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Author Topic: Supermarine Walrus 4.10M  (Read 50688 times)

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Epervier

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Re: Supermarine Walrus 4.10M
« Reply #60 on: March 24, 2012, 09:23:21 AM »

any chance of this getting its own slot?  I could do that if no one does...

Yes, please. Would be nice for teh Walrus to have its own slot!
I find it hard to understand ... this plane is already independent. It has a slot for him!
Certainly when I made the Class this aircraft I had named MBR_2 instead of Walrus since I had not been given no other information.
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SAS~Poltava

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Re: Supermarine Walrus 4.10M
« Reply #61 on: March 24, 2012, 05:50:45 PM »

Sorry - I thought it was just a stand-in for the MBR. Silly me...
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Epervier

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Re: Supermarine Walrus 4.10M
« Reply #62 on: March 25, 2012, 02:49:11 AM »

No problemo !
I prefer to ask because I do not understand English... even with the help of Google Translator...  :D
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

hanspeterii

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Re: Supermarine Walrus 4.10M
« Reply #63 on: May 17, 2012, 05:56:55 AM »

Great mod! Especially the 360° gunner positions are very nice...

I'm actually using this as an amphibian. Just do it like this:
  -Takeoff: Slowly taxi to the waterfront (90° angle) and you're in
  -Get back on solid ground: approach the ground with about 30 km/h (90°)

Thanks for this great mod!
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max_thehitman

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Re: Supermarine Walrus 4.10M
« Reply #64 on: May 21, 2012, 07:01:07 PM »

Great looking aircraft. I must give it a try soon!
Congrats to all involved in this project! CHEERS! and THANK YOU!

Cheers
MAX
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David Prosser

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Re: Supermarine Walrus 4.10M
« Reply #65 on: May 21, 2012, 09:23:14 PM »

Hi max_thehitman.
There's a Walrus campaign I did, at M4T. It's for 410. Only so-so really. One fine day, I might re-release it for DBW 1.71.

cheers

David Prosser

Panzerpreussen

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Re: Supermarine Walrus 4.10M
« Reply #66 on: May 21, 2012, 09:30:24 PM »

Hallo kameraden!

Think that once you add more landing gear for this bird?
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A1_Phoenix

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Re: Supermarine Walrus 4.10M
« Reply #67 on: May 23, 2012, 04:22:53 AM »

I'm -slowly- working on a sort of template for walrus, but have big problems for duplicated areas and some distortions.. is there a way to remap the interested areas? plenty of space on bmp fortunately :)

Apart of that, i really like this plane, wich i've downoaded too late! thanks to the walrus team! :)

S!
A1
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Mission_bug

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Re: Supermarine Walrus 4.10M
« Reply #68 on: May 23, 2012, 11:57:07 AM »

Template already uplosded here at SAS:

http://www.4shared.com/file/rsNNZlrV/Walrus_mod_template.html

Unfortunately you are stuck with the mapping unless tedeshene decides to update the mod.

Wishing you all the very best, Pete. ;D
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A1_Phoenix

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Re: Supermarine Walrus 4.10M
« Reply #69 on: May 24, 2012, 02:36:40 AM »

i know mission_bug thank you :) unfortunately they are for psp and i didn't found a ps plugin to open the format.. (:( ) so i've started a new psd based on your panel lines (credits given :) ).

yes my request was referred to tedeschene, or others who are able to rework a mapping if is ok for him.. the bmp is almost empty and i think we can rearrange pieces to make it more skinner friendly :)

S!
A1
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igora

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Re: Supermarine Walrus 4.10M
« Reply #70 on: March 11, 2013, 02:56:44 AM »

I can't download  from gamefront. Please give another link. Help me, please.
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pippin

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Re: Supermarine Walrus 4.10M
« Reply #71 on: March 24, 2013, 01:18:54 PM »

Fantastic plane, a real work of art many thanks for this.
   I am busy rebuilding my WW2 collection this is a must have. :)

              Ian
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