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Author Topic: P-61A&B V2  (Read 95053 times)

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Epervier

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Re: P-61A&B V2
« Reply #96 on: November 04, 2011, 04:16:01 AM »

Version 2 ?   ???
Really, I'm late!  :-X
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

r4xm

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Re: P-61A&B V2
« Reply #97 on: November 04, 2011, 05:14:05 AM »

DEAR DEVELOPERS OF THIS MOD! THANK YOU VERY MUCH!!!

My dream came true!
I love  :-* this great plane, perfect work!!!
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Riptide_One

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Re: P-61A&B V2
« Reply #98 on: November 04, 2011, 06:56:36 AM »

crazyflak,

Point taken :). I did try running that mission again, but could not reproduce the previous event. Also, I tried the 'A' model but had no problems with that one.

Cheers,

Riptide
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_Harpia_Mafra55_

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Re: P-61A&B V2
« Reply #99 on: November 04, 2011, 04:13:57 PM »

S!

Working fine here.

A Big tks.

S!

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romeo33_de

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Re: P-61A&B V2
« Reply #100 on: November 04, 2011, 04:58:02 PM »

I think the Black Widow was the most remarkable twin engined fighter...  :) postscript: wanted to post something, the first time here  ;)
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Wing King

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Re: P-61A&B V2
« Reply #101 on: November 05, 2011, 12:40:11 PM »

I downloaded version 2 of the coolest American twin-engine nightfighter, but I have a problem.:( This is the first real problem I have with mods. The loadouts of the P-61A aren't working properly.:o The fixed four-gun turret doesn't appear when selected and bombs/drop tanks are floating under the wings because the wingpylons are not there... Does anyone have the same problem? How can I fix it? Thanks in advance!

Wing King
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Birdman

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Re: P-61A&B V2
« Reply #102 on: November 05, 2011, 01:31:42 PM »

Due to limitations in game coding some 3d changes related to loadout choice are not done in loadout selection window. However, they should be OK in game since turret and bomb pylons should appear while loading the mission.
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hguderian

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Re: P-61A&B V2
« Reply #103 on: November 05, 2011, 01:53:36 PM »

Just installed...beautiful work!! Many thanks! The gun turret is deadly...

I report a strange FullThrottle smoke behaviour...it goes vertical rather than horizontal. 

Regards
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BT~Tarik

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Re: P-61A&B V2
« Reply #104 on: November 05, 2011, 04:30:15 PM »

it goes vertical rather than horizontal. 

lol!

Haha maybe it's recognized as a ship ? :p
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hguderian

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Re: P-61A&B V2
« Reply #105 on: November 05, 2011, 04:33:33 PM »

...or a steam locomotive :=))))))))))

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Wing King

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Re: P-61A&B V2
« Reply #106 on: November 05, 2011, 04:48:08 PM »

Thanks for your answer Birdman, I'll check it out right away! (I should have checked it in game, not only in the loadout section... ;) )

Wing King

Edit: It works! Thanks for your help!
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jtacbrock

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Re: P-61A&B V2
« Reply #107 on: November 12, 2011, 07:30:51 PM »

I know it's probably been in here more than once, but I'm stretched for time. I keep getting a 70% crash on SAS ModAct, the buttons are all updated, etc. What is my problem?
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