Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 9 10 11 [12] 13 14 15 ... 19   Go Down

Author Topic: A-26 Invader for adoption !!  (Read 76389 times)

0 Members and 2 Guests are viewing this topic.

Docholiday

  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 970
Re: A-26 Invader
« Reply #132 on: May 20, 2012, 08:34:26 AM »

awesome! been playing thirdwire's modders a-26. good in that sim but yours will rock!


Hi

I struggle with some 3d-work (ugly shadows) and I am waiting for Crazyflak  (new Slot and correct moving turrets) !

Cheers

Doc
Logged

HundertzehnGustav

  • Banned on Sep 11/2012
  • member
  • Offline Offline
  • Posts: 3402
  • Arrogant Narcisistic Pussy
Re: A-26 Invader
« Reply #133 on: May 20, 2012, 08:56:25 AM »

zargos that olive drab paintjob...
YESSSS!!  8) 8)
Logged

dsawan

  • member
  • Offline Offline
  • Posts: 1584
Re: A-26 Invader
« Reply #134 on: May 21, 2012, 07:00:59 AM »

any chance ona 37mm armed version or the 75 mm howitzer. i havent found pics but the wiki mentions these types:

The A-26 was originally built in two different configurations. The A-26B had a "solid" nose, which originally could be equipped with a combination of anything from .50 caliber machine guns, 37mm auto cannon, 20mm or even a 75mm pack howitzer, but normally the solid nose version housed six (or later eight) .50 caliber machine guns, officially termed the "all-purpose nose", later commonly known as the "six-gun nose" or "eight-gun nose". The A-26C's "glass" nose, officially termed the "Bombardier nose", contained a Norden bombsight for medium altitude precision bombing. The A-26C nose section included two fixed M-2 guns, later replaced by underwing gun packs or internal guns in the wings.[8]


http://en.wikipedia.org/wiki/Douglas_A-26_Invader
Logged

Ranwers

  • SAS Team
  • member
  • Offline Offline
  • Posts: 1555
  • FiFi
Re: A-26 Invader
« Reply #135 on: May 21, 2012, 07:15:36 AM »

First class ! :)
Logged
Remember, that it takes considerably longer to create a mod than a pretty screen shot

crazyflak

  • Modder
  • member
  • Offline Offline
  • Posts: 901
  • Are your words prettier than silence?
Re: A-26 Invader
« Reply #136 on: May 23, 2012, 09:31:49 AM »

any chance ona 37mm armed version or the 75 mm howitzer.
Not anytime soon, we have enough work. Those are not important variants anyway. As far as I remember they were just trials and never adopted operationally.

What you'll get is already mentioned in this thread 3 variants (all solid noses) and, on a later update, the glass nose variant.

Doc, sorry for delay, I am out of home and reworking template besides the damn turrets. But I'll get this sorted at beginning of june.
Logged

mojojojo

  • the only guy who uses the wildcat in multiplayer
  • member
  • Offline Offline
  • Posts: 1368
Re: A-26 Invader
« Reply #137 on: May 23, 2012, 01:47:15 PM »

looking forward to seeing this baby in the game!
Logged
i7 4790K quad core 4.4GHz/8GB DDR3-1600/ASUS Z87-A/ EVGA GTX 970 4GB/128GB A-Data SSD+1TB HDD/EVGA 650w 80+ gold PSU/ NZXT Source 530 gaming case

sputnikshock

  • Modder
  • member
  • Offline Offline
  • Posts: 419
  • exclusively IFR
Re: A-26 Invader
« Reply #138 on: May 29, 2012, 06:31:20 AM »

@Doc and everyone else involved in this one:
It's looking absolutely great! Congrats!!
Logged

crazyflak

  • Modder
  • member
  • Offline Offline
  • Posts: 901
  • Are your words prettier than silence?
Re: A-26 Invader
« Reply #139 on: June 11, 2012, 07:26:05 PM »

Ok, Docholiday & Zargos, hang on there guys, I am working my ass off on this one as I type...

To do list:

top turret   40% done
ventral turret 100% done
gear animation 50% done
A-26K wingtip tanks 90% done
A-26K props 0% done
Loadouts all variants 85%  done (new weapons 95% done)
Weapon hooks all variants 80% adjusted
skin for A-26K  30% done

I'll get you some screenies on loadouts (with -hopefully- 100% turrets done) on Friday at latest.

It's progressing, it's progressing...  8)

I hope lighting issues on meshes can be solved, my engines internals are lighten up as an UFO and I mean a real one :P
Logged

Dark Apostle

  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 1499
Re: A-26 Invader
« Reply #140 on: June 11, 2012, 08:49:10 PM »

Keep up the good work guys, CF, take your time matey, your a busy boy ;)
Logged

Birdman

  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 1626
Re: A-26 Invader
« Reply #141 on: June 12, 2012, 02:58:06 AM »

I hope lighting issues on meshes can be solved, my engines internals are lighten up as an UFO and I mean a real one :P

That's interesting. First check that there isn't any hier.him scaling. Then making them use Matt material could help just like I did with late Corsairs. If you can't fix it, then I could try.
Logged

crazyflak

  • Modder
  • member
  • Offline Offline
  • Posts: 901
  • Are your words prettier than silence?
Re: A-26 Invader
« Reply #142 on: June 12, 2012, 03:11:16 AM »

Good Idea, Birdman... I'll try right away :-)

edit: yeah! it worked nicely, Birdman! Flashing engines are gone  8)
Logged

Docholiday

  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 970
Re: A-26 Invader
« Reply #143 on: June 12, 2012, 10:08:39 AM »

I hope lighting issues on meshes can be solved, my engines internals are lighten up as an UFO and I mean a real one :P

That's interesting. First check that there isn't any hier.him scaling. Then making them use Matt material could help just like I did with late Corsairs. If you can't fix it, then I could try.

Hi Birdman


If You could help me with the lighting issues I have with the Flaps, ailerons and elevators tht would me more than fine !!   ;) ;D


Thx for Your Help mate


Doc
Logged
Pages: 1 ... 9 10 11 [12] 13 14 15 ... 19   Go Up
 

Page created in 0.071 seconds with 27 queries.