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Author Topic: A-26 Invader for adoption !!  (Read 76451 times)

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crazyflak

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Re: A-26 Invader
« Reply #144 on: June 12, 2012, 10:17:02 AM »

Weren't flaps already corrected Doc?

Anyway I'll take a look into the materials to see if I can apply the same dirty trick :)

Doc@ do you work on 3dmax9, 3dmax2010 or Gmax?
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Docholiday

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Re: A-26 Invader
« Reply #145 on: June 12, 2012, 10:23:35 AM »

Weren't flaps already corrected Doc?

Anyway I'll take a look into the materials to see if I can apply the same dirty trick :)

Doc@ do you work on 3dmax9, 3dmax2010 or Gmax?

3dmax2010

Cheers

Doc
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crazyflak

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Re: A-26 Invader
« Reply #146 on: June 12, 2012, 10:44:59 AM »

3dmax2010

Lol! Now this is unexpected. I can't open the 3dmax files you sent me so I assumed they were from a different 3dmax, but we use the same (I can only used 64bit max though, while you probably use 32bits)
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Docholiday

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Re: A-26 Invader
« Reply #147 on: June 12, 2012, 10:48:54 AM »

3dmax2010

Lol! Now this is unexpected. I can't open the 3dmax files you sent me so I assumed they were from a different 3dmax, but we use the same (I can only used 64bit max though, while you probably use 32bits)

no  I use 64bit  but it I am no more sure if I don`t use 2011 version  !  8)
at home I will verify

Cheers

Doc
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Birdman

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Re: A-26 Invader
« Reply #148 on: June 12, 2012, 12:36:50 PM »

OK, I still don't use 3DSmax, but I can fix lighting issues in text editor when I get text meshes in game. Thus, I can check whether the issues are easy to fix for me and can maybe give some useful tips when I see them. My method is especially useful in situations where things get really tricky in 3DSmax.

At least I'd like to see this great plane finished soon and want to help you to get there.
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crazyflak

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Re: A-26 Invader
« Reply #149 on: June 12, 2012, 02:06:48 PM »

Just a few A-26K "loadout" screenies to motivate  :P   (notice that slots are not yet separated, so A26K and A26B visual features are mixed)

Entering the night with a good dose of flares and frag clusters:



100lbs pounders:



250lbs pounders (old & low drag):


A few in daylight for better visibility:



rockets all over the jungle, no need to spare, you've got plenty of them (114, to be precise :P):



Ground-pounding rulez  8)
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BT~Tarik

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Re: A-26 Invader
« Reply #150 on: June 12, 2012, 02:36:53 PM »

Wouah ! Superbe ;)
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mojojojo

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Re: A-26 Invader
« Reply #151 on: June 12, 2012, 02:53:53 PM »

cant wait! looks like it can seriously unload some punishment!
:P
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si1va

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Re: A-26 Invader
« Reply #152 on: June 12, 2012, 05:41:15 PM »

Awesome modelling and skinning, well done chaps :)
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crazyflak

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Re: A-26 Invader
« Reply #153 on: June 13, 2012, 03:12:41 AM »

We can't take any credit on modelling, but Docholiday is surely suffering a lot on importing ;)
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mac1

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Re: A-26 Invader
« Reply #154 on: June 13, 2012, 04:48:16 AM »

Those loadouts are outrageous! :D Well done
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Docholiday

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Re: A-26 Invader
« Reply #155 on: June 13, 2012, 12:39:23 PM »

3dmax2010

Lol! Now this is unexpected. I can't open the 3dmax files you sent me so I assumed they were from a different 3dmax, but we use the same (I can only used 64bit max though, while you probably use 32bits)

Now it`s clear:  I use 3ds 2011 64bit

These Images of the loadouts loo great  --> new motivation  ;)

@Birdman: Really nice that You will help me too !

Thank You guys

Doc
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