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Author Topic: Mosquito Nightfighter Campaign posted now!  (Read 6790 times)

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SAS~Poltava

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Mosquito Nightfighter Campaign posted now!
« on: August 14, 2011, 10:53:12 AM »

For all of you who love the Mossie AND want to try your hand at some hard-core aerial nightfighting, there is a campaign available now. It is called "Baby Blitz"!



It is a 5-mission static mini-campaign portraying night fighting in the first months of 1944, during the last Luftwaffe bombing campaign against England and London, the so called "Baby Blitz" starting on January 21. You are a RAF pilot in Squadron 157, flying a Mosquito NF MkII.

It can be downloaded here: http://www.mission4today.com/index.php?name=Downloads3&file=details&id=926

A special thanks to Bwf, for his excellent playtesting!



This campaign uses the special "Nachtjagd" map, and also relies heavily on Checkyersix’s famous “Command & Control” MOD, which in practical terms means that you will be guided to your target both by a Ground Controller, and - when you get close enough - an on-board Radar Operator. The instructions will appear as text messages on the screen. If there is to be a real point to this I very strongly suggest that you, when you set the difficulties, select "No Icons" and "No padlock", plus "No Player Map Icons". And activate the AI Mod, because it will make the enemy gunners less lethal!



The campaign will only work if you have version 1.3 or higher of the MOD pack Dark Blue World installed - but if you have there is no need to get any additional material. Link: https://www.sas1946.com/main/index.php/topic,16539.0.html The campaign has also been adapted to DBW in that sense that it uses no skins except the default ones.



Firstly: In order to use the Radio Beacons (or just listen to the BBC) you have to assign a key for this in the Controls section - "Next / Previous Beacon". Remember that you also need to have sound files in your BBC folder in order to have anything to listen to! Secondly: The Ground Control and your Radar Operator will give you speed in miles and height in feet. You can switch from metric by (again) assigning a key in the Controls section - "Toggle speedbar". Then hit that key in game a few times, and it will cycle through them. And thirdly: Ground Control and your Radar Operator (RO) will give you range, speed, height etc of the closest available target. But beware that your aircraft is also equipped with the "Monica" tail warning radar, that indicates when there is an aircraft in a 120 degree arc BEHIND you. This will only report a simple range (within parenthesis), nothing else.



Historical facts about the so called Baby Blitz (from Wikipedia):

Operation Steinbock was the nocturnal Second World War Luftwaffe offensive operation to destroy British military and civilian targets in southern England, between January and May 1944. The attacks were mainly in and around the Greater London area. In Britain, it was known as the "Baby Blitz", due to the much smaller scale of operations compared to the Luftwaffe's strategic bombing of the British Isles in 1940-1941.

Placed under the command of Generalmajor (Major General) Dietrich Peltz, Luftflotte 3 (Air Fleet 3), the Germans assembled 474 bombers for the offensive. The operation—running parallel to RAF Bomber Command's campaign known as the Battle of Berlin—was launched more for the sake of propaganda and as a measure of retaliation. The operation achieved very little, and the force suffered a loss of some 329 machines during the five months of operations—an average of 82 per month—before it was abandoned. Luftwaffe commanders like Hugo Sperrle had intended to use them against the Western Allies? invasion fleet, which he predicted would land in Northern France in the summer, 1944. Eventually, the revenge attacks gave way to the disruption of the impending Allied invasion of France (Operation Overlord). Steinbock had worn out the German bomber fleet to the extent it could not deliver any significant counter blows.

The offensive marked the Luftwaffe's Kampfgruppen last large-scale bombing operation against England, and afterward only the V1 cruise missiles and V2 ballistic rockets were used for hitting the British Isles.



Thanks for looking!  :)
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LuseKofte

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Re: Mosquito Nightfighter Campaign posted now!
« Reply #1 on: August 14, 2011, 01:09:40 PM »

Gee thank you master  ;D
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SAS~Poltava

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Re: Mosquito Nightfighter Campaign posted now!
« Reply #2 on: August 18, 2011, 02:08:51 PM »

I agree, nightfighting with CY6's C&C Mod is NOT for the faint-hearted. I just LOVE that mod!  8)
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Checkyersix

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Re: Mosquito Nightfighter Campaign posted now!
« Reply #3 on: August 18, 2011, 05:44:17 PM »

:D
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flying_dutchman

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Re: Mosquito Nightfighter Campaign posted now!
« Reply #4 on: September 12, 2012, 03:49:34 PM »

I am using a DBW 1.71 pack and have the C&C 3.031 placed inside the #DBW folder. I have also assigned keys for Radio Beacon Next and Previous and the Toggle Speedbar. I have also playing in full realistic mode with only the Instant success OFF. Although I didn't find the AI mod in my JSGME so that the Enemy gunners are  less lethal. Also I didn't find any sound file in my BBC folder.

 :( :( :( What I find after hitting the "Fly" button is strange...I get both the engines inoperable sometimes accompanied by a crashing sound as if the wheel struts have given way and the plane has slumped to the ground. This I cannot verify because its too dark.

I am in desperate need to know what is going wrong. Since I have downloaded the Mosquito Nightfighter pack and want to play a mission with the C&C.
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ben_wh

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Re: Mosquito Nightfighter Campaign posted now!
« Reply #5 on: September 12, 2012, 06:47:46 PM »

I am using a DBW 1.71 pack and have the C&C 3.031 placed inside the #DBW folder. I have also assigned keys for Radio Beacon Next and Previous and the Toggle Speedbar. I have also playing in full realistic mode with only the Instant success OFF. Although I didn't find the AI mod in my JSGME so that the Enemy gunners are  less lethal. Also I didn't find any sound file in my BBC folder.

 :( :( :( What I find after hitting the "Fly" button is strange...I get both the engines inoperable sometimes accompanied by a crashing sound as if the wheel struts had give way and the plane has slumped to the ground. This I cannot verify because its too dark.

I am in desperate need to know what is going wrong. Since I have downloaded the Mosquito Nightfighter pack and want to play a mission with the C&C.

One point to keep in kind is that CY6 changed the way the C&C objects are classified in 3.031, so I'm not sure whether that is compatible with missions designed for the C&C objects from DBW 1.71.

It may not have been the cause behind your engine problem though. Anyway, try starting with just DBW 1.71 without the C&C 3.031.  And post the log file here - the experts here can probably help you out.

Cheers,
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flying_dutchman

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Re: Mosquito Nightfighter Campaign posted now!
« Reply #6 on: September 13, 2012, 04:17:48 AM »

I have taken out the C&C mod out of the #DBW(DBW 1.71) folder and yet I am getting the same result. When I am  switching thru the Radio Beacons I am getting static hiss and few beeps of morse. This is happening irrespective of the C&C folder present inside the #DBW folder or not .Can anyone tell me what version of DBW and C&C is best suited for playing this Campaign as this thread is pretty old and both DBW and C&C has progressed further. Plz provide a link to the old DBW and C&C. I am posting the link to log.lst below for the experts to download and view it.  Plz help.

https://www.mediafire.com/?uxti3a6mhs1646s
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SAS~Poltava

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Re: Mosquito Nightfighter Campaign posted now!
« Reply #7 on: September 15, 2012, 02:33:52 AM »

My only answer is try removing the C&C 3.031 Mod, which mean that the old stock C&C Mod that comes with DBW 1.7 automatically will kick in.

And the beacons  doesn't work as well?

Planes crashing at once on the ground usually indicates a clash with other mods. Perhaps you should try and run a completely CLEAN DBW 1.7, i.e. without any added Mods, just those that came with the original mod pack download.
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OberstDanjeje

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Re: Mosquito Nightfighter Campaign posted now!
« Reply #8 on: September 15, 2012, 03:53:29 AM »

C&C it's not just a mods folder but you have to add some line in the Technics.ini or so.
The C&C in DBW it's an older version, older then the 2.0, as far as I remember C&C 3.031 it's not fully compatible with the oder version
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SAS~Poltava

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Re: Mosquito Nightfighter Campaign posted now!
« Reply #9 on: September 15, 2012, 05:23:08 AM »

Yes, the Oberst is correct: to remove C&C 3 ypu have to edit the technics.ini as well.
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flying_dutchman

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Re: Mosquito Nightfighter Campaign posted now!
« Reply #10 on: December 17, 2012, 06:06:43 AM »

I am again replying to the thread of Baby Blitz after a long hiatus and will see to it till the end till it is solved. I renamed my heavily modded #DBW as #DBW-old and has downloaded a virgin #DBW from the "The Full Monty" thread.
https://www.sas1946.com/main/index.php/topic,28809.0.html.

But as the mission gets loaded (Full realistic only with Cockpit Always On and No External Views turned Off) I find myself seated inside the cockpit but unable to start the Engines with (I) ( I have rechecked it as the assigned key for ignition). If I engage Autopilot I hear a mechanical whining sound and find my plane tipped over. To prove my point I am adding a screenshot of the external view. As it is too dark please switchoff the lights of your room to see.



Plz tell me if you could at all make out the Mosquito or not.
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SAS~Poltava

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Re: Mosquito Nightfighter Campaign posted now!
« Reply #11 on: December 17, 2012, 10:27:36 AM »

I don't think that this is connected to the campaign as such, but probably a clash of mods.

Anyone else has a opinion on this?
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