Hmm... I wonder if we can use a 3D Model from a FSX airplane as a cleaner slate for this...
I think that the external 3D is quite good. A small refinement could be obtained, but I don't anything about the damage model and the other layers of this CY6 plane. If they are more or less finished, for sure it's quite more difficult to start from another 3D Model that can be copyrighted.
Something that would be important is to homogenize the textures and create a good void skin for it.
Regards,
Pablo
Pablo,
If you plan to continue with P-61 couldn't you initially make the rotating turret governing by AI-gunner? (like Me-210/410). Or take the turret's governing from B-29 for a human gunner? It would make the play much more exciting. Of course it is just an idea...
Far,
I will try, but I'm stucked with too many things. In fact the P-61 had a mode where the turret with the 4 .50 Browning mguns, was switched to a fixed position (to the front) and the pilot himself was able to shoot them to intensify the frontal fire. This mode I mention is exactly as it is dispossed now. It is true that in this way it will never help to defend the plane from a rear coming bandit.
Let me see what can I do. The real implementation of the gunner cockpit will be kind of tough. I couldn't find any detailed picture of that position. The manual we have is a pilot's manual, not a plane manual, so only speaks about everything in the pilot's position.
Regards,
Pablo