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Author Topic: OV-1 and OV-10 (Country Fix)  (Read 26661 times)

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duffys tavern

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Re: OV-1 and OV-10 (Country Fix)
« Reply #24 on: December 25, 2012, 07:43:47 PM »

Just some US markings would be great.
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torontotawa

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Re: OV-1 and OV-10 (Country Fix)
« Reply #25 on: May 25, 2013, 04:13:04 PM »

:D Guess it's not the final version ... I see through the fuselage!

Can you fix?? Great job, thanks :D
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wcat

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Re: OV-1 and OV-10 --UPDATE--
« Reply #26 on: July 13, 2013, 07:50:31 PM »

Little updates for this planes!
FIX NavLight position, new default skin, new wheels, and others...

















LOADING  THIS
http://yadi.sk/d/BdQgXq1h6nC1G
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BravoFxTrt

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Re: OV-1 and OV-10 (Country Fix)
« Reply #27 on: July 13, 2013, 08:06:01 PM »

More Vietnam goodness, Thanks Wcat!
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MSI R9 280X 6GB x2/Crossfire /ASUS M5A99FX PRO R2.0 Mobo/AMD FX 4170 Bulldozer 4core CPU/RAM Kingston HyperX FURY 16GB/ Corsair RM 1000WATT PSU/Windows 10 Enterprise 64bit

BravoFxTrt

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Re: OV-1 and OV-10 (Country Fix)
« Reply #28 on: July 13, 2013, 08:23:22 PM »

Works in my SAS MA 4.0 & HSFX
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max_thehitman

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Re: OV-1 and OV-10 (Country Fix)
« Reply #29 on: July 13, 2013, 09:27:55 PM »



Fabulous good work on this classic plane WCAT  8) Big Applause!
Thank you.
I love flying the Bronco. Its a kick-ass little airplane.


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BravoFxTrt

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Re: OV-1 and OV-10 (Country Fix)
« Reply #30 on: July 22, 2013, 11:55:44 PM »

WCats work in 4.12


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BravoFxTrt

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Re: OV-1 and OV-10 (Country Fix)
« Reply #31 on: July 23, 2013, 07:14:36 AM »

But sorry not getting any load outs other than drop tanks.
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Whiskey_Sierra_972

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Re: OV-1 and OV-10 (Country Fix)
« Reply #32 on: July 23, 2013, 02:11:18 PM »

because miss a lot of stuff....

....try to add the Sentinel and the JW weapons.....
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BravoFxTrt

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Re: OV-1 and OV-10 (Country Fix)
« Reply #33 on: July 23, 2013, 02:39:05 PM »

Ok, Ill try that, Thanks Walter.
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barber

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Re: OV-1 and OV-10 (Country Fix)
« Reply #34 on: November 08, 2015, 12:11:53 PM »

Hi all

Any ideas what causes this?
I am using 412.2+513+513

Cheers
Barber

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nadvgia

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Re: OV-1 and OV-10 --UPDATE--
« Reply #35 on: March 09, 2017, 03:51:42 AM »

Little updates for this planes!
FIX NavLight position, new default skin, new wheels, and others...

LOADING  THIS
http://yadi.sk/d/BdQgXq1h6nC1G

Hi,

Your update gets the mission loading but in the end i get:

Mission Loading Failed: Null

Code: [Select]
##### House without collision (3do/Buildings/Port/Floor/live.sim)
##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
Motor resolveFromFile starter = 0
Motor resolveFromFile starter = 0
Motor resolveFromFile starter = 0
Motor resolveFromFile starter = 0
INTERNAL ERROR: HierMesh: Can't find chunk 'GearL5_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearR5_D0'
INTERNAL ERROR: Can't open file '3DO/Arms/TankOV1/mono.sim'
WARNING: object '3DO/Arms/TankOV1/mono.sim' of class 'SIM' not loaded
INTERNAL ERROR: MeshObj: Can't load SIM 3DO/Arms/TankOV1/mono.sim
Exception in newBomb: com.maddox.il2.engine.GObjException: Mesh 3DO/Arms/TankOV1/mono.sim not created
Mission error, ID_04: java.lang.NullPointerException
java.lang.NullPointerException
at com.maddox.il2.objects.weapons.BombGun.set(BombGun.java:379)
at com.maddox.il2.objects.weapons.BombGun.set(BombGun.java:347)
at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:3100)
at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:3063)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2702)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1752)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1430)
at com.maddox.il2.game.Mission._load(Mission.java:838)
at com.maddox.il2.game.Mission.access$600(Mission.java:121)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.NullPointerException
at com.maddox.il2.game.order.OrdersTree.getSection(OrdersTree.java:627)
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:567)
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:531)
at com.maddox.il2.game.Mission._load(Mission.java:978)
at com.maddox.il2.game.Mission.access$600(Mission.java:121)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Mar 9, 2017 10:38:16 AM] -------------- END log session -------------


It only affects the OV1, the OV10 runs fine, all weapons too.
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