Still 70%.
I have it on DBW and have no issue. Are you sure you downloaded and unzipped without corrupted files? Can you send me the log.lst file?
Well the d/l was complete, and 7zip usually tells me when smthing is corrupt.
Sure, here is the logfile without the plane installed :
[13.10.2011 12:58:18] ------------ BEGIN log session -------------
[12:58:18] OpenGL provider: Opengl32.dll
[12:58:19] OpenGL library:
[12:58:19] Vendor: ATI Technologies Inc.
[12:58:19] Render: ATI Radeon 3100 Graphics
[12:58:19] Version: 2.1.7417 Release
[12:58:19] Extensions: GL_AMD_performance_monitor GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control
[12:58:19] Size: 1280x800
[12:58:19] ColorBits: 32
[12:58:19] DepthBits: 24
[12:58:19] StencilBits: 8
[12:58:19] isDoubleBuffered: true
[12:58:19]
[12:58:19] *** Looking for Advanced CPU Instructions...
[12:58:19] [x] PentiumPro
[12:58:19] [x] Multimedia (MMX)
[12:58:19] [x] 3D (SSE)
[12:58:19] [x] 3D (SSE2)
[12:58:19] [x] 3D (3DNow)
[12:58:19] ColourBits 32, ABits 8, ZBits 24
[12:58:19]
[12:58:19] *** Looking for Render API Extensions ...
[12:58:19] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[12:58:19] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[12:58:19] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[12:58:19] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[12:58:19] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[12:58:19] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[12:58:19] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[12:58:19] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[12:58:19] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[12:58:19] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[12:58:19] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[12:58:19] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[12:58:19] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[12:58:19]
[12:58:19] Maximum texture size : 8192
[12:58:19] Maximum simultaneous textures :8
[12:58:19] MaxAnisotropic (1.0 = none) : 16.000000
[12:58:20] WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
[12:58:20] WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
[12:58:20] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[12:58:20] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[12:58:20] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[12:58:21] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[12:58:21] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[12:58:21] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[12:58:21] INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
[12:58:21] WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
[12:58:21] INTERNAL ERROR: Texture required
[12:58:21] WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
[12:58:21] INTERNAL ERROR: Str2FloatClamp() - Clamped -1 -> 0 (delta = 1) to Range 0..32
[12:58:21] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
[12:58:21] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
[12:58:27] Spawn.get( com.maddox.il2.objects.air.SPITFIREMK14CRP ): com.maddox.il2.objects.air.SPITFIREMK14CRP
[12:58:27] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.SPITFIREMK14CRP
[12:58:27] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[12:58:27] at java.lang.ClassLoader.loadClass(Unknown Source)
[12:58:27] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[12:58:27] at java.lang.Class.forName0(Native Method)
[12:58:27] at java.lang.Class.forName(Unknown Source)
[12:58:27] at com.maddox.rts.Spawn.get(Spawn.java:39)
[12:58:27] at com.maddox.rts.Spawn.get(Spawn.java:28)
[12:58:27] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:163)
[12:58:27] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:432)
[12:58:27] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[12:58:27] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[12:58:27] at com.maddox.il2.game.Main.exec(Main.java:420)
[12:58:27] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:58:29] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_51A'
[12:58:29] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$MustangMkI'
[12:58:30] INTERNAL ERROR: Can't open file 'gui/game/hud/hudG.tga'
[12:58:30] WARNING: object 'gui/game/hud/hudG.tga' of class 'TTexture2D' not loaded
[12:58:30] INTERNAL ERROR: Texture required
[12:58:30] WARNING: object 'gui/game/hud/hudg.mat' of class 'TMaterial' not loaded
[12:58:31] com.maddox.il2.objects.air.SPITFIREMK14CRP
[12:58:31] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.SPITFIREMK14CRP
[12:58:31] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[12:58:31] at java.lang.ClassLoader.loadClass(Unknown Source)
[12:58:31] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[12:58:31] at java.lang.Class.forName0(Native Method)
[12:58:31] at java.lang.Class.forName(Unknown Source)
[12:58:31] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:410)
[12:58:31] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:385)
[12:58:31] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2932)
[12:58:31] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3361)
[12:58:31] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[12:58:31] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:701)
[12:58:31] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[12:58:31] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[12:58:31] at com.maddox.il2.game.Main.exec(Main.java:420)
[12:58:31] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:58:33] GUIQuick: class 'air.SPITFIREMK14CRP' not found
[12:58:35] Main begin: PlMisAir: class 'air.SPITFIREMK14CRP' not found
[12:58:35] java.lang.RuntimeException: PlMisAir: class 'air.SPITFIREMK14CRP' not found
[12:58:35] at com.maddox.il2.builder.PlMisAir.configure(PlMisAir.java:872)
[12:58:35] at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:206)
[12:58:35] at com.maddox.il2.builder.Builder.<init>(Builder.java:2819)
[12:58:35] at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:73)
[12:58:35] at com.maddox.il2.gui.GUI.create(GUI.java:164)
[12:58:35] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:701)
[12:58:35] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[12:58:35] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[12:58:35] at com.maddox.il2.game.Main.exec(Main.java:420)
[12:58:35] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[13.10.2011 12:58:35] -------------- END log session -------------
Somehow I am not able to rename it (remove the - to re enable it), says I need permissions. Also I can't delete the folder, says it is open in another program, but it isn't. In security it shows that I have full control over the folder. Strange.
EDIT : Ah, jut noticed I forgot to disable the SPitfire CRP air ini entry...that's why it sill CTDed ! Sorry, will try it now again...