He said it wasn't
Okay, I went in and did a logfile on the mission load, this is everything after the buttons load, including the buttons for the B-26B as the game sees it.
m_lastFMFile = gui/game/buttons
sFMDir = b26b_fm
s1 = flightmodels/b-26b.fmd
s = FlightModels/B-26B.fmd:B26B_FM
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 22050, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware - disabled [buffers : 0]
Extensions - enabled :
EAX ver. 1 [ ] - disabled
EAX ver. 2 [ ] - disabled
EAX ver. 3 [ ] - disabled
I3D ver. 2 [ ] - disabled
ZoomFX [ ] - disabled
MacroFX [ ] - disabled
SIMD render [X]
num channels 32
Cannot open audio file samples/infinite 1
cannot open file for reading
Cannot open audio file samples/Mg_131.wav
cannot open file for reading
Cannot open audio file samples/Mg_131x.wav
cannot open file for reading
Cannot open audio file samples/MG_M9_cobra.wav
cannot open file for reading
Cannot open audio file samples/MG_M9_cobrax.wav
cannot open file for reading
Cannot open audio file samples/mg_breda12.wav
c
annot open file for reading
Cannot open audio file samples/mg_breda12x.wav
cannot open file for reading
Cannot open audio file samples/Bk37.wav
cannot open file for reading
Cannot open audio file samples/Bk37i.wav
cannot open file for reading
Cannot open audio file samples/Bk37.wav
cannot open file for reading
Cannot open audio file samples/Bk37i.wav
Loading mission Quick/Okinawa/OkinawaRedAirbase00.mis...
Total number of airports for loaded mission: 0
Detected Vertex Shaders 3.0.
*** Detected Shaders 4.0. NVidia 8XXX+ series!!!
Vertex texture units: 32
PBuffer: suitable formats: 6
Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
Depth = 24, stencil = 8
PBuffer: suitable formats: 6
Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
Depth = 24, stencil = 8
Loading vertex/fragment programs: *161607712*
*** Loading: [vpFogFar2Tex2D]
*** Loading: [vpFog2Tex2DBlend]
*** Loading: [vpFogFar4Tex2D]
*** Loading: [vpFogFar8Tex2D]
*** Loading: [vpFogNoTex]
*** Loading: [vpFog4Tex2D]
*** Loading: [vpFog4Tex2D_UV2]
*** Loading: [vp4Tex2D]
*** Loading: [vp6Tex2D]
*** Loading: [vpTexUVTex2D]
*** Loading: [vpWaterGrid_NV]
*** Loading: [vpWaterSunLight_NV]
*** Loading: [vpWaterSunLight_ATI]
*** Loading: [vpWaterSunLight_FP]
*** Loading: [vpTreeSprite]
*** Loading: [vpTreeTrunk]
*** Loading: [vpVAObjectsN]
*** Loading: [vpVAObjectsL0]
*** Loading: [vpSprites]
*** Loading: [vpSimpleGL]
*** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
*** Loading: [fpWaterSunLight] -> NV3X Optimized!
*** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
*** Loading: [fpCoastBump] -> NV3X Optimized!
*** Loading: [fpCoastFoam] -> NV3X Optimized!
*** Loading: [fpCoastFoamFast] -> NV3X Optimized!
*** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
*** Loading: [fpCausticSimple] -> NV3X Optimized!
*** Loading: [fpCaustic] -> NV3X Optimized!
*** Loading: [fpSprites] -> NV3X Optimized!
*** Loading: [fpObjectsL0] -> NV3X Optimized!
*** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
*** Loading: [fpSimpleGL]
*** Loading: [fpNearLandFog] -> NV3X Optimized!
*** Loading: [fpFarLandFog] -> NV3X Optimized!
*** Loading: [fpRiverCoastAA]
*** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
*** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
*** Loading: [fpCoastFoam8800] -> NV5X Optimized!
*** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
*** Loading: [fpCoastBump8800] -> NV5X Optimized!
*** Loading: [vpWaterDM_CPU]
*** Loading: [fpWaterNearDM] -> NV4X Optimized!
*** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
*** Loading: [fpWaterFarDM] -> NV4X Optimized!
*** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
*** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
*** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
*** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
*** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM]
*** Loading: [fpIceWater] -> NV3X Optimized!
*** Loading: [fpNearNoBlend] -> NV3X Optimized!
*** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
*** Loading: [fpNearBlend] -> NV3X Optimized!
*** Loading: [fpNearBlendNoise] -> NV3X Optimized!
*** Loading: [fpFarBlend] -> NV3X Optimized!
*** Loading: [fpForestPlane] -> NV3X Optimized!
*** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
Load bridges
Load static objects
##### House without collision (3do/Buildings/Port/Floor/live.sim)
##### House without collision (3do/Tree/Tree2.sim)
sFMDir = gui/game/buttons
s1 = flightmodels/pw_r-2800_series.emd
s = FlightModels/PW_R-2800_Series.emd
m_lastFMFile = f4ulate_fm
getting fm file gui/game/buttons
Mission error, ID_04: java.lang.NullPointerException
java.lang.NullPointerException
at com.maddox.il2.fm.Motor.resolveFromFile(Motor.java:193)
at com.maddox.il2.fm.Motor.load(Motor.java:182)
at com.maddox.il2.fm.EnginesInterface.load(EnginesInterface.java:46)
at com.maddox.il2.fm.FlightModelMain.load(FlightModelMain.java:337)
at com.maddox.il2.fm.FlightModelMain.<init>(FlightModelMain.java:717)
at com.maddox.il2.fm.FlightModel.<init>(FlightModel.java:102)
at com.maddox.il2.fm.AIFlightModel.<init>(AIFlightModel.java:29)
at com.maddox.il2.ai.air.Maneuver.<init>(Maneuver.java:239)
at com.maddox.il2.ai.air.Pilot.<init>(Pilot.java:117)
at com.maddox.il2.fm.RealFlightModel.<init>(RealFlightModel.java:33)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1914)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1904)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2392)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1304)
at com.maddox.il2.ai.Wing.load(Wing.java:142)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1096)
at com.maddox.il2.game.Mission._load(Mission.java:472)
at com.maddox.il2.game.Mission.access$000(Mission.java:136)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:420)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:439)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3DO/Plane/Textures/propellor.tga'
WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3DO/Plane/Textures/propellor.tga'
null
java.lang.NullPointerException
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:468)
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:431)
at com.maddox.il2.game.Mission._load(Mission.java:610)
at com.maddox.il2.game.Mission.access$000(Mission.java:136)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:420)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:439)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[30.06.2012 23:13:22] -------------- E
Cheers.................
Hoss