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Author Topic: New gunfire effects.  (Read 23861 times)

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zack

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Re: New gunfire effects.
« Reply #36 on: August 13, 2011, 08:33:26 AM »

Dear CWMV,
I think Slipper is right.
Those engine-fire-smokes are too big also in my opinion. Just take a look:


No BIG smoke effects at all.
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CWMV

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Re: New gunfire effects.
« Reply #37 on: August 13, 2011, 09:36:38 AM »

Ya, but none of those were fuel tanks or motors engulfed in flame either. The last few seconds show something burning but were too close to judge the smoke coming from it or what exactly is burning.
I can tell you this much though, when avgas burns, it leaves the most thick, nasty greasy smoke you have ever seen, so thick it blocks out the sun. For example check out any of the pics of that 17 that just went up in flames.

That is a burning fuel tank.

Regardless, if you want to change it, have at it! The instructions are posted :D







http://www.pacificwrecks.com/aircraft/b-24/44-41465/fire.html
http://www.flickr.com/photos/niccic/3731574659/in/set-72157622317514392

Now what would be cool is to see a version of this same smoke, but in alight gray. But really from black and white pictures we cant tell color or texture of the smoke very well.
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zack

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Re: New gunfire effects.
« Reply #38 on: August 13, 2011, 11:51:28 AM »

Dear CWMV,
I fully agree with You regarding fuel-tank fire smoke. But please notice, that the same kind of heavy smoke we have here when engine is hit. And that is uncorrect in my opinion.
Best  Regards.
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CWMV

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Re: New gunfire effects.
« Reply #39 on: August 13, 2011, 12:26:51 PM »

Dear CWMV,
I fully agree with You regarding fuel-tank fire smoke. But please notice, that the same kind of heavy smoke we have here when engine is hit. And that is uncorrect in my opinion.
Best  Regards.
Sure, doesn't matter to me, you are entitled to yours.
Like I said instructions are there, change it if you like, as I wont.
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CWMV

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Re: New gunfire effects.
« Reply #40 on: August 13, 2011, 11:56:16 PM »

Hey guys I added in all the working classfiles from Plutonium effects. After a few tests it seems to run fine in RC4, anyone interested in giving it a try?
It helps to add back a lot of the small stuff, and actually improved my framerates.
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Gerson

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Re: New gunfire effects.
« Reply #41 on: August 14, 2011, 04:04:02 AM »

For sure I want to try it CWMV
Post a link and I will Download and try right now
Thanks
Gerson
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CWMV

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Re: New gunfire effects.
« Reply #42 on: August 14, 2011, 12:12:46 PM »

Alright here you are!
https://www.mediafire.com/?7aamnux71x4b44j

Now this one may cause some freezes in game, I'm really not sure. Deleting ALL of the classfiles was the only way to make 100% sure that it would work but you did lose some of the smaller eye candy effects.
Adding these classfiles back in hasn't caused any issues for me, but if you get any sort of problem please post up and Ill try to track down which classfile is causing the problem.
The effects included have not changed, and as always many thanks to the developers who made these mods for us.
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slipper

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Re: New gunfire effects.
« Reply #43 on: August 14, 2011, 03:13:50 PM »

CWMV

Thanks for the new update mate, unfortunately i get a ctd when bombs detonate, not sure what classfile causes that.

Also i have found a nice combination of engine smoke from a mixture of a few mods, will post tomorrow.

regards

slipper
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CWMV

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Re: New gunfire effects.
« Reply #44 on: August 14, 2011, 04:32:57 PM »

What aircraft were you bombing with slipper? I've dropped from tactical aircraft but never heavies.
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slipper

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Re: New gunfire effects.
« Reply #45 on: August 14, 2011, 04:36:25 PM »

I was using B-17,s
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CWMV

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Re: New gunfire effects.
« Reply #46 on: August 14, 2011, 04:41:47 PM »

What loadout? And which B17?
Ive been playing around with it and I haven't been able to duplicate the CTD.

EDIT: Ive run through every B-17 loadout using this in RC4, with no CTD.
Are you in UP or DBW?
Any other mods perhaps with conflicting classfiles? Have you used the classfile checker?

EDIT2: Just ran through in DBW with all B17's and their loadouts, no issues. I cant duplicate your CTD.
Can anyone else?
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slipper

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Re: New gunfire effects.
« Reply #47 on: August 14, 2011, 05:10:52 PM »

I am using DBW 1.5,  when i disable the effects mod everything is ok, i will recheck and let you know.

cheers mate
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