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Author Topic: Do-217K-1 & K-2 - v4.0  (Read 81773 times)

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cgagan

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Re: Do-217K-1 version 2
« Reply #12 on: October 05, 2011, 12:25:39 AM »

Place your -06_Do-217 etc. mod folder inside your MODS folder (#SAS folder if you are running a SAS ModAct 3.6 game). Then place the content of the 410FM file for the Do-217 inside your _06_Do-217 mod folder (just the classfile contained in it) and click 'yes' to overwrite
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flying scotsman

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Re: Do-217K-1 version 2
« Reply #13 on: October 05, 2011, 12:38:17 AM »

Hi Cgagan,
                    Thank you for that, yes I used 7zip to put the files in a temp folder, the main Do folder went in SAS folder as normal, I then did the same with the file for 4.10
Put it across and was asked to confirm overwrite, (wasn't asked firs time), but no cockpit.

Will get latest buttons, but sure its the same and find an update to my Diff fm which also resides in SAS folder.

I'll get there yet, thank you
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flying scotsman

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Re: Do-217K-1 version 2
« Reply #14 on: October 05, 2011, 12:58:29 AM »

Well I've done as instructed twice with no change, i.e. no cockpit.
bUTTONS 9.3.7  and Diff fm that I downloaded as replacment caused my game to stop loading aircraft, so went back to my Diff fm of 2010.
Any assistance appreciated

Thank you
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agracier

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Re: Do-217K-1 version 2
« Reply #15 on: October 05, 2011, 02:06:57 AM »

the main Do folder went in SAS folder as normal, I then did the same with the file for 4.10
Put it across and was asked to confirm overwrite, (wasn't asked firs time),

If you were not asked to overwrite the classfile 'Do217' the first time, then you must have put something in a wrong place somewhere along the line.

Start all over again. Make sure that you place the unzipped folder called '_06__Do-217K-1_for409_v2' in your MODS or #DBW folder. Make sure the directory structure is thus:

#DBW/_06__Do-217K-1_for409_v2/3do

Now copy the file for the 4.101 version, which is called 'Do217' and copy it into this directory:

#DBW/_06__Do-217K-1_for409_v2/3do

You should then be asked to overwrite or not ... answer yes.

That is all. If you're somewhat new at this then a good tip is to remember that when you unzip the mod plane files, the second directory in the structure should always be the '3do' directory ... which means that if it is not second but third, then the plane will not work.

#DBW/<new plane directory>/3do .....
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Benno

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Re: Do-217K-1 version 2
« Reply #16 on: October 05, 2011, 03:09:16 AM »

Epervier  !
Thank you again for your sterling work in 4.09.
 :D Benno
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Epervier

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Re: Do-217K-1 version 2
« Reply #17 on: October 05, 2011, 04:55:47 AM »

I do not understand is why users UP3 and DBW use this Mod!
The Do-217K-1 you already!  ???

Ce que je ne comprends pas c'est la raison pour laquelle les utilisateurs de UP3 et DBW utilisent ce Mod !
Le Do-217K-1 vous l'avez déjà !
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

LuseKofte

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Re: Do-217K-1 version 2
« Reply #18 on: October 05, 2011, 06:15:45 AM »

I do not understand is why users UP3 and DBW use this Mod!
The Do-217K-1 you already!  ???

Ce que je ne comprends pas c'est la raison pour laquelle les utilisateurs de UP3 et DBW utilisent ce Mod !
Le Do-217K-1 vous l'avez déjà !

Wich remind me of the married couple from USA visiting Tromsoe Norway where I live, threatning to sue theyre hollydayprovider because  the midnightsun was the same sun as the sun they had at home
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Epervier

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Re: Do-217K-1 version 2
« Reply #19 on: October 05, 2011, 06:30:27 AM »

 ;D Good !

*******************************
Note :
The update of the buttons are useless ... since I use external FM!
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

Benno

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Re: Do-217K-1 version 2
« Reply #20 on: October 06, 2011, 02:49:11 AM »

Hello Epervier !
Got your beautiful Do-217K installed o.k. (4.09m+up2).  Made a mission on the Channel but the mission gives this message when i try to load it :
"Mission Loading failed: Mesh 3do/humans/Paratroopers/Russia/mono Sim not created"
Obviously i have got something wrong,  can you suggest/help a fix   :'(
Benno
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Epervier

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Re: Do-217K-1 version 2
« Reply #21 on: October 06, 2011, 03:00:55 AM »

Paratroopers?
Do you have selected:
- conf.ini
Section [Render_OpenGL]
TexCompress = 2 (0 no texture compression, 1 16-bit compression, 2 compression S3TC)

?
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

flying scotsman

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Re: Do-217K-1 version 2
« Reply #22 on: October 06, 2011, 03:30:40 AM »

Hi Agracier,
                    Yep wiped the file from the first installation, did it again and the file structure is as you said, still the same problem, no cockpit and the plane is like AI,
Can you direct me to the latest Diff_fm, the one I have is older and I cannot seem to find a newer one looking in the mods/tool section.

I confirm I have 4.101 and generally have no problems with these, the only other one that does not work  - like this is the fokker twin boom fighter,
I will take some time later to try fresh copies, got a heating system being put in so place is a bit hectic.

Thanking you for you excellent explanation and patience....really fancied this aircraft congrats to the modders a fine looking job, I'll get there

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cgagan

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Re: Do-217K-1 version 2
« Reply #23 on: October 06, 2011, 03:40:11 AM »

Do you have DBW installed? If yes, you don't need the diffm, it's included in the jetwar files. Same applies for SAS ModAct3.6. So, if you have any of these and the diffm in your mods (SAS, DBW) folders disable it.
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