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Author Topic: A-26 Invader B/C/K (Franken) V2  (Read 31437 times)

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soulsurvivor

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Re: A-26 Invader B/C/K (Franken) V2
« Reply #36 on: March 27, 2013, 03:33:54 AM »

SAS~Gerax, thank you, i'll look into that.
although, i do not get a ctd, actually - the planes simply do not appear in the preview box.
of course, they don't appear in the mission, either. :P
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SAS~Gerax

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Re: A-26 Invader B/C/K (Franken) V2
« Reply #37 on: March 27, 2013, 03:38:41 AM »

You are right but nonetheless its worth a try i think.
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52Zebra

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Re: A-26 Invader B/C/K (Franken) V2
« Reply #38 on: April 21, 2013, 12:08:01 PM »

I can not find a mod activator for 4.09m or 4.10m I can not get the A-26 to work in 4.10.1 or 4.11.1 Please help
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Flamer50

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Re: A-26 Invader B/C/K (Franken) V2
« Reply #39 on: April 22, 2013, 01:51:24 AM »

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SAS~Gerax

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Re: A-26 Invader B/C/K (Franken) V2
« Reply #40 on: April 22, 2013, 02:18:17 AM »

I can not find a mod activator for 4.09m or 4.10m I can not get the A-26 to work in 4.10.1 or 4.11.1 Please help

mod-activator for 4.10 or 4.11:

find them in the "SAS Essentials, SAS Buttons, Basic Modactivators & Stock Patches"
section here  ;):

https://www.sas1946.com/main/index.php/board,176.0.html
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52Zebra

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Re: A-26 Invader B/C/K (Franken) V2
« Reply #41 on: April 22, 2013, 10:51:33 AM »

Gerax I appreciate your help but a general link does not do me any good. I have been to that page I need a specific link right to the mod-activator for 4.10 or 4.11. I don't know if you have seen any of my other posts so here is a short over view, I am trying to mod-activate 4.09m with no success so far. I also have a LI-2 1946 patched to 4.10  but I have no mod for it. I cant run the A-26 with out the mod, right. I also have SAS Mod Activator v4.0RC for 4.11.1m loaded on my computer and it works but the A-26 does not work in SAS Mod Activator v4.0RC for 4.11.1m .
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52Zebra

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Re: A-26 Invader B/C/K (Franken) V2
« Reply #42 on: April 23, 2013, 03:28:56 PM »

I have 4.10.1 with a mod activated but I can not get the A-26 to work , it boots to 20 % and sits at 20 for a minute then crashes so I went back to 4.09 as you can see from the post above. I was assuming that SAS ModAct 2.3 BETA for 4.09m (no longer supported) ment I could not find a down load there, but i did. I haven't had a chance to install it yet but if it doesn't install I would like to call someone to walk me through it , Someone in the USA Ok , I will let you know the outcome soon.
52Zebra
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SAS~Gerax

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Re: A-26 Invader B/C/K (Franken) V2
« Reply #43 on: April 23, 2013, 08:39:27 PM »

I have 4.10.1 with a mod activated but I can not get the A-26 to work , it boots to 20 % and sits at 20 for a minute then crashes so I went back to 4.09 as you can see from the post above. I was assuming that SAS ModAct 2.3 BETA for 4.09m (no longer supported) ment I could not find a down load there, but i did. I haven't had a chance to install it yet but if it doesn't install I would like to call someone to walk me through it , Someone in the USA Ok , I will let you know the outcome soon.
52Zebra

I have it working in 4.10 DBW and 4.11 Modact 4.0, but I don't
have a 4.09 Modact anymore so I can't help with this.

Here is the 4.10 version as I have it running, please try:
https://www.mediafire.com/?ybjjpp1x477vb1j

also I have DiffFM file attached, try it too please.
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52Zebra

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Re: A-26 Invader B/C/K (Franken) V2
« Reply #44 on: April 24, 2013, 10:10:30 PM »

Where does the  PAL-Auto-Diff-FM.7z file go ?
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SAS~Gerax

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Re: A-26 Invader B/C/K (Franken) V2
« Reply #45 on: April 25, 2013, 01:10:07 AM »

Where does the  PAL-Auto-Diff-FM.7z file go ?

unzip the file, thenput the folder you get
into your Mods or #DBW# or wherever
you have your all mods directory.  ;)

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52Zebra

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Re: A-26 Invader B/C/K (Franken) V2
« Reply #46 on: April 30, 2013, 06:00:33 PM »

Hey Gerax, Thanks for trying to help me out. I just can not get it to work. Let me know when you have an A-26 for 4.11.1 SAS Modact 3 , I have that one up and running.
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Whiskey_Sierra_972

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Re: A-26 Invader B/C/K (Franken) V2
« Reply #47 on: September 11, 2013, 09:37:04 AM »

Tested on my 412.1+5.2 with partial success.

Issue discovered:

1) You need to disable plane markings from arming screen otherwise you'll get immediate CTD

Code: [Select]
java.lang.NoSuchMethodError
at com.maddox.il2.objects.air.PaintSchemeBMPar03B25.prepareNum(PaintSchemeBMPar03B25.java:266)
at com.maddox.il2.objects.air.PaintScheme.prepareNum(PaintScheme.java:92)
at com.maddox.il2.objects.air.PaintScheme.prepare(PaintScheme.java:80)
at com.maddox.il2.gui.GUIAirArming.prepareMesh(GUIAirArming.java:1242)
at com.maddox.il2.gui.GUIAirArming._enter(GUIAirArming.java:747)
at com.maddox.il2.game.GameState.enterPush(GameState.java:92)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:55)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:44)
at com.maddox.il2.gui.GUIQuick$WButtonArming.notify(GUIQuick.java:654)
at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:448)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

2) In this condition you have only bombs or rockets because nose or wings guns don't fire;

3) In flight it give a lot of stutters due:

Code: [Select]
java.lang.ArrayIndexOutOfBoundsException
at com.maddox.il2.objects.air.B_26.update(B_26.java:109)
at com.maddox.il2.fm.FlightModelMain.update(FlightModelMain.java:795)
at com.maddox.il2.fm.FlightModel.FMupdate(FlightModel.java:834)
at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:583)
at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:805)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:448)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Hope this could help in it's update for 412 , those planes are really important for late WWII , Korea and eraly Vietnam scenarios!!!

All the very best!

walter

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