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Author Topic: Supermarine Walrus 4.10M  (Read 50709 times)

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pippin

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Re: Supermarine Walrus 4.10M
« Reply #72 on: March 29, 2013, 12:45:12 PM »

Indeed Robhans,
  I do have a passion for the slower more graceful planes :)

                           Ian
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pikke

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Re: Supermarine Walrus 4.10M
« Reply #73 on: April 21, 2013, 12:42:30 PM »

link from gamefront is dead 

please make a new link
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tedeschene

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Re: Supermarine Walrus 4.10M
« Reply #74 on: April 21, 2013, 04:03:16 PM »

Having trouble with Filefront, made a Mediafire link. Hope this works for you, see first post.
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pikke

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Re: Supermarine Walrus 4.10M
« Reply #75 on: April 21, 2013, 11:46:50 PM »

thanks a lot for link
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dietz

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Re: Supermarine Walrus 4.10M
« Reply #76 on: June 05, 2013, 09:22:11 AM »

Is there one big skin pack available somewhere for this bird,that includes most of the bits & pieces in this great thread? Just wondering? ;)
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mikoyan99

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Re: Supermarine Walrus 4.10M
« Reply #77 on: June 06, 2013, 11:41:07 AM »

I had a go at the walrus yesterday (with the author's permission), as I had some time free between projects. I've changed the in-game name to Walrus, moved it to the British aircraft section, re-named all of the classfiles and re-armed the aircraft with a British weapons load.
The updated aircraft is available here:
http://www.sendspace.com/file/mltcms
-Matt

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dietz

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Re: Supermarine Walrus 4.10M
« Reply #78 on: June 06, 2013, 11:44:23 AM »

I had a go at the walrus yesterday (with the author's permission), as I had some time free between projects. I've changed the in-game name to Walrus, moved it to the British aircraft section, re-named all of the classfiles and re-armed the aircraft with a British weapons load.
The updated aircraft is available here:
http://www.sendspace.com/file/mltcms
-Matt



Thanks- this will make it easier to find!
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David Prosser

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Re: Supermarine Walrus 4.10M
« Reply #79 on: June 06, 2013, 05:53:17 PM »



Thanks, Matt, you've done a good job.

cheers

David

Mission_bug

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Re: Supermarine Walrus 4.10M
« Reply #80 on: June 13, 2013, 04:03:05 PM »

Thank you very much for the updated Walrus Matt, greatly appreciated. 8)

I have updated the original template link and now included PSD files as well as the original PSP 8 ones. ;)

https://www.sas1946.com/main/index.php/topic,19505.0.html

Here are all the skins I made using the template, this is my PainSchemes folder now renamed for the updated mod. :)
All the skins I made that are in the thread are here in a single download from Mediafire:

https://www.mediafire.com/?44d727sj7qdffqv

Wishing you all the very best, Pete. ;D
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GUZKNIFE

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Re: Supermarine Walrus 4.10M
« Reply #81 on: August 13, 2013, 11:09:27 AM »

This works in 4.12 SAS ModAct 5.11  :) Thank you!
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STAX18

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Re: Supermarine Walrus 4.10M
« Reply #82 on: November 22, 2013, 12:45:12 PM »

Hi mikoyan99,
please reupload your walrus update.
Thanks.
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ggrewe

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Re: Supermarine Walrus 4.10M
« Reply #83 on: November 23, 2013, 05:23:21 AM »

Hi Hamm

Dont think Ranwers got around to realeasing his raft object, but CY6's brilliant C & C mod (Ver 3.031) for rescuing downed pilots, amoungst great features, is here:
https://www.sas1946.com/main/index.php/topic,26654.0.html

SAR

The waterborne version of RESCAP, the SAR object represents a downed pilot at sea, complete with lookouts. Intended for seaplane operations.

- How it works: The player will get a message giving the map-grid position of the downed airman, until the player is within 10km. When within ~2000m of the airman, the player's "crew" will call out sightings in "o'clock" directions. When the player gets within range, the airman will "pop smoke" during the day, or light a flare at night.

- The player should then land and taxi to within 200m of the dinghy, at which point the crew will announce a pickup and the dinghy will disappear. Any plane or helicopter can be used to perform the pickup, but the player must be travelling slowly.

SARDelay (time in minutes before SAR begins broadcasting)
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