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Author Topic: New gunfire effects.  (Read 23820 times)

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CWMV

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Re: New gunfire effects.
« Reply #60 on: August 16, 2011, 12:07:30 PM »

We shall see, I don't think it will be too hard, just time consuming.
Really like the fire effect!
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zack

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Re: New gunfire effects.
« Reply #61 on: August 16, 2011, 01:23:37 PM »

Yes, it would be wonderful if we can add those fire effects into  CWMV's files!
Guys, if possible- could You publish screenshot with those engine smokes updated by Slipper?

Thx a lot and cheers!

PS. How to install those effects? Where to put this 3DO folder actually?
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slipper

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Re: New gunfire effects.
« Reply #62 on: August 16, 2011, 02:40:19 PM »

zack

Its easier to just try yourself mate, screenshots don't really do it justice.

Download my 3DO folder here

https://www.mediafire.com/file/zs4fvcvobcd02bi/3DO.rar

and just drop it into the folder off CWMV, replacing the 3DO folder inside (you might want to make a back up of your 3DO folder first)

cheers

mate
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slipper

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Re: New gunfire effects.
« Reply #63 on: August 16, 2011, 02:52:44 PM »

CWMV

I have uploaded my effects folder from my old 4.09m install, this is where the engine fire effects are.

https://www.mediafire.com/file/hpc5j5k1igjlimy/Slipper%27s%20effects%20folder.rar

Note that this does not work in any 4.10 or 4.101 based game as there are classfile conflicts, i just used the 3D0 folder from here to overwrite yours to obtain the engine/fuel effects.

Don't know if there is any thing else of use in there, like i said earlier it is pretty old now, probably mainly if not all based on plutonium.

wishing you luck on finding the correct files


cheers mate


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zack

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Re: New gunfire effects.
« Reply #64 on: August 16, 2011, 02:55:45 PM »

You are proffessional Slipper, as usual. Thanks a lot!
But as I uderstood- I have to replace 3DO part in 'effects' folder?
Best Regards.
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andqui

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Re: New gunfire effects.
« Reply #65 on: August 17, 2011, 11:11:17 AM »

It seems that sometimes a fire caused thick, greasy smoke and sometimes it did not.

Here is an example of the latter, starting at about 2:50



Is there a way to introduce new effects into the game, so that there could be some kind of randomization when a fire occurs?
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zack

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Re: New gunfire effects.
« Reply #66 on: August 17, 2011, 11:52:56 AM »

zack
Its easier to just try yourself mate, screenshots don't really do it justice.
Hi Slipper,
Just downloaded and installed.
THANK YOU! Now my effects are much closer to reality.
I recommend to use CWMV pack with Your's 3DO folder.
Really awesome.

Cheers!
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slipper

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Re: New gunfire effects.
« Reply #67 on: August 17, 2011, 04:05:59 PM »

Your welcome zack, like i said they are not my original mods mate, i use the same set up as you also.


cheers

slipper
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CWMV

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Re: New gunfire effects.
« Reply #68 on: August 17, 2011, 11:24:15 PM »

zack
Its easier to just try yourself mate, screenshots don't really do it justice.
...
THANK YOU! Now my effects are much closer to reality.
...

Says you, but to each their own.

Regardless I've found the fire files in you 3DO folder Slipper, really spruces up the flames from a burning aircraft!
EDIT: And here are some pics. After integrating a few of the great files that slipper was kind enough to post here's what I'm currently running in mine, but not in the posted download.
Light engine damage:

Closeup of same:

Heavy engine damage:



And my favorite, burning oil/gas! Now with fire from Slipper's folder:

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slipper

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Re: New gunfire effects.
« Reply #69 on: August 18, 2011, 04:00:18 AM »

Looking good CWMV,

Are you still using the cinematic smoke in your last two pictures mate? That was the one area i personally did not like much from your posted mod, and why i had a look at my old mods folder for the new fire/smoke effects. Is there any way you might be able to find the fire and smoke effects from my 3DO folder mate? would appreciate it if you have time.

I personally think the cinematic effects are to heavy, and the standard uranium/plutonium are not enough, so it would be good to have the effects for the engine damage/fire separated from my 3DO folder, so that it may be added to any further updates if and when they occur.

cheers once again

slipper
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CWMV

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Re: New gunfire effects.
« Reply #70 on: August 18, 2011, 10:18:26 AM »

Oh ya, I personally wont be getting rid of the cinema effects smoke, just looks too good to me anyway.
The only thing Ive done so far was take the fire effect from your 3DO folder and replace the fire in mine with it. Nice long fire trail+thick smoke=awesome!
 :D
Now with your smokes you wanted to make them darker right?
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slipper

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Re: New gunfire effects.
« Reply #71 on: August 18, 2011, 01:07:59 PM »

CWMV

For airplane damage I quite like most of the fire/smoke effects from the package i uploaded as they are. I prefer the plane explosion from your uploaded folder, it may be an idea to try them a bit darker.

I would like to know what files affect which effect in game so that i can just keep the airplane damage ones for later, or can instal them on top of a new effects package as one becomes available.

Do the effects that i uploaded depend on any classfiles? or do they just replace default effects?

Thanks for any help mate

regards

slipper
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