Thank you very much santobr, the glitch has gone. Your mod has passed to be standard in our installation
![Smiley :)](https://www.sas1946.com/main/Smileys/akyhne/smiley.gif)
If I download this how can I get those lights in airfield
Sorry, you must put the lights one by one in the full mission editor. We made it only for one airfield, and has been a tedious work.
Also, what plane are you useing with the orange nose? P-63? If so how did you get stationary planes to have that skin?
Yes, it's a P-63. To change the default skins is easy job:
- Enter in QMB and take the plane you want to change, with the desired skin.
- Click on Fly, and when mission is loaded, switch to desktop without exit IL-2 (alt+TAB).
- Go to IL-2 path, and enter in folder ..\IL-2\PaintSchemes\Cache. Here you have several files and a pair of folders. One of them is called like the plane you choosed, enter this and you will see four files named "skin...".
- These are the skin files in default format, so you need to make a copy. Take in mind that the cache folder clears its content when you quit from IL-2. That's why you need to do this with the simulator running on background.
Now you have the TGA files, you only need to put in the correct path as a mod, in #UP# or #DBW# folder. For example in our case, we have the files in this route:
..\IL-2\#UP#\SkinMod\3do\plane\P-63C(USA)\desert
..\IL-2\#UP#\SkinMod\3do\plane\P-63C(Multi1)\desert
You can know the default paths with SFS Extractor, opening the sasup_fbdsm01-10 files.
it's a little tricky but it works
![Grin ;D](https://www.sas1946.com/main/Smileys/akyhne/grin.gif)