well, i've had no luck with addheight static entries for the hangars, it seems to make no difference.
first off, this hangar, Hanger Type_J, has no addheight entries, so i doubt that what Blumax merntioned is applicable. it doesn't look like the height was modified.
be that as it may, changing addheight in the static entries to negative values makes no difference.
negative values do work, i've tried it before - but has no effect on these hangars.
it's a pity, they're huge hangars with doors open on both sides, but this problem is making it impossible to make use of them.
unless there's a fix, this campaign is being shelved, and a with it any future campaign using this map. areal pity, as it's an awesome map.
but if the bases can't be properly populated, there's just no point in trying to make a detailed campaign.
to recap - i lowered the height by 1 meter and the floor is no longer visible (underground), however, vehicles still seem unable to enter or leave the hangars, they just move around like bumper cars, back, forward, left, right, but seem unable to follow their waypoints.
atm this campaign seems an abortion, so i'm moving on to another map.
my issue is that these hangars should, in theory, suffer the same problem no matter the map, which in essence makes the hangar almost useless, unless for pure static displays.
is everyone okay with this, and just me who's not happy with it...? surely not... ???