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Author Topic: AI/Torpedo Ship Extention 2.13 (both 4.11/4.10)  (Read 24613 times)

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II/JG54_Emil

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Re: AI/Torpedo Ship Extention 2.12
« Reply #24 on: September 15, 2012, 05:57:50 AM »

Is this compatible with HSFX6x or 4.11.1?

If not are you going to make it?
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western0221

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Re: AI/Torpedo Ship Extention 2.12
« Reply #25 on: September 15, 2012, 06:04:14 AM »

Is this compatible with HSFX6x or 4.11.1?
Today, it's NO.

If not are you going to make it?

I have a plan that I will make 4.11.1/HSFX6 version.
But "when" I can't promise.

I heard 4.11.1 changes cannon targeting algorythm and I may have to do much work to convert this MOD.
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Whiskey_Sierra_972

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Re: AI/Torpedo Ship Extention 2.12
« Reply #26 on: October 04, 2012, 10:43:50 AM »

Hi mate!

I have just installed the 2.12 update and I remember a couple of issue I have find some times ago both in replace ship nr. 5!

1)

About Navigatori you wrote:

Code: [Select]
//----------------------------------------------------------------------

[ItalNavigatoriDD:Part12] // gun_torpedo
BaseChunk                 Head12
strengthBasedOnThisSection strength_GunMedium

gunBasedOnThisSection gun_Italy_torpedo
 HeadMinYaw                -135
 HeadMaxYaw                 135
 NoFireMinYaw               -45
 NoFireMaxYaw                45
 GunHeadChunk             Head12
 GunBarrelChunk            Gun12
 GunShellStartHook  ShellStart12

[ItalNavigatoriDD:Part13] // gun_torpedo
BaseChunk                 Head13
strengthBasedOnThisSection strength_GunMedium

gunBasedOnThisSection gun_Italy_torpedo
 HeadMinYaw                -135
 HeadMaxYaw                 135
 NoFireMinYaw               -45
 NoFireMaxYaw                45
 GunHeadChunk             Head13
 GunBarrelChunk            Gun13
 GunShellStartHook  ShellStart13

//----------------------------------------------------------------------

....but part 12 is an Oerlikon gun and first torpedo entry is part13 so I correct it into:

Code: [Select]
[ItalNavigatoriDD:Part13] // gun_torpedo
BaseChunk                 Head12
strengthBasedOnThisSection strength_GunMedium
gunBasedOnThisSection gun_Italy_torpedo
 HeadMinYaw                -135
 HeadMaxYaw                 135
 NoFireMinYaw               -45
 NoFireMaxYaw                45
 GunHeadChunk             Head12
 GunBarrelChunk            Gun12
 GunShellStartHook  ShellStart12

[ItalNavigatoriDD:Part14] // gun_torpedo
BaseChunk                 Head13
strengthBasedOnThisSection strength_GunMedium
gunBasedOnThisSection gun_Italy_torpedo
 HeadMinYaw                -135
 HeadMaxYaw                 135
 NoFireMinYaw               -45
 NoFireMaxYaw                45
 GunHeadChunk             Head13
 GunBarrelChunk            Gun13
 GunShellStartHook  ShellStart13

2)

You add new lines for DestroyerRN but I have DBW and I can't find it in ships.ini (nor it is into the ships.ini in SAS mod activator 3.02) even if it correctly shown in FMB....and load too!

Any tips about?

Should I add the lines I can find from old 409 ships.ini?

Thanks in advance!

walter
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western0221

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Re: AI/Torpedo Ship Extention 2.13 (both 4.11 / 4.10)
« Reply #27 on: December 26, 2012, 08:59:16 AM »

New version 2.13 is released.
4.11.1m SASModAct4 and HSFX6 are supported.

(HSFX6 Expert Mode is not supported, and nothing plan to it)
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ilovelerche

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Re: AI/Torpedo Ship Extention 2.13 (both 4.11 / 4.10)
« Reply #28 on: February 26, 2013, 03:35:28 AM »

hello... I have to inform you that the link for this mod for version 4.101 is dead...
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western0221

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Re: AI/Torpedo Ship Extention 2.13 (both 4.12/4.11/4.10)
« Reply #29 on: November 22, 2013, 01:31:36 AM »

Today, I released this MOS version 2.13.2 for 4.12.2m+SASModAct5.3.
See 1st page!
It's an only conversion to 4.12.2m from version 2.13.
Nothing new functions in this MOD side.


and sorry, "version 2.13" is the final for 4.11.1m or 4.10.1m.
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BravoFxTrt

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Re: AI/Torpedo Ship Extention 2.13 (both 4.12/4.11/4.10)
« Reply #30 on: November 22, 2013, 02:37:50 AM »

Thank you Western!!
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Draken

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Re: AI/Torpedo Ship Extention 2.13 (both 4.12/4.11/4.10)
« Reply #31 on: December 02, 2013, 04:08:56 PM »

I tried to put this in HSFX 7.0.1 , but I do not find where to edit the " replace.2.ships "

[gun_GerZ5torpedo]
Gun                BombGunGerG7aTorpedo       // torpedo
AttackMaxDistance    8000.0
AttackMaxRadius      8000.0
AttackMaxHeight        30.0
HeadMinYaw            240.0
HeadStdYaw            270.0
HeadMaxYaw            330.0
GunMinPitch            -5.0
GunStdPitch             0.0
GunMaxPitch            +5.0
HeadMaxYawSpeed        20.0
GunMaxPitchSpeed       10.0
DelayAfterShoot        30.0
ChainfireTime           0.0

There is no [gun_GerZ5torpedo] entry in the ships.ini of HSFX 7.0.1...
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SAS~Malone

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Re: AI/Torpedo Ship Extention 2.13 (both 4.12/4.11/4.10)
« Reply #32 on: December 02, 2013, 09:25:43 PM »

i find it strange every time a mod is released for a SPECIFIC game version, then someone dutifully comes along and complains that it doesn't work on ANOTHER game version...
Draken, just ignore that entry if you don't have it.
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Draken

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Re: AI/Torpedo Ship Extention 2.13 (both 4.12/4.11/4.10)
« Reply #33 on: December 05, 2013, 11:22:12 AM »

Thanks !
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Kant

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Re: AI/Torpedo Ship Extention 2.13 (both 4.12/4.11/4.10)
« Reply #34 on: December 05, 2013, 12:56:22 PM »

This mods very complex installation
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