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Author Topic: Me 323 opening cargo bay  (Read 4838 times)

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naki27

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Me 323 opening cargo bay
« on: August 16, 2011, 01:26:17 PM »




Could the front of this plane's cargo bay be made to open, like maybe with the "open canopy" key?  Even better, would it be possible to allow vehicles to drive into/out of a this plane or a transport ship?
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naki27

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Re: Me 323 opening cargo bay
« Reply #1 on: August 16, 2011, 01:45:51 PM »

Quote
But then you would need to do a LOT of 3d to make acceptable internals for both the doors and the fuselage. and that is just too much work.
What if a 2d internal "skin" were created instead of making a 3d model for every single strut?  It looks to me like it was mostly empty in there anyway, and the support beams are almost all close to the walls.
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HundertzehnGustav

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Re: Me 323 opening cargo bay
« Reply #2 on: August 17, 2011, 12:10:58 AM »

okay, and the walls themselves? and the floor?
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naki27

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Re: Me 323 opening cargo bay
« Reply #3 on: August 17, 2011, 12:36:51 AM »

Uhhh... They'd already be there, right?  Im assuming the external walls and floor would function as an interior as well. Is that not how it works? ???
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razor1uk

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Re: Me 323 opening cargo bay
« Reply #4 on: August 17, 2011, 05:45:43 AM »

From a little reading and laymans understanding, it is much more complex/time-consuming Naki-san :)
  A 'Cockpit' externaly viewable internal 3D model would have to with the correct surfaces allocations for texturing and skinning would have to be created and imported into the model, along with reworkingg the model to accept such, even if it were like an empty 'room'/box with one wall missing - so you could see inside it give a fake perception of depth.

  While a slighlty less complex task than creating from scratch a new model, an AI flyable plane needs 20 versions/layers of the external model combined to create one aircraft with damage and internal strutctures and differeing visual distancing models that we love IL2 for.

  It'd proberly be easier than doing 3D internal model/cockpit to if possible, to cut the doors off, insert a skinnable vertice/mesh facing over the cavernous hole - like a bulkhead that forms a 'cockpit' wall ingamr with a photo skinned upon it of the loading bay. But that is assuming the original model was constructed in such a way that the doors were made seperate to begin with, and not only part of the fusalage.
  At least that is my understandings upon it - others know much much more, and can actually use 3D Max/GMAX.
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naki27

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Re: Me 323 opening cargo bay
« Reply #5 on: August 17, 2011, 10:03:54 AM »

O.O  I had no idea it was that complicated.  What about a static aircraft ground object, like crazyflak mentioned? Would that be any easier?
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HundertzehnGustav

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Re: Me 323 opening cargo bay
« Reply #6 on: August 17, 2011, 12:38:24 PM »

same thing, flying or no...
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SAS~Friction

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Re: Me 323 opening cargo bay
« Reply #7 on: August 17, 2011, 03:35:08 PM »

While it's a good idea, and would add a level of depth and a reason to fly that plane (other than to get shot up by Hurricanes over the Med)  :D, the process in creating it would be equal to creating a new airplane. That's literally how much editting you'd have to do on the current mesh. Past that, there wouldn't be very much payoff unless you could actually visually load something in there, which would take a whole lot of work to program. The people who could program this are busy with other projects that in the grand scheme of things, are more important.

And Crazy is absolutely right, the plane and whatever you were loading would explode as soon as they touched, unless you took out the collisions in the nose... but then the aircraft wouldn't explode when it hit anything nose first... 

It's a good idea Naki, but I don't imagine it's top on anyone's to do list, sorry to say.

Regards
Friction
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naki27

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Re: Me 323 opening cargo bay
« Reply #8 on: August 17, 2011, 04:13:50 PM »

Ok, thanks for yall's input.  I didn't exactly have my heart set on this, I just thought it might make a neat addition if someone had time to do it.  :) I read somewhere that Il-2 only accepts models made in 3ds Max.  Is this true?  I wish that I could try projects like this myself, but 3ds Max is way to expensive for me :( (and that's assuming I could even figure out how to use it)
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SAS~Friction

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Re: Me 323 opening cargo bay
« Reply #9 on: August 17, 2011, 05:03:15 PM »

Try GMax. It's free, has alot of plugins to make it = to 3dsMax. It takes alot of practice and knowledge to learn to model correctly, and even more so to make anything for IL2. Best advice is to learn how to 3d model efficiently, then make a model and present it to the forum and someone may help you further.

Regards
Friction
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Blumax

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Re: Me 323 opening cargo bay
« Reply #10 on: August 17, 2011, 05:58:17 PM »

Ok, thanks for yall's input.  I didn't exactly have my heart set on this, I just thought it might make a neat addition if someone had time to do it.  :) I read somewhere that Il-2 only accepts models made in 3ds Max.  Is this true?  I wish that I could try projects like this myself, but 3ds Max is way to expensive for me :( (and that's assuming I could even figure out how to use it)

naki27, you should give it a try, i'm not really all that computer literate but i bought a 'teach yourself' course on disc for 3dsmax, when i first looked at it i almost had a heart attack but it was a very clear step by step course that talked you through it  one step at a time, it works well with g-max which is free and as Friction says has plenty of plug ins, believe me mate if i can learn it then anyone can, it looks like rocket science and you can easily be put of by the complexity of it, the trick is to stay the course and not be blinded by it. Having said that i haven't made a damn thing yet because i wanted to make maps but have to confess to recently having a cheeky peek at it again! i wanted to build the Queen Mary and a whole host of bombers but i think i will start off with an ammo crate

I think in fact everyone should have a go just so they can understand what is involved in making even the most simplest of things, it taught me not to ask for anything......but seriously there are plenty of tutorials out there and it doesn't have to cost you anything  ;)
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hawker445

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Re: Me 323 opening cargo bay
« Reply #11 on: August 17, 2011, 06:11:17 PM »

i would rather have it as a static object. no use for the regular flyable plane
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