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Author Topic: B-26B Marauder v2.2  (Read 170450 times)

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NavyAce

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Re: B-26B Marauder v2.2
« Reply #276 on: July 06, 2018, 03:32:09 PM »

Hi again,

Yes vampire I did and I had the same problem. Epervier will be glad to know I finally had some success. The first time I tried the game after my previous popst I ran it with the airspeeds and altitudes double checked for all waypoints to make sure they were all the same (a couple of the speeds were a bit off so I changed them to conform) and ran the mission with the GA waypoint and a target attached, with the same problem resulting. I next tried leaving the GA waypoint and clearing the target and this time the planes stayed at altitude. Without the attached target the bomb drop was not as accurate but I played around with moving the GA waypoint and got better results, and I can always do a manual run after I figure out how to use the bombsight! Thanks to all for your help. I think I am ahead of the power curve now.

NavyAce
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Vampire_pilot

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Re: B-26B Marauder v2.2
« Reply #277 on: July 06, 2018, 11:38:51 PM »

Great to hear!

The rule for mission building usually is this:

GAttack + Target set -> leads to pinpoint attack attempts until set target is destroyed (aka. divebombing and multiple passes, even for big bombers) -> this is good for fighterbomber/dive bomber setup.

GAttack (no target set) -> heavy bombers will just drop in level flight, the whole flight at once. It is not as accurate and covers a wide area, but that can be even desired. Formation pattern and approach vector needs to be taken into account in planning the actual pattern of the bomb drop.
Fighter bomber class aircraft will attack nearest/visually identifiable targets at random in fighter bomber approaches.

<Gunny>

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Re: B-26B Marauder v2.2
« Reply #278 on: December 18, 2019, 09:07:56 AM »

The B-26_V2.2
For this pass week I have been trying to get this plane to work in all of my installs.
At frist I wanted the bomb sight to work and I did get it to work in one install.
Next I copied it to an install that I use for only Korea.
All looked good I added the plane to the air.ini started the game and it all went well.
Opened QMB to try this bird out.
When slected I had a blank screen in the arming area.All the weapons showed but no plane.
I went around and around trying to figure out.
Why one install and nothing in the other.
I did figure it out and now I have this plane working in all of my installs plus it has the bombsight.
I really would like someone else to test this to see if it works with your installs.
My game is 4.12.2 + MA 5.3

I take NO credit for this plane as I had nothing to do with it.. I do like it ...Thank You 
https://www.mediafire.com/file/yefl82m0lh8tjc9/B-26_V2.2bombsight.7z/file
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bomberkiller

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Re: B-26B Marauder v2.2
« Reply #279 on: December 19, 2019, 01:30:25 AM »

Hello Gunny,

your version will not run in my 4.10 & #DBW.

Best regards, Gerhard  :)

gui/game/buttons
s1 = flightmodels/pw_r-2800_series.emd
s = FlightModels/PW_R-2800_Series.emd
m_lastFMFile = gui/game/buttons
null
java.lang.reflect.InvocationTargetException: java.lang.NoSuchMethodError
   at com.maddox.il2.objects.air.B26.moveGear(B26.java:60)
   at java.lang.reflect.Method.invoke(Native Method)
   at com.maddox.il2.objects.air.Aircraft.forceGear(Aircraft.java:1660)
   at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1974)
   at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1940)
   at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2393)
   at com.maddox.il2.game.Mission.loadAir(Mission.java:1287)
   at com.maddox.il2.ai.Wing.load(Wing.java:134)
   at com.maddox.il2.game.Mission.loadWings(Mission.java:1079)
   at com.maddox.il2.game.Mission._load(Mission.java:455)
   at com.maddox.il2.game.Mission.access$000(Mission.java:129)
   at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
   at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
   at com.maddox.il2.game.Main.exec(Main.java:437)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.reflect.InvocationTargetException: java.lang.NoSuchMethodError
   at com.maddox.il2.objects.air.B26.moveGear(B26.java:60)
   at java.lang.reflect.Method.invoke(Native Method)
   at com.maddox.il2.objects.air.Aircraft.forceGear(Aircraft.java:1660)
   at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1976)
   at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1940)
   at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2393)
   at com.maddox.il2.game.Mission.loadAir(Mission.java:1287)
   at com.maddox.il2.ai.Wing.load(Wing.java:134)
   at com.maddox.il2.game.Mission.loadWings(Mission.java:1079)
   at com.maddox.il2.game.Mission._load(Mission.java:455)
   at com.maddox.il2.game.Mission.access$000(Mission.java:129)
   at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
   at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
   at com.maddox.il2.game.Main.exec(Main.java:437)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NoSuchFieldError: printCompassHeading
   at com.maddox.il2.objects.air.CockpitB26B.<init>(CockpitB26B.java:50)
   at java.lang.Class.newInstance0(Native Method)
   at java.lang.Class.newInstance(Unknown Source)
   at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:2973)
   at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2450)
   at com.maddox.il2.game.Mission.loadAir(Mission.java:1287)
   at com.maddox.il2.ai.Wing.load(Wing.java:134)
   at com.maddox.il2.game.Mission.loadWings(Mission.java:1079)
   at com.maddox.il2.game.Mission._load(Mission.java:455)
   at com.maddox.il2.game.Mission.access$000(Mission.java:129)
   at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
   at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
   at com.maddox.il2.game.Main.exec(Main.java:437)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
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FAC N° 9 ...cheers mein Schatz

ADG_Dragón

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Re: B-26B Marauder v2.2
« Reply #280 on: October 30, 2024, 09:51:08 PM »

Hello, I have tried to install the B-26B Marauder on my HSFX v7.0.3 including Expert-Mode, and the most I can achieve is that it appears in QuickMissions without its 3d, please can you help me.
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Epervier

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Re: B-26B Marauder v2.2
« Reply #281 on: October 31, 2024, 03:16:01 AM »

No LOG, no help !

- Read how to get the log here, and the instant log here (Except for BAT which contains InstantLog).

- When you want to post only the relevant parts from the log
read here how to do this. (code option!)

- If you want to post all lines of the logfile we suggest to use https://pastebin.com/
to paste your log and then paste the link here which you got from them.
Read and see here how to do this.

Note:
- It is preferable to provide the LOG in its entirety!
- HSFX is known to have many incompatibilities...
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

ADG_Dragón

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Re: B-26B Marauder v2.2
« Reply #282 on: October 31, 2024, 03:18:56 PM »

No LOG, no help !

- Read how to get the log here, and the instant log here (Except for BAT which contains InstantLog).

- When you want to post only the relevant parts from the log
read here how to do this. (code option!)

- If you want to post all lines of the logfile we suggest to use https://pastebin.com/
to paste your log and then paste the link here which you got from them.
Read and see here how to do this.

Note:
- It is preferable to provide the LOG in its entirety!
- HSFX is known to have many incompatibilities...

I have tried it and it doesn't work either, I think it is a matter of not having the correct B-26 since it worked for some, grateful for your help.
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