Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 4 5 6 [7] 8 9 10 11   Go Down

Author Topic: South Vietnam colonial map final.  (Read 56826 times)

0 Members and 1 Guest are viewing this topic.

Anatoli

  • member
  • Offline Offline
  • Posts: 54
Re: South Vietnam colonial map final.
« Reply #72 on: December 05, 2011, 08:06:48 AM »


Hi Anatoli, if you would like to share, I'm waiting!


I will do it during before the weekend coming... I still have to write the "how to install..." and a few other things...

;-)
Logged

SAS~Tom2

  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 7954
  • no sweat
Re: South Vietnam colonial map final.
« Reply #73 on: December 06, 2011, 01:55:19 PM »

Hello Uufflakke, thank you very much for the adjusted files, I hope they cure the problems some have had. I also experienced problems, not quite game freeze, but something noticable, more twitch than a seizure though. ;)  Nothing that would make me remove such a gorgeous effect, gives the map so much more character I think.

I also have the big cloud mod, could this also be a problem here, not sure. 
...
The river objects made by Fabianfred were added to the map around Saigon in order to allow the Jeep mod to be added to missions on the map, this mod can neither cross actual water or the bridges so this was the only way I could give it an option to cross water. ;)  You can if you wish drive from Saigon docks to Tan Son Nhut, a possible start to a campaign could be your arrival in country by ship where you depart the docks for the intended posting, the way most Air Force personel arrived in theatre then.  It may not look as good as actual water but gives the map that playability I was trying to build into it from the very start, hence the not to scale rivers to alow objects to traverse the maps river courses.

Wishing you all the very best, Pete. ;D



Thanks a lot for the explanation, that makes sense! Cheers,

Thorsten
Logged

Anatoli

  • member
  • Offline Offline
  • Posts: 54
Re: South Vietnam colonial map final.
« Reply #74 on: December 09, 2011, 09:28:03 AM »

Hello...  :)

Here is a set of modifications (they can be used independently or together...) made on the terrific South_Vietnam_Colonial_Map (Thank you Pete for having made and released such a great map !!), in order to :

1 - modify auto-pop trees (good for people experiencing freezes on this map - It modifies trees generation and their placement on ground) ;
2 - release an alternative briefing map and mini-map (see screenshots) ;
3 - resolve some few very minor issues concerning some roads near the coast (vehicles blocked in one or two locations in the map, due to a problem of separation between coast and sea areas in those one or two locations).

People installing these files will not experience any trouble in multiplayer games with those flying on the original map, as these modifications are only "cosmetic" ones...

IMPORTANT : PRIOR TO ANY CHANGES, PLEASE MAKE A BACKUP OF THE FILES YOU ARE GOING TO REPLACE !

- - - - - - - - - - - - - - - - - - - - - - -

1 - Modified AUTO-POP TREES

For the UP3 RC4 version of the game, unzip the files downloaded HERE to :

#UP# / MAPMODS / MAPS / _tex / Land / summer / PS

It should overwrite the following files :
- "NewFields1_fields.tree",
- "VietnamAgricultureB_fields.tree",
- "VietnamScrub_fields.tree",
- "VietnamSettlement_fields.tree",
- "VietnamTrees_fields.tree".

- - - - - - - - - - - - - - - - - - - - - - - - -

2 - New alternative briefing and mini maps

For the UP3 RC4 version of the game, unzip the files downloaded HERE to :

#UP# / MAPMODS / MAPS / PS_South_VietNam /

It should overwrite the following files :
- "ed_m01"
- "ed_m02".

- - - - - - - - - - - - - - - - - - - - - - - -

3 - Few minor bugs resolved

For the UP3 RC4 version of the game, unzip the file downloaded HERE to :

#UP# / MAPMODS / MAPS / PS_South_VietNam /

It should overwrite the following file : " ed_map_t".

- - - - - - - - - - - - - - - - - - - - - - - - -

Credits :

- South_Vietnam map : Pete Mission_Bug
- New alternative mini and briefing maps : I/JG2_Catsy and 611Sqn_Fox
- Modified Autopop trees and the few minor bugs resolved : I/JG2_Catsy

- - - - - - - - - - - - - - - - - - - - - - - - -

New alternative briefing map :





New alternative Mininmap :










Enjoy !!!!!  ;)




Logged

gianluca

  • member
  • Offline Offline
  • Posts: 719
Re: South Vietnam colonial map final.
« Reply #75 on: December 09, 2011, 09:59:44 AM »

Wow what a job Anatoli!
Have to wait until monday night to test and enjoy but I can thk you right now!
Best regards,
Gianluca
Logged

SAS~Tom2

  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 7954
  • no sweat
Re: South Vietnam colonial map final.
« Reply #76 on: December 09, 2011, 10:30:36 AM »

Thank you, Anatoli! Will check out the trees and maybe the briefing map and minimap. ;D

Tom
Logged

gianluca

  • member
  • Offline Offline
  • Posts: 719
Re: South Vietnam colonial map final.
« Reply #77 on: December 13, 2011, 03:56:59 PM »

Hi Anatoli! Beautiful job indeed! Now I can enjoy fully the map by Pete: trees popping out is almost totally disappeard!Thks a lot again,
Gianluca
Logged

Anatoli

  • member
  • Offline Offline
  • Posts: 54
Re: South Vietnam colonial map final.
« Reply #78 on: December 14, 2011, 03:02:27 PM »

Glad you like it...  ;)

We just modify (and lighten) the way trees appear...

At the moment, I am working to release a mission and the briefing attached. I played it 2 weeks ago with the squad I am flying with, and it was terrific! 2h00 of a very immersive flight.

I made a debriefing (text + 80 screenshot). I still have to translate it in english, and I will post-it soon...  ;)

Stay tuned...  ;D

Logged

gianluca

  • member
  • Offline Offline
  • Posts: 719
Re: South Vietnam colonial map final.
« Reply #79 on: December 14, 2011, 03:23:02 PM »

Be sure!
Logged

Anatoli

  • member
  • Offline Offline
  • Posts: 54
Re: South Vietnam colonial map final.
« Reply #80 on: December 14, 2011, 04:55:43 PM »

Logged

vpmedia

  • Modder
  • member
  • Offline Offline
  • Posts: 6652
  • www.vpmedia.hu/il2
    • VPMEDIA SKINS
Re: South Vietnam colonial map final.
« Reply #81 on: December 20, 2011, 11:14:18 PM »

I got UP3 + DBW 1.5 and this map is 90% unpopulated in it + when I press shift tab I get constant error message
Is this a bug or just an earlier version which got included?

after installing Anatolis modifications for the reduced field_tree placement it becomes playable but I noticed that those files include grey colors however they should only use black or white no inbetween colors
also the modified ed_m01.tga is 37Mb, I converted it to 256 color so it looks the same but its 12Mb now
its very important for FMB to use the smallest size possible

here are my changes to Anatolis otherwise much appreciated pack: http://www.vpmedia.eu/il2/zip/MAPMOD_SouthVietnam_v2.zip

Anatoli

  • member
  • Offline Offline
  • Posts: 54
Re: South Vietnam colonial map final.
« Reply #82 on: December 21, 2011, 10:21:38 AM »

Thank you...  ;)

I am going to try it...

 :)
Logged

Mission_bug

  • Modder
  • member
  • Offline Offline
  • Posts: 6058
Re: South Vietnam colonial map final.
« Reply #83 on: December 21, 2011, 12:22:25 PM »

Hello vpmedia, the map included in the mod packs is an earlier version of the map.  The latest, my final, is at the link posted in the first page of this thread.  To use this version you will need to add the map folder and texture folder to the appropriate mod folder, be it #DBW or #UP# depending on whether you have UP 3 RC or DBW as was the case prior to everything being put into SFS files.  Various links to files that alter my final map in various ways can be found in the thread.

I personally use my map as the final but with the Uufflakke jungle effect. ;)

Wishing you all the very best, Pete. ;D
Logged
Pages: 1 ... 4 5 6 [7] 8 9 10 11   Go Up
 

Page created in 0.038 seconds with 27 queries.