Good day to all, salute!
A little updating, rigging, funnels bracing and flags have been added.
Answering to OberstDanjeje: “my” Re 2001 is parked in its hangar with the Ba 65, Ba 88, Ju 188, He 177 and others. They are waiting patiently for better times
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335th_Puma, Tennessee and Colorado class had an almost identical layout, apart the main armament as we know. I have developed both classes in parallel, as they appeared at the time of Pearl Harbour and after their first, partial reconstruction (stumped mainmast and AA-machine guns fitted on platforms). For the Maryland and Colorado, the model corresponding to their final appearance (from late 1943 onwards) is almost complete, while regarding to the completely rebuilt California and Tennessee (and W. Virginia) I’ve nothing in sight, totally different from their initial looking. Nevertheless, the hull of the Colorado is suitable for the New Mexico ships, just a little change in the underwater bow and a very slight beam increase. This is in my future job-list.
Thanks for the suggestion Asheshouse, I created a Multi/Sub material slot. You’re right, the poly-number is a bit larger but these old ladies of the sea had very complex conning towers and superstructure, difficult to optimize meshes without affecting the quality of detail. But they are too tempting for me. I shudder to think of ships such as the Fuso or the Kongo....
I’ll try to decrease the poly-number. BTW, an ex colleague said me that some limitation on 3D-animation have been completely superseded by the new graphics cards, and that is not important the number of faces but that of the vertices. Is he right?
Now the demand for advice and help. The figure below illustrates how the model appears in the "top" viewport.
a) the orientation is correct?
b) Taking into account this view, the rotation is considered positive in the clockwise direction and negative in the opposite case?
c) The amount of rotation is expressed in degrees, radians, or what?
One last cry for help (for now
). Could you explain by an idiot-proof method (and yes, aging is a bad thing) how to do an alpha-cutting?
Thanks and excuse me for being so boring
Gianni