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Author Topic: WESTFRONT40 Final release  (Read 33749 times)

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SAS~Poltava

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Re: WESTFRONT40 Final release
« Reply #36 on: April 06, 2012, 06:15:58 AM »

I have converted my Battle of France 1940-campaign to use this GREAT map! (And for the Morane-Saulnier 406.) More info will follow soon in the campaigns section, but you can in the meantime read about it (and D/L it) here:

http://www.mission4today.com/index.php?name=Downloads3&file=details&id=1141



PS. Where DID you get that wonderful Dewoitine from???
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Oleksii Tsykhaniuk & Ihor Prokopiuk May 29 2023

Jerlerup

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Re: WESTFRONT40 Final release
« Reply #37 on: April 07, 2012, 04:44:50 AM »

X-raptor and Angus.

Open the file jsgemods. Open 02_WestFront40. Open files. Click on the file WestFront40 and drag it so that the files inside this folder is moved to the modfile in #Dbw --> MapMods --> maps.

I think that you have made the mistake to install the folder called 02_WestFront40 directly in the map called maps. You should not do so. It is the WestFront40 file that should end up in the modded folder.

If you did not do se. Try to do this and see what happens.

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Gumpy

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Re: WESTFRONT40 Final release
« Reply #38 on: April 08, 2012, 08:24:20 PM »

Any chance of getting this as a QMB addition in DBW 1.7 ??

Fantastic map BTW
Now available in the Mission Pro section.
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Bee

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Re: WESTFRONT40 Final release
« Reply #39 on: April 08, 2012, 10:58:39 PM »

Poltava, your campaign looks great.  Starting mission 2 and 3 however, the players aircraft and others are thrown about a hundred metres into the air on spawn.  Something mus have gone wrong in the conversion.  :/
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vpmedia

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Re: WESTFRONT40 Final release
« Reply #40 on: April 09, 2012, 02:45:57 AM »

Poltava, your campaign looks great.  Starting mission 2 and 3 however, the players aircraft and others are thrown about a hundred metres into the air on spawn.  Something mus have gone wrong in the conversion.  :/

I could fix similar isue by opening the mis file in FMB, change something small and the resave it.

GilB57

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Re: WESTFRONT40 Final release
« Reply #41 on: April 09, 2012, 06:42:39 AM »

Quote
PS. Where DID you get that wonderful Dewoitine from???

(From Claymore as being a beta-testor of his plane which is currently WIP ... )

Congratulations for this new campaign !  ;D ;D ;D
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SAS~Poltava

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Re: WESTFRONT40 Final release
« Reply #42 on: April 09, 2012, 08:25:59 AM »

Poltava, your campaign looks great.  Starting mission 2 and 3 however, the players aircraft and others are thrown about a hundred metres into the air on spawn.  Something mus have gone wrong in the conversion.  :/

What version of IL-2 are you using?
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Oleksii Tsykhaniuk & Ihor Prokopiuk May 29 2023

Bee

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Re: WESTFRONT40 Final release
« Reply #43 on: April 09, 2012, 08:41:44 AM »

I'm on 4.11 with SAS modact.  When I attempt to open the missions in FMB the game freezes and my PC locks up.
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SAS~Poltava

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Re: WESTFRONT40 Final release
« Reply #44 on: April 09, 2012, 09:30:10 AM »

I'm sorry, but it was built in 4.101/DBW 1.7, and they probably don't match...  :-\
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Oleksii Tsykhaniuk & Ihor Prokopiuk May 29 2023

Gerson

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Re: WESTFRONT40 Final release
« Reply #45 on: April 22, 2012, 07:58:25 AM »

Hi Poltava
How do I install this map in DBW 1.71
I dwlded your campaign but I think This map is not part of DBW1.71
Thanks
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SAS~Poltava

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Re: WESTFRONT40 Final release
« Reply #46 on: April 22, 2012, 11:24:40 AM »

Go to post number one in this thread!  ;)
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Oleksii Tsykhaniuk & Ihor Prokopiuk May 29 2023

GilB57

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Re: WESTFRONT40 Final release
« Reply #47 on: April 29, 2012, 07:19:45 AM »

For people who use DBW with FBDSM, there's a little fix to do in your WF40_load.ini file:

Quote
[WORLDPOS]
CAMOUFLAGE = ETO
... in order to have correct skins for some planes :
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