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Author Topic: Do-217K-1 & K-2 - v4.0  (Read 81630 times)

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Benno

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Re: Do-217K-1 version 2.01
« Reply #48 on: October 11, 2011, 03:07:45 AM »

Hi' Epervier  !
Is it possible to graft the Me 410 engines onto your "K" to make a "M" or "N".  :P
Benno  ::)
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Epervier

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Re: Do-217K-1 version 2.01
« Reply #49 on: October 11, 2011, 04:39:11 AM »

You need to know two things:
- I make conversions of aircraft (410 ==> 409 only), no creation of new aircraft!
- I know nothing, nothing, in 3D!

Sorry !  :-[
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

flying scotsman

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Re: Do-217K-1 version 2.01
« Reply #50 on: October 11, 2011, 08:38:57 AM »

 ;D Thank you,
To everyone that contributed to this project, Lovely plane thank you

To those who patiently answered my questions last week about installing this aircraft,
I moved a spare copy of MOD3.06, 4.101 ETC onto the c drive put the Do-217 straight in, very nice flight deck and landed it straight off,,,ok a wee bit bumpy but didn't shed any bits....so that's a landing!

(If you can walk away from it...it's logged as a landing F/O Prune 1940) ;)
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Benno

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Re: Do-217K-1 version 2.01
« Reply #51 on: October 12, 2011, 03:35:14 AM »

Epervier  !!!
-" I know nothing, nothing, in 3D!"   
Thats my line,  thank you for your candor  ::)
Can I ask you about a skin i D/L when the Do-217 was just coming out : U5+DK (white 2),  it looks weird on the wing of  your Do-217 ,  is this the 4.10 effect  :-[
Benno
And thank you again for your work for us 4.09m's  :D


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Reisenkaze

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Re: Do-217K-1 version 2.01
« Reply #52 on: October 15, 2011, 11:08:52 AM »

Okay, I can't seem to get the cockpit to appear, I've done all the entries properly for air.ini, plane_ru, and weapons_ru,  but for some reason I see the weapons loadout repeat itself even though it's only in the weapons_ru once. What did I do wrong?

eh heh... didn't have the objects thing high enough. looks great now.  :-[
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flying scotsman

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Re: Do-217K-1 version 2.01
« Reply #53 on: October 18, 2011, 03:02:03 PM »

Where would you change the 'objects' to higher, I have seen that mentioned in other threads on this site?

Thanks in advance
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Reisenkaze

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Re: Do-217K-1 version 2.01
« Reply #54 on: October 18, 2011, 04:07:50 PM »

Where would you change the 'objects' to higher, I have seen that mentioned in other threads on this site?

Thanks in advance

when you first start up, hardware options, then video options.
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flying scotsman

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Re: Do-217K-1 version 2.01
« Reply #55 on: October 19, 2011, 12:27:44 PM »

Thanks for that....always a good idea to ask you have no idea what people are on about.
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flying_spud

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Re: Do-217K-1 version 2.01
« Reply #56 on: October 30, 2011, 05:52:27 AM »

Excellent work Epervier - vive la 4.09m!!!!!!!!
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Karabas-Barabas

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Re: Do-217K-1 version 2.01
« Reply #57 on: November 16, 2011, 07:06:13 AM »

In a cockpit navigator speed and height isn't shown
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Oscarito

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Re: Do-217K-1 version 2.01
« Reply #58 on: November 17, 2011, 04:37:06 PM »

Hi!

Please, could you tell me where should I paste those PLANE_RU/WEAPONS_RU.PROPERTIES lines?
I have only the AIR.INI in the game directory. I inserted the line there and put all stuff at Mods folder but game crashes >:(

Help will be fully appreciated!
---------------------------------------------------------------------------------------------------
EDIT: Solved! Problem was the old button...  :-[

Thank you very much for your Tutorials! :D :D
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v4.12+MA 5.3 - Win 7

Benno

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Re: Do-217K-1 version 2.01
« Reply #59 on: November 25, 2011, 03:49:59 AM »

Epervier !
Is there a stationary Do-217K for 4.09m. ??
Merci
Benno
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