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Author Topic: P-61A&B V2  (Read 94985 times)

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singüe

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Re: P-61A&B
« Reply #36 on: October 14, 2011, 01:54:01 AM »

A very good bird, many thanks to all involved, now I´m going to test it aganist the uhu.
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Docholiday

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Re: P-61A&B
« Reply #37 on: October 14, 2011, 02:31:42 AM »

WOW  ;D  incredibel

A real improuvement over our beloved frankem-P61 !

It works fine in DBW


Thanx a lot 101tfs 

Doc

   
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Badmuthafunker

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Re: P-61A&B
« Reply #38 on: October 14, 2011, 03:12:55 AM »

Thanks to all involved for another great addition.  :)

I've tested the B version. And, curiously, in my 3.06 ModAct install, only the main fuselage casts a shadow. Has anyone else come across this issue?
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Thunda

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Re: P-61A&B
« Reply #39 on: October 14, 2011, 03:23:21 AM »

Put it into UP3 RC4 last night and it runs / flys like a dream. Nice skins too. Just one tiny little question. There doesnt seem to be any texture for the radial engines- is this something we could change in the skin, or is it a modeling issue.

Either way, I can live with it- great addition to IL2.
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singüe

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Re: P-61A&B
« Reply #40 on: October 14, 2011, 03:39:31 AM »

I've tested the B version. And, curiously, in my 3.06 ModAct install, only the main fuselage casts a shadow. Has anyone else come across this issue?  I have DBW 1.6 and have the same, but who worries about shadows at night?
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Far77

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Re: P-61A&B
« Reply #41 on: October 14, 2011, 03:45:54 AM »

Nice planes!

Many thanks to all involved!

The only minor thing it would be nice to improve - to tune AI-gunner, as he is used to fire from the turret into "empty" directions instead of into enemy planes chasing his P-61 :)
Anyway this is of secondary importance.

I enjoy the models! Thanks again!

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ol' Navy

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Re: P-61A&B
« Reply #42 on: October 14, 2011, 08:09:30 AM »

  Is there any reason why the A version doesn't have anybody sat at the rear position? Was the guy from there go to prepare some coffee inside?

Crews were often reduced to 2, so we represent this fact on the turretless version. However I guess I should invert the positions (only pilot and rear position occupied) since I think the rear was the radar operator position...

I only have one question I think.  I downloaded all the files, but now could one of you fine fellers tell me how/where this should be installed in DBW?  I read the "read me" but to no avail. And before you fuss at me for being stupid, please remember, I have an excuse.  I am probably one of the oldest members here (69 last month), and I'm just not very smart.  As always, I greatly appreciate the help.  Thanks.

paste the air.ini lines in #DBW/STD/com/maddox/il2/objects/air.ini

Then put the "air_P-61 101tfs first release" folder like this #DBW/air_P-61 101tfs first release

I hope this helps :)

Just one more thank you for your help.  Your instructions worked, and when it works for me, you can congratulate yourself on your communication skills.  Something kinda funny, at least to me - I installed the aircraft, went into QMB to make sure it worked, and I selected the P-61A.  I couldn't get the danged guns to fire.  Then I discovered that that a/c didn't have any guns to fire (or any that I could find).  They did in the P-61B.  I do have two questions for you if you'll permit - are there any skins for these P-61's?  And, the instructions you gave me for installation - are they pretty much standard for DBW?  I looked and there was a B-26 that looked interesting and similar.  Would your advice work for it also?  Thanks again.
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SAS~Malone

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Re: P-61A&B
« Reply #43 on: October 14, 2011, 08:13:07 AM »

bob, i'm sure there will be many cool skins available soon, the template provided in the first post will go a long way to ensuring that.
and the procedure for adding other planes is pretty much the same, yes.;)
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.....taking fun seriously since 1968.....  8)

_Harpia_Mafra55_

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Re: P-61A&B
« Reply #44 on: October 14, 2011, 11:45:35 AM »

S!

I really like this plane. Work fine.
Tks for psd template   8)
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ol' Navy

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Re: P-61A&B
« Reply #45 on: October 14, 2011, 01:25:47 PM »

bob, i'm sure there will be many cool skins available soon, the template provided in the first post will go a long way to ensuring that.
and the procedure for adding other planes is pretty much the same, yes.;)

Thank you.  I was hoping that was the case.  I have never understood exactly what the "template" was in relation to skins, but I think maybe I understand better now.
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US_GRANT

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Re: P-61A&B
« Reply #46 on: October 14, 2011, 02:43:55 PM »

Have had fun flying this plane, but noticed as with the Broncho (OV-10), when on the ground at a full stop you cannot turn left with left rudder, you turn right and with right rudder you turn left.
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Friedrich-Wilhelm

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Re: P-61A&B
« Reply #47 on: October 14, 2011, 05:36:59 PM »

Have had fun flying this plane, but noticed as with the Broncho (OV-10), when on the ground at a full stop you cannot turn left with left rudder, you turn right and with right rudder you turn left.


Great new plane, but same problem here.

FW
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